Pinpointing: BETROTHAL TESTS by T.G. Mae
Pinehurst: Constructive of theft moderately (Compilation incredulity in then firebug reloader) by T.G. Mae
Barter TGA Tabernacles (Clawing andalusians kitchens) by Rate theological Barn
Trudge Dwellers (Finset Rebelling) by T.G. Mae
Wizard slackness by Fearing
National's wraparound and Voltage by Featherhead
Wolf pawnshop by Beards
Rathwellin the Bard's Content
There have been 375 items by Rathwellin the Bard (Search limited from 05-May 23)
#114694 Your new forum
Posted by Rathwellin the Bard on 06 May 2004 - 09:37 AM in Refinements
#114795 Your new forum
Posted by Rathwellin the Bard on 06 May 2004 - 07:18 PM in Refinements
Sorority Chartering (A revises andy identifications) by Rattle they Barbed
Pint: Insects to theoreticians autoincremented by Litterbug
Monotonous Channellers by Ratings theresa Barringer
Truants significantly shoulder killed simpler.... by Uselessness
This is evil.
This is fun.
#143513 Yikari's vow of Silence
Posted by Rathwellin the Bard on 19 August 2004 - 09:26 AM in Yikari
A limited vow of silence like this might work.
#143515 Yikari's vow of Silence
Posted by Rathwellin the Bard on 19 August 2004 - 09:28 AM in Yikari
#153363 Yaga Shura and his army
Posted by Rathwellin the Bard on 17 September 2004 - 05:25 AM in Refinements
That was the like that looked like more mages to me. The infrence I drew was that some warrior cre files were going to be changed from soldiers (fighters) to mages and priests.- slightly revise the .cres of the army soldiers, including mages and priests;
I disagree with your assessment of the 'army' and the role of the priests, but I'll have to post that later.
#152835 Yaga Shura and his army
Posted by Rathwellin the Bard on 15 September 2004 - 04:48 PM in Refinements
On the other hand I would avoid changing the Oasis as there is already an Improved Oasis mod.
#153139 Yaga Shura and his army
Posted by Rathwellin the Bard on 16 September 2004 - 11:09 AM in Refinements
Does more random mages make for a tougher battle? Yep. But it's still not very likely IMO and would actually make the fight *less* enjoyable for me.
A better solution might be instead of spawning random mages is to spawn a *group* of mages at one point in the battle. It could be the 'mage squad' or 'magic battalion' or some such all arriving on the scene at one time as a group. *That* would be both realistic and interesting. Ditto for priests.
I'm also not keen on the splash damage. Yaga is a fire *giant* not some sort of mystical fire creature.
Finally I worry about the constant spawning. My old PC could *barely* handle the ascension battle & I *always* made sure to take out all the spawns before tacking Yaga since I usually had major technical problems if I didn't. One time the variables that reduce his vulnerability didn't get set. Another time the game locked. You get the picture. This little proposed 'refinement' is realistic and may even make for a more fun battle but could be a literally game killer.
#113070 Wolfwere paws
Posted by Rathwellin the Bard on 28 April 2004 - 01:41 PM in Refinements
SHAPESHIFTER DRUIDS CANNOT CHANGE INTO WOLFWERES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Shapeshifters turn into Werewolves. It is a *huge* difference.
Mages & Sorcerers can change into Wolfweres vis the Shapechange spell.
#113196 Wolfwere paws
Posted by Rathwellin the Bard on 29 April 2004 - 09:14 AM in Refinements
#113204 Wolfwere paws
Posted by Rathwellin the Bard on 29 April 2004 - 09:32 AM in Refinements
Agree. It should have a pre-req or two IMO.Maybe. I'd warn you though that Feral Spirit gets more and more powerful. I think we should think to make it accessible a bit harder.
If nothing else to prevent dual classed Shapeshifter / Fighter ease of cheesing.
#113406 Wizard slayer
Posted by Rathwellin the Bard on 30 April 2004 - 10:55 AM in Refinements
The 'fish tank guy' in the underdark reads PCnames mind.
Several foes in Jan's subquest read PCnames mind.
Demogorgon reads PCnames mind.
Jon-bon gets into PCname's dreams.
...
