Bug Report for 0.46
#1
Posted 21 April 2008 - 02:18 PM
Okay, here goes:
New -
UK mods UK2 and UK3 (The Sentinel and The Gauntlet)
Piney Bluff village
More dialogs and banters
Aleigha has a better soundset recording
Icar can join your party earlier in the game - see bug below!
New path through Chapter 2 using the UK mods instead of the U series
Fixed stores in Suderham
Known bugs and issues -
Icar can join party but he will also be found in A2 and will still fight the party - I forgot to check for this
Markessa may still cause the game to crash if she follows you - easy answer is to CTRL-Y her if this happens
Edsonor(spelling) in Piney Bluff offers to take you to Mistmoor but doesn't - haven't finished this dialog
Selgaunt isn't done - Coming up next, I hope!
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#2
Posted 23 April 2008 - 09:11 AM
For some odd reason, Chaarna(1)s pictures are unknown so the game replaces it with the question mark npc picture.
Edited by Jarno Mikkola, 23 April 2008 - 10:08 AM.
Deactivated account. The user today is known as The Imp.
#3
Posted 23 April 2008 - 12:15 PM
Nelleck - I got this same bug about not being able to save but I never related it to him before. His dialog hasn't changed since my original .01 version. Not sure why now we are seeing a bug. Maybe newer Weidu versions introduce something in an older D file??? Okay, at least now I know who my can't save bug comes from. Thanks.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#4
Posted 25 April 2008 - 09:19 AM
- Handing over the painting to Lord Deril immediately without mentioning any reward results in 500 gold. (I assume intended but no mention of a reward is made up to that point)
- Demanding a reward first then accepting the first figure works as expected (500 gold) as does pressing him for more and accepting the second offer (750 gold rewarded)
- Pushing further for the 1000 gold reward seems to work in dialogue but only gives 500
- Threatening to sell it back to Lord Balthis leads to him shouting for the guards (seems reasonable) but on ending the conversation Lord Deril turns hostile and is promptly shot dead by the guard stationed in his home
#5
Posted 26 April 2008 - 02:37 PM
Chaarna portraits are now fixed.
Lord Deril dialog now fixed. Guard should now attack party, not hostile person.
Can't find anything wrong with Nellick just yet. Dialog is fine so something else is the problem.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#6
Posted 27 April 2008 - 02:15 AM
Also, both Aleigha and Cath have delays in theirs soundsets, there's a pause before they speak.
Longing for the old pen and paper modules of the 70?s and 80?s. Experience AD&D?s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
#7
Posted 27 April 2008 - 02:58 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#8
Posted 27 April 2008 - 06:14 AM
The soundsets are fine, just a couple of seconds delay before they speak. Aleigha's voice is definitely perky. I have had to resist the urge to kill her on several occasions
Longing for the old pen and paper modules of the 70?s and 80?s. Experience AD&D?s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
#9
Posted 27 April 2008 - 06:23 AM
SA capt - noted.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#10
Posted 27 April 2008 - 07:43 AM
I can see the CA Plot and NPCs section. (Is there more?)
The soundsets are fine, just a couple of seconds delay before they speak. Aleigha's voice is definitely perky. I have had to resist the urge to kill her on several occasions
There are more areas to the hidden forums. I will PM the Administrators and hopefully you can get full access soon.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#11
Posted 28 April 2008 - 04:13 AM
Saltmarsh captian's dialog for Joy's money quest now works.
Still need to fix Edensor, a merchant in Piney Bluff that will take you to Mistmoor. Right now he doesn't and that means the new adventure track stops in Piney Bluff, there is no way to continue into Mistmoor or Selgaunt without using the CLUAConsole. If you find yourself at this point, just jump to area MM0100 and begin the Mistmoor mod. I will work on this today.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#12
Posted 28 April 2008 - 07:34 AM
The frost giantess respawns in her cell, so you can rescue her multiple times. Also, the human guards don't follow you, even if you do find them weapons.
Also, some of the fights, particularly in the final fortress and against Lavinia and her sons are far too easy. I played on normal difficulty with a couple of hill giant strength belts for my bard PC and Candella.
On the whole, very good work, I had a few problems, mainly with the dialouges, but I'll post a more detailed response later.
Kudos, guys
Longing for the old pen and paper modules of the 70?s and 80?s. Experience AD&D?s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
#13
Posted 28 April 2008 - 07:24 PM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#14
Posted 29 April 2008 - 11:12 AM
Longing for the old pen and paper modules of the 70?s and 80?s. Experience AD&D?s greatest adventures using the infinity engine: Classic Adventures Visit our homepage at Classic Adventures Homepage
#15
Posted 29 April 2008 - 05:38 PM
I've already uninstalled CA and reinstalled it twice, and I have full BGII, full ToB, and the patch installed. No other mods are installed at all, either.
--Michael Keaton, "Dream Team"
"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character
#16
Posted 29 April 2008 - 08:13 PM
Well, the problem could be that you need to complete the quests in a set order to be able to move forward... the ravine quest ends when you kill the druid and the tree, as it updates your world map etc. so you can go back to a changed Oakhurst so the plot can move on...I couldn't go to Saltmarsh, Mistmoor, Selgant Bridge...pretty much anywhere beyond the ravine and Oakhurst.
Deactivated account. The user today is known as The Imp.
#17
Posted 30 April 2008 - 05:43 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#18
Posted 30 April 2008 - 10:13 AM
On a side note, the conversion/mod is amazing.
--Michael Keaton, "Dream Team"
"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character
#19
Posted 30 April 2008 - 10:53 AM
Bug: I go to the pirate cave before I meat Ned, cause he is locked to a room and so I won't see him...
After this when I come back, Ned doesn't want to join me because I have got the treasure from the room and he fires the treasure finding dialog and then when I click him this: "Ned Shankshaft- Has nothing to say to you."
Deactivated account. The user today is known as The Imp.
#20
Posted 30 April 2008 - 10:13 PM
You did exit from the bottom of the lower right corner after talking to the mayor in Oakhurst, didn't you?
If you meant after the village is destroyed, then yes. If before, when I"m first heading to the ravine, then no. I haven't had time to re-play yet, but when I do I'll see what happens.
--Michael Keaton, "Dream Team"
"I love love-triangles! ... Or squares. Hexagons. Trapezoids. Circles with tangent lines... Geometry aside, where are we?"
-- Cassandra Mewborn, a dead character