vilkacis's Content
There have been 208 items by vilkacis (Search limited from 14-May 23)
#482352 DA 2: Dragonnade
Posted by vilkacis on 19 March 2010 - 01:34 PM in Layers of Reality
Medigel plz?
#482393 Rupert the dye merchant - v3.0.0
Posted by vilkacis on 20 March 2010 - 04:29 AM in Miscellaneous Released Mods
There should be several reddish hues present, though, as well as both the standard black that the game normally uses (#66, "faded black") and a solid black that doesn't show any highlights (#75, "pure black"). There's also two colours called "red tinted black", #00 and #29.
#482394 DA 2: Dragonnade
Posted by vilkacis on 20 March 2010 - 04:40 AM in Layers of Reality
#482401 what to do with imoen
Posted by vilkacis on 20 March 2010 - 05:39 AM in Baldur's Gate Series
Bard would suit her, but if you're going to haul Garrick or Eldoth (or H'D later on) around with you, it may not be optimal to make her one as well. Will you have a proper thief? If not, keeping Imoen as a thief for most or all of BG1 may be the best choice, but if you have someone else around to handle locks and traps, you could dual her to mage at a lower level. I don't think any of these options is necessarily more out of character than any other, so just go with whatever will make most sense with the group you're planning to use.
If you're looking for a thief kit, swashbuckler probably fits (and people tell me it works nicely, mechanics-wise). There are some mod kits like "adventurer" that gives a boost to trap removal and a penalty to backstabbing that would work well, too.
#482429 Rupert the dye merchant - v3.0.0
Posted by vilkacis on 20 March 2010 - 10:43 AM in Miscellaneous Released Mods
Rupert v 2.1.1: new Italian translation (thanks to ilot), but no changes to the code.
#482434 Rupert the dye merchant - v3.0.0
Posted by vilkacis on 20 March 2010 - 11:38 AM in Miscellaneous Released Mods
Thanks, fixed.
#482834 DA 2: Dragonnade
Posted by vilkacis on 25 March 2010 - 10:45 AM in Layers of Reality
*cough*Surely this is the only music for that situation.
#482880 DA 2: Dragonnade
Posted by vilkacis on 26 March 2010 - 04:48 AM in Layers of Reality
*RENEGADE INTERRUPT PUNCH*You hippies...
If that were the music to the scene, then THIS would be the picture to go with it:
There's the MAKO & the Hammerhead, shooting at eachother.
The Mako and Hammerhead would make love, not war.
#482915 DA 2: Dragonnade
Posted by vilkacis on 26 March 2010 - 10:50 AM in Layers of Reality
Ahahaha the "expressions" XDD
And here I had imagined that the Mako would top...
#483006 DA 2: Dragonnade
Posted by vilkacis on 27 March 2010 - 01:49 PM in Layers of Reality
#483066 Firewalking fails
Posted by vilkacis on 28 March 2010 - 08:16 AM in Mass Effect Series
Combat-wise, it really is awful. I didn't die once, because while the tank *appears* to be made of tissue paper (it caught on fire after like two hits), there's no need to get close enough for anything to be able to hit you. Tank's range is greater than enemies' range, and they just sit there while you cram rockets up their synthetic asses. Now, I love sniper rifles as much as the next guy (if the next guy is wearing a shirt with I <3 SNIPING printed on it) but that's just silly. It's a *tank*. They're not going to have a problem seeing and aiming at it. It's kind of funny that ME1 had the opposite problem, where you could have an enemy look like a tiny dot through a sniper scope and completely invisible to the naked eye and they'd *still* be able to hit you from halfway across the bloody planet, but I think this is worse.
Recovering things was dumb. If you can't keep the tank steady while it scans the ground, *land*!
As a platformer, though, it was pretty entertaining. Not as entertaining as rocket-boosting off a mountain with the Mako and spinning in the air for 20 seconds, but fun. I liked the lava level.
In the end, it feels like an aside. The Mako was part of the game; you took it everywhere, and it felt natural to have it around during those long overworld trips. The Hammerhead is just a minigame. You find it, use it for a handful of mini-missions, and it will never be mentioned again. Granted, there's not a lot of space for a hovertank in most of ME2's other missions, but it still feels like wasted potential.
