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#577598 BiG World Setup (an attempt to update the program)

Posted by dabus on 15 May 2015 - 07:11 AM in Mega Mod Help

Spellpack is SpekpackB6.
Disable End is not in there because there's no component in the tp2 that would enable that tweak.
Fixpack and timely updates: Look at the history, then you know about release dates.



#577600 BiG World Setup (an attempt to update the program)

Posted by dabus on 15 May 2015 - 07:30 AM in Mega Mod Help

BWS install logic is not made for editing files.
It was made to tell weidu to install x with language y and maybe give an answer when subcomponent z should be selected.

Because there is no weidu-component to edit the tobEx.ini, BWS does not show it or install it thus WeiDU does not edit the file.
Just use --list-components and --list-languages or take a look at Config\Global\%Modname%.ini and look for WeiDU-EN to get the components that can be installed.
If you ran BWS and selected a game, you can also use Config\%GAMENAME%\WeiDU-EN.ini or look at the builtin editor.



#577546 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 07:41 AM in Mega Mod Help

Seems like he copied the translations / used autotra and reloads... Seems to work for me though, searched the override for dialogues and they are shown in English.
I get "Why do you address me that way?" in ACQ08000.DLG.
I'll ask him, seems to be around at the Kerzenburg if someone can give me a debug-file and maybe look into the tra-folder and check if English files are English...

And can you check if you used 2.00b_150205?



#577436 BiG World Setup (an attempt to update the program)

Posted by dabus on 09 May 2015 - 09:33 AM in Mega Mod Help

Reading the faq in the docs-folder or using the built-in editor via the options-menu (in the selection-screen).



#577214 BiG World Setup (an attempt to update the program)

Posted by dabus on 27 April 2015 - 12:20 PM in Mega Mod Help

@Argent77:

--spider is used to get the size and name of the download without downloading the file.
This check is done when testing / looking for available downloads and right before a download. It's just to get the name and size right so I get corrupted downloads that broke in the middle or updated file-information if a php-download points to a new version of a file.
If the file-check fails, I assume that downloading will fail, too.

If it's the same file (I guess it is...), we could use https://github.com/A...chive/v1.0.zip.

The output looks much better:
Spoiler


As you can see, the file is found and my function detects

DjinniCompanion-1.0.zip (-> filename)
22013781 (-> filesize)
0 ( -> no resume)

Edit: Meh, not exactly the same. Why can't nerds produce stuff that works with nerdy tools. :ermm:



#577604 BiG World Setup (an attempt to update the program)

Posted by dabus on 15 May 2015 - 08:01 AM in Mega Mod Help

ToBEx is a launcher that injects its code directly into the BGMain.exe, so it's not using the override-folder of biffs or anything that would cause trouble if you change it.
So you can edit that ini-file any time if you don't like something or want to have extended logging or something else.



#577739 BiG World Setup (an attempt to update the program)

Posted by dabus on 19 May 2015 - 11:25 AM in Mega Mod Help

It's this from the PDF:

Install Component [Summons/NPCs Set Off Traps]? [ N ]ot Install
19 1] Everyone can set off traps (excluding illusions, etc.)
20 2] Green and blue circles, and enemy summons can set off traps
21 2] Only green-circles and enemy summons can set off traps

This component can cause problems with the "Improved lIyich" component from the Tactics mod, because llych possibly runs over the traps without any action.

Since I stuck with the BWP for a long time, I just didn't add much that had no [ i ]nstall-instuction.
So if we add the conflict, we could add it.

And would you consider adding a post instead of quoting if nobody replied in the meantime or use the edit-button? Would make reading this thread a bit slicker.



