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BGEE/2?


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#1 -Guestish-

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Posted 22 January 2014 - 12:07 PM

Hey.

 

Will Aurora work with BGEE/BGEE2 if use an updated version of weidu to install her?  I know journal entries won't work, but will everything else function okay, or will there be problems?



#2 Miloch

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Posted 23 January 2014 - 05:56 PM

Unfortunately, it will not work with EE, at least not the main component. Some of the subcomponents might work fine. The main component, however, depends on the Infinity Animations schema for adding animations, which is not compatible with EE. So I'd have to overhaul that pretty substantially. (I have a number of other fixes and new features, including a fairly sizeable new quest mostly written; it's just a question of finding the time to implement everything.)


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 Kai of Candlekeep

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Posted 24 March 2014 - 02:20 PM

I'm hoping for the best, Miloch!  Let it not be said that *this* Bhaalspawn died without her Aurora boots on.  Let me know if there is anything I can do to help out.


Having a highly active imagination can be very taxing on the purity of one's soul at times...
- Sir Kalthorine ut Wistan

I find you amusing... in a "What the hell is wrong with you?" kind of way...
- Jaheira, BG1

#4 Bookwyrme

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Posted 29 March 2014 - 03:52 PM

I'm hoping for the best, Miloch!  Let it not be said that *this* Bhaalspawn died without her Aurora boots on.  Let me know if there is anything I can do to help out.

 

All things considered, she'd rather you ascended in them--it is much better advertising. You could get married in them, if you'd rather. Dying is overrated, even for heroes..


Mods: <a data-cke-saved-href="http://www.shsforums...-auroras-shoes/">Aurora's Shoes (released),

 


 

 


#5 Kai of Candlekeep

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Posted 02 April 2014 - 09:30 AM

I'm hoping for the best, Miloch!  Let it not be said that *this* Bhaalspawn died without her Aurora boots on.  Let me know if there is anything I can do to help out.

 

All things considered, she'd rather you ascended in them--it is much better advertising. You could get married in them, if you'd rather. Dying is overrated, even for heroes..

Now *THAT* would be one heck of a celebrity endorsement!


Having a highly active imagination can be very taxing on the purity of one's soul at times...
- Sir Kalthorine ut Wistan

I find you amusing... in a "What the hell is wrong with you?" kind of way...
- Jaheira, BG1

#6 Roxanne

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Posted 22 February 2016 - 08:02 AM

Unfortunately, it will not work with EE, at least not the main component. Some of the subcomponents might work fine. The main component, however, depends on the Infinity Animations schema for adding animations, which is not compatible with EE. So I'd have to overhaul that pretty substantially. (I have a number of other fixes and new features, including a fairly sizeable new quest mostly written; it's just a question of finding the time to implement everything.)

For my own testing of EET, I made my own stripped down version of Aurora for EET, very similar to shadowlich's approach for TDD(z), i.e. I modified the tp2 in such a way that the contents related stuff installs and leave the tweaks, animations etc out.

This way I got a working Karea, Tomthal, Aurora in BG1 and BG2 part, their mini quests, shops and dialogues, also some random items on enemies, the extra caves and the two slave gnome encounters. This is just proof for technical feasibility, it just required some modification of tp2, the setup-tra and the few journal entries.

 

Do you see any chance that we may see such a release for EET?


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#7 Miloch

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Posted 29 August 2016 - 11:02 PM

Do you see any chance that we may see such a release for EET?

I don't have a whole lot of time these days, but feel free to send it to me if you still have it. It's better than not being compatible at all, I guess. We do a similar stripped-down install for vanilla BG1 due to its limitations.


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#8 Roxanne

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Posted 30 August 2016 - 12:13 AM

Do you see any chance that we may see such a release for EET?

I don't have a whole lot of time these days, but feel free to send it to me if you still have it. It's better than not being compatible at all, I guess. We do a similar stripped-down install for vanilla BG1 due to its limitations.

Honestly, it does a bit more than just tp2 modification (changes some area references and cre animations to EET resources). Sadly, I did not document these things since it was only intended for intermediate private use (until a real one would be published by you). Anyway, I will send you a link via PM so you can see yourself.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#9 Lava Del'Vortel

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Posted 20 March 2017 - 05:55 AM

And what about BG2EE without EET? I was among testers and helped with Aurora ToB and I must say I feel a bit disappointed that there is no version for EE...



#10 Miloch

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Posted 04 April 2017 - 08:05 PM

I can't speak for Aurora ToB since I believe it is essentially a standalone mod, one that relies largely on dialogue. As such, it wouldn't be too difficult to convert to EE (in theory). As for Aurora's Shoes, it seems Roxanne has made a stripped-down version but I still have not had time to look at it. A lot of things would be totally different in the EE engine (such as animations), so that would require a whole lot of reengineering. If someone's up to it, more power to them. I could probably do it in a couple of weeks, but sadly, I do not have a couple of weeks.


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#11 Roxanne

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Posted 04 April 2017 - 08:33 PM

I can't speak for Aurora ToB since I believe it is essentially a standalone mod, one that relies largely on dialogue. As such, it wouldn't be too difficult to convert to EE (in theory). As for Aurora's Shoes, it seems Roxanne has made a stripped-down version but I still have not had time to look at it. A lot of things would be totally different in the EE engine (such as animations), so that would require a whole lot of reengineering. If someone's up to it, more power to them. I could probably do it in a couple of weeks, but sadly, I do not have a couple of weeks.

 

The mini version of Deep Gnomes uses the (new) animations provided by the SoD  and the vanilla ones as far as needed for the limited contents.


Edited by Roxanne, 04 April 2017 - 08:43 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#12 Lava Del'Vortel

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Posted 27 April 2017 - 11:00 AM

Animation bams may be copied between versions and they work just fine. The only condition is that the game uses 2.0+ engine.



#13 Austin

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Posted 05 August 2019 - 11:19 PM

Hello! Please tell me if there is any news about the version of BG2:EE? Could you publish at least an incomplete version of the version, which you reported above? A lot of people are waiting for the version EE :(



#14 Austin

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Posted 06 November 2019 - 02:16 AM

Are there any news? What exactly needs to be done in order for the mod to work with the BG2EE?



#15 Miloch

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Posted 17 November 2019 - 04:22 PM

We are waiting on an update to revise Infinity Animations, which this mod depends on if present. If EE is present, we will have to overhaul the animation scheme to use EE's scheme (which is substantially different right now). I'm not intimately familiar with all of the technical issues with IA since other modders (namely Gwendolyne and Sam.) are looking into this, but I expect to help with an update to this mod once that's done (unless other commitments shanghai me again as they've done for the past several years).


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#16 Austin

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Posted 01 December 2019 - 05:23 AM

I really wanted to see the update of the mod so that it would work with EE!  :)


Edited by Austin, 01 December 2019 - 05:24 AM.