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How is this supposed to play out?


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#21 dorotea

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Posted 21 September 2004 - 06:04 PM

Got 2 games from Ciriella. I think I know how this happens -- it is indeed the Speeedbanter component causing the game force talks that should not be 'forceable'.

Will try to fix this as soon as possible.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#22 dorotea

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Posted 21 September 2004 - 06:09 PM

And by the way -- it is also a plain coding error -- in one of the combinations the copy-paste approach resulted in JI asking for Sendai's soul instead of Abazigal's...

'AbaDemand3' to be precise (Neb - this one is for you :P )

Thank you guys for finding this out!

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#23 dorotea

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Posted 21 September 2004 - 06:22 PM

Lion -- which dialog is repeating:

'<CHARNAME>, the peculiar glances you have been throwing my way since our last stop would crack the patience of a stone and make a carved effigy cringe with distaste.'

or

'<CHARNAME>, I could not rest properly last night, and consequently my spells were not memorized.' ???

Please tell me so I can fix this.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#24 Golden Lion 86

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Posted 21 September 2004 - 06:54 PM

The Second
Joneleth was right - I did suffer. But I suffer gladly, that others may live in peace. - The Mighty Stanislav

#25 dorotea

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Posted 21 September 2004 - 08:28 PM

All fixed hopefully in v 1.4. Your looping dialog was result of failing to redeemed him btw -- I have no idea how, but you made him decide to stay evil.


Look for the version 1.4 at

Longer Road website

v 1.4 fixes the following bugs : Dialog #6 repeating infinitely if Irenicus choses evil path after Ellesime dream conversation. Irenicus asking for Sendai soul twice if he was promised a soul from the beginning.

All the fixes from previous versions are included in 1.4



















Hint -- when he asks for a soul he needs to decide for himself.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes


#26 Golden Lion 86

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Posted 21 September 2004 - 09:09 PM

Thank you
Joneleth was right - I did suffer. But I suffer gladly, that others may live in peace. - The Mighty Stanislav

#27 Nebukad

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Posted 21 September 2004 - 10:40 PM

'AbaDemand3' to be precise (Neb - this one is for you :P )

Oops.

With bugs made by me turning up at this rate, you should really stop increasing the version by 0.1 every time you fix one. Otherwise the end result will be something like LR v15.2.

#28 Golden Lion 86

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Posted 22 September 2004 - 04:18 AM

Not necessarily. Just 1.142 (like 1.10, once you go past 1.9)
Joneleth was right - I did suffer. But I suffer gladly, that others may live in peace. - The Mighty Stanislav

#29 -dorotea-

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Posted 22 September 2004 - 06:04 AM

With bugs made by me turning up at this rate


Nuh, don't worry. I myself learned why romance dialogs usually have two conditionals -- ("LoveTalk","LOCALS",xx) and (GabberRomanceActive,"GLOBAL",y) -- to prevent romance dialaogs from popping up as inter-npc banters later on, in case romance was terminated...

Live and learn, luckily dialog #6 was the only one that did not have LOCALS increnment if you happen to reset Undecided to 3.

#30 Golden Lion 86

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Posted 22 September 2004 - 03:05 PM

So, is it the looping dialogue that messed up the redemption?
Joneleth was right - I did suffer. But I suffer gladly, that others may live in peace. - The Mighty Stanislav

#31 dorotea

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Posted 22 September 2004 - 08:28 PM

No, I think it was your departure for the Enclaves before saving Malla. Once you see Jon saying 'I am glad you forgot about the soulless girl' he is firmly reverted to evil. If you have a save before Ellesime Dream Dialog - restart from there.

Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.

Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.


The Longer Road mod
Redemption mod
Bitter Grey Ashes