#580779 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 September 2015 - 09:59 AM in Mega Mod Help

@Lol: You can see those versions when you look at the fake-version-entries at the top.
~SETUP-WEIDU.TP2~ #0 #0 // 23600
~SETUP-BWS.TP2~ #0 #0 // 20140801 - Updated by Silent
~SETUP-BWS-URL.TP2~ #0 #0 // 20121002103807
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG-World-Fixpack-master.zip
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Trimpack v14.0.2.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v14.1.1.7z



#580131 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 August 2015 - 09:45 PM in Mega Mod Help

Bleh



#579795 BiG World Setup (an attempt to update the program)

Posted by dabus on 25 July 2015 - 11:48 PM in Mega Mod Help

Check if they are in the select.txt and some components are selectable. Some annotation won't do.



#579592 BiG World Setup (an attempt to update the program)

Posted by dabus on 20 July 2015 - 07:54 AM in Mega Mod Help

The value is in BiG World Setup\Config\Usr.ini, Section [Options], key ACP.

If the BWS tried to rewrite it into your registry, you should not find that key in your ini but have an entry in your BiG World Setup\Logs - directory.
Either directly in it or more likely in folder named Bak-%sometimestamp%. The files name would be BiG World Install Debug.txt and you should look at the end of it.
You changed your codepage to install some mods. If you do not intend to change your installation, you can use your old codepage No. %somecodepage%.

Do you want to set your codepage now?
Write that value to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage, change the key ACP from 1252 to the value from above.



#577204 BiG World Setup (an attempt to update the program)

Posted by dabus on 27 April 2015 - 10:33 AM in Mega Mod Help

You could also use the script name to get the path and stick with the vbs... ;)
SplitPath = Split(WScript.ScriptFullName, "\")
For s = 0 to Ubound(SplitPath) - 1
    AppPath = AppPath & SplitPath(s) & "\"
Next
objStartFolder = AppPath & "BiG World Setup\Config"

You just split the script full name, which is the complete path to its folder + a name.
Then append the usual and you're done.

It's funny that it looks similar to AutoIt3-code.



#577202 BiG World Setup (an attempt to update the program)

Posted by dabus on 27 April 2015 - 09:41 AM in Mega Mod Help

New BWS vbs f**ks up since you elevate the script, so it's running in the wscript path, which is c:\windows\system32. Add BiG World Setup\Config to that path you find nothing... Got this by displaying Wscript.Echo objStartFolder.
 
And nope, BWS already uses --no-check-certificate... Scales of Balance works...

Djinn Master works but Djinn 1.0 gets this:
 
"D:\Temp\Test_BWS\BigWorldSetup-bigworldsetup-5a3a2b5a4cc2\BiG World Setup\Tools\wget.exe" --no-passive-ftp --connect-timeout=20 --tries=1 --no-check-certificate --server-response --spider "https://github.com/A...mpanion-v1.0.7z"