#483200 ME3 News
Posted by vilkacis on 29 March 2010 - 02:57 PM in Mass Effect Series
I never said you did. All I said was that "2011" is not necessarily as close as some people think it sounds.I never said it was right around the corner, I was simply remarking that it might come sooner than what Vicen expected (2012, 2013). But of course, you are right, there are sometimes delay. Besides, all of this is pure speculation at this point.
And thank ¤?§# for that. After those hints that ME3 wouldn't be the end of Mass Effect, I was starting to get these rather unpleasant visions of *another* never-ending series where the ending is just left hanging and eventually just never happens because all the people involved have gone off to companies that suck less.Casey Hudson has stated that Mass Effect 3 will complete the story arc of Commander Shepard.
More games in the 'verse is fine, but yeah, endings.
#483296 DA 2: Dragonnade
Posted by vilkacis on 30 March 2010 - 06:18 PM in Layers of Reality
...I have to admit, the more "artist's impression of Tali's face" pics I see, the more I hope she'll really turn out to be made of spiders.
Let's not get into the "artist's impression of other parts of Tali" ones.
#483426 DA 2: Dragonnade
Posted by vilkacis on 31 March 2010 - 04:06 PM in Layers of Reality
There is something about Grunt there that just reminds me of Adelbert Steiner. Something about that square, frowny face, and I'm seeing the tail as the tip of a pointy helmet.
Also, I hate those things and their regenerating barriers so much. Next time I'm about to go up against one, I'm going to bring the Cain.
#483487 DA 2: Dragonnade
Posted by vilkacis on 01 April 2010 - 07:45 AM in Layers of Reality
(Or, y'know, blame. One of those things.)
#483583 Valkyrie Profile Soundsets
Posted by vilkacis on 02 April 2010 - 02:09 PM in IE Mod Ideas
#484683 DA 2: Dragonnade
Posted by vilkacis on 13 April 2010 - 08:47 AM in Layers of Reality
Actually. That's probably worth the effort just to see the effect it would have on the rabid fanboys...
- how would she even eat that hamburger -
Anyway I hope it's made of Shifty Looking Cow.
#485100 Portrait Search
Posted by vilkacis on 17 April 2010 - 07:34 AM in IE Help
#485170 General Protection Error
Posted by vilkacis on 18 April 2010 - 07:15 AM in Mass Effect Series
#485318 But Thou Must: Choice in Games with Obsidian
Posted by vilkacis on 19 April 2010 - 01:42 PM in General Gameplay
Edit: The game looks pretty interesting, if they can live up to the hype.
Which no one ever does.
So it's probably going to suck.
Just saying.
#485388 Sarevok's True Power
Posted by vilkacis on 20 April 2010 - 12:44 PM in Miscellaneous Released Mods
#485479 Sarevok's True Power
Posted by vilkacis on 21 April 2010 - 08:58 AM in Miscellaneous Released Mods
Yeah, I'm proud to announce that I don't understand a word of that."Redde Saverok quae sunt Saverok"
(Except "Sarevok." I understand "Sarevok".)
#485622 Vampiric Wolves!..
Posted by vilkacis on 22 April 2010 - 08:51 PM in Mega Mod Help
Damaging magic works as well, though if you don't even have a single enchanted weapon yet, you probably don't have enough of that to take down a vamp wolf. You should probably avoid the area until you're stronger.
#485858 SHS forum upgrade, new features and new look!
Posted by vilkacis on 24 April 2010 - 11:43 AM in Directives from the Director
#486148 Power Word: Kill
Posted by vilkacis on 28 April 2010 - 09:06 AM in IE Mod Ideas
fine_go_ahead_and_break_the_game_see_if_I_care.zip 548.12K 194 downloads
Install
CLUAConsole:CreateItem('jl#crap')
use the goddamn cheatpotion
enjoy your utterly broken game.
- Spellhold Studios
- → vilkacis's Content
- Guidelines