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#612905 General discussion

Posted by Endarire on 20 August 2022 - 12:21 AM in Almateria's Restoration Project

Almateria's Restoration Project may change background map files.




#612670 General discussion

Posted by Endarire on 30 June 2022 - 01:12 AM in Almateria's Restoration Project

From my understanding, Almateria's Restoration Pack (ARP) if playing on EET should be placed soon after EET core.  Perhaps Almateria will help us more.




#614440 General discussion

Posted by Endarire on 19 December 2022 - 10:57 PM in Almateria's Restoration Project

Include your WeiDU.LOG.

Thankee!




#614860 SHS Suggestions and Problems Thread

Posted by Endarire on 22 March 2023 - 09:33 PM in Directives from the Director

On-site Google search hasn't worked for me in years.




#614617 Planar Sphere Mod v2.6a

Posted by Endarire on 28 January 2023 - 11:29 PM in Mod Resurrections

I checked and JohnBob's version of the Planar Sphere mod for BG2EE is seemingly also EET compatible.




#614571 Planar Sphere Mod v2.6a

Posted by Endarire on 22 January 2023 - 01:40 PM in Mod Resurrections

Is that version EET compatible?  If not, may we get the EET compat added?

Thankee!




#614714 Planar Sphere Mod v2.6a

Posted by Endarire on 12 February 2023 - 02:08 PM in Mod Resurrections

Thankee.




#614799 iiSpellSystemAdjustments

Posted by Endarire on 09 March 2023 - 02:35 PM in Mod Resurrections

I haven't tested it, but this GitHub link is the newest version I found.

Enjoy!




#614343 W_PackMule

Posted by Endarire on 02 December 2022 - 08:10 AM in Miscellaneous Released Mods

Thankee!

What say you to adapting this mod to EET?




#614242 BGEE/2?

Posted by Endarire on 10 November 2022 - 11:23 AM in Aurora's Shoes

Thankee for keeping your word, Austin!




#612682 BP-BGT-Worlmap v10.2.6 Released!

Posted by Endarire on 05 July 2022 - 09:30 AM in Worldmap

This bug was listed on the GitHub for TDDz (The Darkest Day for EE) but applies to the World Map.
 

ahungry commented on Jan 16

When running the game with a combo of TDD-1.14 + TDDz-1.3.1 (side note: to get it installed required "rsync -a ./TDDz/_CORE/ ./TDD/" first, as it was missing a scrx41.itm in the tdd/itm folder initially) or @RoxanneSHS fork tagged at TDDz-1.5, I notice the mod is causing all BG1 areas to disappear from the worldmap (BG2 areas and custom areas I can't reach show - but missing BG1 areas prevents me from leaving Candlekeep/Lion's way and getting anywhere in a full EET playthrough).

If I uninstall TDDz, and try with many other large mods (RoT, DSOTSC, NTSOTSC etc.) the map still performs as usual.

Could this be an issue with bp-bgt-worldmap thinking I'm on a pure BG2EE instead of EET? Or something TDDz incorrectly changes in my copy?

I'm on GNU/Linux if that matters.


 



#613970 BP-BGT-Worlmap v10.2.6 Released!

Posted by Endarire on 07 October 2022 - 12:12 PM in Worldmap

What say you to integrating this IWD1 & 2 in EET Worldmap patch from tipun into the main Worldmap mod?  This way, it's one less mod those interested need to install.

Thankee!




#613618 Kit Tomes for BGT, TuTu & BG:EE

Posted by Endarire on 20 September 2022 - 02:05 PM in Miscellaneous Released Mods

Greetings, all!

Last month, I updated Kit Tomes to include EET compatibility, fix minor typos in dialog, and remove all mentions of this mod being TuTu compatible because it isn't.  Note that this is my first mod I've taken from another and fully updated to EET compatibility to my understanding, and I found no errors on BG 2.6 and EET 13.4 in my testing.