Spider mode enabled. Check if remote file exists.
--2015-04-27 19:44:40-- https://github.com/A...mpanion-v1.0.7z
Resolving github.com (github.com)... 192.30.252.131
Connecting to github.com (github.com)|192.30.252.131|:443... connected.
WARNING: cannot verify github.com's certificate, issued by `/C=US/O=DigiCert Inc/OU=www.digicert.com/CN=DigiCert SHA2 Extended Validation Server CA':
Unable to locally verify the issuer's authority.
HTTP request sent, awaiting response...
HTTP/1.1 302 Found
Server: GitHub.com
Date: Mon, 27 Apr 2015 17:44:41 GMT
Content-Type: text/html; charset=utf-8
Status: 302 Found
Content-Security-Policy: default-src *; script-src assets-cdn.github.com collector-cdn.github.com; object-src assets-cdn.github.com; style-src 'self' 'unsafe-inline' 'unsafe-eval' assets-cdn.github.com; img-src 'self' data: assets-cdn.github.com identicons.github.com www.google-analytics.com collector.githubapp.com *.githubusercontent.com *.gravatar.com *.wp.com; media-src 'none'; frame-src 'self' render.githubusercontent.com gist.github.com www.youtube.com player.vimeo.com checkout.paypal.com; font-src assets-cdn.github.com; connect-src 'self' live.github.com wss://live.github.com uploads.github.com status.github.com api.github.com www.google-analytics.com github-cloud.s3.amazonaws.com
Cache-Control: no-cache
Vary: X-PJAX
Location: https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU=
X-UA-Compatible: IE=Edge,chrome=1
Set-Cookie: logged_in=no; domain=.github.com; path=/; expires=Fri, 27-Apr-2035 17:44:41 GMT; secure; HttpOnly
Set-Cookie: _gh_sess=eyJzZXNzaW9uX2lkIjoiN2JlY2JmMWU2ODk2N2RkMzdiNmIwMDNhNzA0M2U2MDYiLCJzcHlfcmVwbyI6IkFyZ2VudDc3L0RqaW5uaUNvbXBhbmlvbiIsInNweV9yZXBvX2F0IjoxNDMwMTU2NjgxfQ==--4ec85aa57241b8274ae9c7b3f25d410f41f23bda; path=/; secure; HttpOnly
X-Request-Id: 4aaeff8cef6a278bac9e444e956c2408
X-Runtime: 0.015551
X-GitHub-Request-Id: 5A99654A:5672:F2554C:553E7589
Strict-Transport-Security: max-age=31536000; includeSubdomains; preload
X-Content-Type-Options: nosniff
X-XSS-Protection: 1; mode=block
X-Frame-Options: deny
Vary: Accept-Encoding
X-Served-By: d0e230454cb69aa01d4f86fc3a57b17f
Location: https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU= [following]
Spider mode enabled. Check if remote file exists.
--2015-04-27 19:44:41-- https://s3.amazonaws...ion=attachment; filename=DjinniCompanion-v1.0.7z&response-content-type=application/octet-stream&AWSAccessKeyId=AKIAISTNZFOVBIJMK3TQ&Expires=1430156741&Signature=irPuIizGf4V4vcpSCXiZKTg9vtU=
Resolving s3.amazonaws.com (s3.amazonaws.com)... 54.231.8.48
Connecting to s3.amazonaws.com (s3.amazonaws.com)|54.231.8.48|:443... connected.
WARNING: cannot verify s3.amazonaws.com's certificate, issued by `/C=US/O=VeriSign, Inc./OU=VeriSign Trust Network/OU=Terms of use at https://www.verisign.com/rpa ©10/CN=VeriSign Class 3 Secure Server CA - G3':
Unable to locally verify the issuer's authority.
HTTP request sent, awaiting response...
HTTP/1.1 403 Forbidden
x-amz-request-id: 676D24E59475E78B
x-amz-id-2: KLYcDn39zESxm9FuvHKrAU8z6JQYffhKl9ngMfV0v/xJ7A57alcvEDra0qT6jDCj
Content-Type: application/xml
Transfer-Encoding: chunked
Date: Mon, 27 Apr 2015 17:44:41 GMT
Server: AmazonS3
Remote file does not exist -- broken link!!!



#575264 BiG World Setup (an attempt to update the program)

Posted by dabus on 07 February 2015 - 08:34 AM in Mega Mod Help

Well if you still got the errors, I'd restore the backup and and let the BiG World Installpack do the installation.
I don't have Windows 8.1 to reproduce this and I don't know if your PC is blocking something or was configured that way (e.g. the PC not able to run vbs-files).

All I can tell you is that BWS uses the cmd-entries to install fix/smooth/textpacks and so on, which wouldn't get applied if these fail, and that would be a load of unnecessary (and already fixed) faults. So either redo the install as it was and stop before the real install starts and start the BiG World Installpack yourself (start the cmd as admin and navigate into the games directory) or go back, switch to the installpack-option and let that go through.



#575852 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 02:34 AM in Mega Mod Help

Edit: There's no Textpack in the BG:EE install, so it does not patch / edit any of those modding files...