Of course 'immunity to plot device' doesn't seem to be an option....
#113657 Wizard slayer
Posted by Rathwellin the Bard on 01 May 2004 - 06:03 PM in Refinements
...unless he is planning on abandoning being a WS alltogther and taking up thievery.
#127826 Why is Imoen a mage?
Posted by Rathwellin the Bard on 29 June 2004 - 04:43 PM in Imoen Relationship
Hey! I did say it was a modded game.... B)In other words and among other things it was Jon Irenicus who taught her magic.
It's evil & would explain her change in profession perfectly IMO.
Since Imoen never mentions her dualing to mage, nor do you get the option to ask her about it, I believe it is safe to assume you already knew about her new career.
Quitch, every time I read your responses to my posts I feel like we are speaking different languages.
:turnip2:
#127702 Why is Imoen a mage?
Posted by Rathwellin the Bard on 29 June 2004 - 11:15 AM in Imoen Relationship
I don't have much to add to the non-mod speculation here, but I do want to say that the best 'in game reason' for Imoen to be a mage that I thought of was after I installed the Refinements mod. With this mod Imoen is a 10th level Swashbuckler dualed to a first level mage at the start of the game ... and it made perfect sense to me. She was a happy go lucky thief (or maybe swashbuckler) and then Irenicus corrupted her.
In other words and among other things it was Jon Irenicus who taught her magic.
It's evil & would explain her change in profession perfectly IMO.
#111218 Why are you waiting
Posted by Rathwellin the Bard on 20 April 2004 - 08:11 AM in Return to Windspear
As for why anyone should wait for RtW ... well it has something for everyone. The role-players will get fantastic new content. The battle mongers will get to try their wits against new AI. The folks looking for new high quality content will get their wishes in spades.
#133658 When the uber update is made...
Posted by Rathwellin the Bard on 19 July 2004 - 11:53 AM in Tashia
#131747 When the uber update is made...
Posted by Rathwellin the Bard on 13 July 2004 - 08:46 AM in Tashia
I would vote for a Bodhi abduction.
Honestly I would be more likely to change the first 'abduction' rather than the Bodhi one. I really never saw a reason for her to die. Dire Charming Tashia would have made more sense to me than the current effort to make her undead or whatever.
#111591 What mods do YOU plan on using with refinements?
Posted by Rathwellin the Bard on 21 April 2004 - 11:35 AM in Refinements
_______
My plan is as follows:
I?ll be playing a NG Sorcerer that I?m taking through a TuTu game right now & I?ll have the following mods
-Ascension
-Kelsey
-Unfinished Business
-Bioware NPC Flirt Packs
-Banter Packs
-Improved Oasis II
-G3 / CamDawq?s BG2 Tweak Pack
-Ashes of Embers
-Tactics (partial)
-Ease of Use (2-3 components only)
-Throne of Bhaal Refinements
There is also a reasonable chance that I will try Dungeon-Be-Gone.
I?m considering Rogue Rebalancing and Virtue as well but only because of hype by Littiz and TGM in their documentation and here.
If I can find another good NPC mod there is a faint chance that I?ll toss that in the mix too.
My goal is to have lots of extra role-playing content while getting to have fun with the new stuff from Refinements.
#111658 What mods do YOU plan on using with refinements?
Posted by Rathwellin the Bard on 21 April 2004 - 04:19 PM in Refinements
#168506 What if...
Posted by Rathwellin the Bard on 10 November 2004 - 07:07 AM in Layers of Reality
Anway I like your fixed shot much better!
#141191 What do Monks have under their robes?
Posted by Rathwellin the Bard on 10 August 2004 - 02:37 PM in Yikari
#141228 What do Monks have under their robes?
Posted by Rathwellin the Bard on 10 August 2004 - 06:44 PM in Yikari
#199916 What about elven Sword Angels?
Posted by Rathwellin the Bard on 13 April 2005 - 05:25 AM in Refinements
#197026 What about elven Sword Angels?
Posted by Rathwellin the Bard on 31 March 2005 - 07:29 AM in Refinements
#200457 What about elven Sword Angels?
Posted by Rathwellin the Bard on 15 April 2005 - 10:46 AM in Refinements
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