Download Here

CHANGE LOG
The changes were to the .TP2 file, the CPMVARS file, and the dialog files.  I'm unsure if the author (smeagolheart) is a native English speaker, but I am and I made clarity edits.  Beyond adding EET compatibility, no mechanics were changed in this update.




#614893 Jamella's Diablo2 Item Store v2.0

Posted by Endarire on 26 March 2023 - 10:27 AM in Miscellaneous Released Mods

It's done for EET?  Alleluia!  Thankee!

Note that this would be more easily found and interacted with on GitHub if it were put in a separate repository.  For example, use one repo for your your D2 kits and another for Jamella's Item Store.




#614452 Paladins of Faerun Quest Pack

Posted by Endarire on 20 December 2022 - 01:37 PM in Mod Resurrections

I am eager for Paladins of Faerun to be adapted to EET compatibility.  You can do it!  <cheerleads>

Alleluia!




#614319 Paladins of Faerun Quest Pack

Posted by Endarire on 29 November 2022 - 02:12 PM in Mod Resurrections

For a prefix, what about choosing a 2 letter prefix that's available like "BO" or "OB"?  I'd prefer to avoid using # in filenames because of possible operating system errors.

Prefix ListDiscussion thread.




#612808 Paladins of Faerun Quest Pack

Posted by Endarire on 06 August 2022 - 10:44 AM in Mod Resurrections

Graion Dilach said he would look at this, but I've heard nothing from him about it.

Thanks for asking!




#612853 Paladins of Faerun Quest Pack

Posted by Endarire on 16 August 2022 - 11:32 AM in Mod Resurrections

I whole-heartedly disagree!




#614368 Paladins of Faerun Quest Pack

Posted by Endarire on 12 December 2022 - 10:00 PM in Mod Resurrections

I'm unsure how important the backup directory is.  Various other mods have deleted it for containing nothing of note, but since there is a buncha stuff, I recommend keeping backup.




#612768 Trials of the Luremaster for Baldur's Gate

Posted by Endarire on 29 July 2022 - 06:49 AM in Trials of the Luremaster for BG2:EE

Regarding IWD in EET, Oloriniel played IWD1 in EET including Heart of Winter and Trials of the Luremaster and reported not encountering any notable bugs.  While I know of no specific release status like alpha or beta, the mod seems stable enough to seriously consider using for users who just want IWD playable in EET, and the mod's author, tipun, seemingly hasn't updated the IWD1/2 in EET campaigns in months or years.

I am uncertain what about TotLM in EET would need to account for to avoid overwriting files, but if it's a simple 'if this mod exists' check plus maybe a warning and some minor documentation of 'don't install these mods together,' it seems very worthwhile to do to prevent people from accidentally causing problems with their install.

Thankee!




#614287 The Longer Road 2.0.x - combined release for vanilla and EE version

Posted by Endarire on 20 November 2022 - 12:25 PM in Longer Road

The latest version of Longer Road is on GitHub here.  The top post should be updated with this link.




#614375 The Longer Road 2.0.x - combined release for vanilla and EE version

Posted by Endarire on 13 December 2022 - 10:01 PM in Longer Road

BUG: The over-the-head text boxes for dialog went by way too quickly!  The game should pause and display proper dialog boxes.

This was on EE 2.6 with only EET, Ascension, and Longer Road.

Thankee!




#614114 The Longer Road 2.0.x - combined release for vanilla and EE version

Posted by Endarire on 26 October 2022 - 01:00 PM in Longer Road

Thankee for the compat update!




#612790 Check the Bodies v3.0

Posted by Endarire on 02 August 2022 - 09:37 AM in Check the Bodies

EET has a built in world map for some purposes, but it's smaller than the full (Huge sized install option) of the Worldmap mod.  I still recommend using the Worldmap mod with the Huge installation.




#614733 [Mod] All Things Mazzy

Posted by Endarire on 22 February 2023 - 07:31 PM in Miscellaneous Released Mods

The authors of this mod are more likely to notice and respond here on BeamDog.