#575254 BiG World Setup (an attempt to update the program)

Posted by dabus on 07 February 2015 - 03:37 AM in Mega Mod Help

Try it the right-click -> "Run as Admin" way. I was told that you have to run AutoIt3 as admin if you want to use it using Windows 8.
Since the vbs would always start the Autoit3 as admin, you have to do it yourself.



#575134 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 February 2015 - 05:35 AM in Mega Mod Help

Why would you download those files yourself? The purpose of the BWS is to do that for you. (I mean, you can do it, but I view it as more work.)
Including extraction and installation. If you want to install via BiG World Installpack (batch-files), you select that, or you stay with the BWS approach to install and be able to select you components by clicking through a GUI.

Edit: @Alien: I don't think that the approach is much different for Andy since it seems like he already selected mods one way or the other and must have spent some time to select those. And if you think about having groups like in the batch, you can either just let the components-tree closed or if there's something new (like the adult question ages ago). you (as in Alien) could create groups to ease the selection of that group.

But I also think that you should use the things you're comfortable with.



#575101 BiG World Setup (an attempt to update the program)

Posted by dabus on 31 January 2015 - 03:39 AM in Mega Mod Help

@Tzarnal: This part is for ignoring minor problems, e.g. to install mods if the conflict does not cause a crash or something.
If you edit BiG World Setup.au3 with a text-editor and add the bold lines around line 144, you'll also get rid of the crash. Can't remember if there were other things fixed later though...
If IsArray($Ignores) Then
For $i=1 to $Ignores[0][0]
For $c=1 to $g_Connections[0][0]
If $Ignores[$i][1] <> $g_Connections[$c][1] Then ContinueLoop
$g_Connections[$c][3] = 'W'&$g_Connections[$c][3]
ExitLoop
Next
Next
EndIf




#575858 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 04:08 AM in Mega Mod Help

You likely do have bgeegraphics13.part1.rar and bgeegraphics13.part2.rar but not bgeegraphics13.part3.rar in your download-folder.
Get http://www.shsforums...phics-overhaul/ and put it in that folder. Ignore the error when extracting bgeegraphics13.part2.rar.
And next time, maybe load the master-file and not the download since that error should have been fixed in the master-branch download.



#575861 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 04:35 AM in Mega Mod Help

There are no BiG World Text/Smooth/Fixpacks involved in the BGEE-installs. So there's nothing that tries to patch the mods files.



#576598 BiG World Setup (an attempt to update the program)

Posted by dabus on 07 April 2015 - 10:41 AM in Mega Mod Help

Huh? With old I mean really old when ini-files had OS-limits and used 16-bit. Maybe those limits are still in there somewhere in the newer systems.
Anyway, 32 KB was the limit in this case, it does not matter if you use Windows 2000 or a 10 preview since the limit is in the program itself.



#576357 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 April 2015 - 09:35 AM in Mega Mod Help

@Alien: Sorry, had V7 which seems to be rewritten.



#576319 BiG World Setup (an attempt to update the program)

Posted by dabus on 31 March 2015 - 09:03 AM in Mega Mod Help

1) Maybe just missed it. BWS contains 640 mods, so that would be possible.

2) BWP guide says not to since it would be not compatible wit BGT.

3) That is an "init"-entry for following multiple-choice(s), but it has a different "setting" as the others, so it shows up in a different area.
Open your games select.txt look for BG1NPC and this will fix it.
MUC;bg1npc;Init;05;1111;
MUC;bg1npc;29;05;1111;
MUC;bg1npc;30;05;0000;

Or you can try the build in editor and change it that way.



#575866 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 05:14 AM in Mega Mod Help

@Jastey: If you want to check if the files from your PC differ from Sers, you could use a md5sum tool like this,



#574622 BiG World Setup (an attempt to update the program)

Posted by dabus on 05 January 2015 - 11:49 PM in Mega Mod Help

You can make mods completely optional - only install if you enter the selection screen and click/enable them.