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SConrad!?!


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#1 AnnabelleRose

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Posted 06 December 2004 - 02:22 AM

So I understnd that you submitted new Hublepot material for IM6 (If my just got woke up to be yelled at by my lady's ass is wake enough to hve followed the results.)

My query is simple. Well I hve two actully. Any hints on what content will be avilable in your portion of the IM6 pack or Hublepot? My other question, will this be included in Beta2, which you have promised is soon?

- The transitioned former modder once known as MTS.


#2 SConrad

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Posted 06 December 2004 - 06:38 AM

What I submitted was actually nothing but a few bugfixes. At last, the Vegetable Farmer-kit is working, for example (thanks to Shed).

The new material will, of course, be in the beta2.

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#3 AnnabelleRose

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Posted 06 December 2004 - 07:16 AM

  At last, the Vegetable Farmer-kit is working, for example (thanks to Shed).


YAY!!!!!!!! Guess I had better start downloading. Being a mod junkie with dialup sucks sometimes.

- The transitioned former modder once known as MTS.


#4 SConrad

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Posted 06 December 2004 - 07:39 AM

The mod isn't up for download yet. jc wouldn't add it to the IM6-pack.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

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#5 AnnabelleRose

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Posted 07 December 2004 - 11:12 AM

The mod isn't up for download yet. jc wouldn't add it to the IM6-pack.


Noticed that after I downloaded it (which I would have done anyway). I did find it odd that the readme from your mod was packaged with it though....

- The transitioned former modder once known as MTS.


#6 SConrad

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Posted 07 December 2004 - 02:09 PM

It wasn't my readme. jc wrote that to point intrested players in the right direction. :)

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

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#7 Kai of Candlekeep

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Posted 19 December 2004 - 09:54 PM

SC I know you got a lot of other things on your mind (i.e., Khadion..) but I thought I would mention that the duplicate Aegisfield bug is still lurking around. I'm currently using the Hubelpot version that you so generously let me borrow until the actual public release...

And BTW.... The Vegetable Farmer Kit sorta works.... although I cannot equip any of the vegetables, and they refuse to go into my item quickslots... and there isn't really an "eat" button if you try to examine the item.

Yes... I know... it's Shed's fault :P

Edited by Kai of Candlekeep, 20 December 2004 - 03:29 AM.

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#8 Shed

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Posted 20 December 2004 - 04:03 AM

SC I know you got a lot of other things on your mind (i.e., Khadion..) but I thought I would mention that the duplicate Aegisfield bug is still lurking around.  I'm currently using the Hubelpot version that you so generously let me borrow until the actual public release...

And BTW.... The Vegetable Farmer Kit sorta works.... although I cannot equip any of the vegetables, and they refuse to go into my item quickslots... and there isn't really an "eat" button if you try to examine the item.

Yes... I know... it's Shed's fault    :P

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I'll make sure they're all working as they should be, and get back to you :).

#9 Kai of Candlekeep

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Posted 20 December 2004 - 04:18 AM

SC I know you got a lot of other things on your mind (i.e., Khadion..) but I thought I would mention that the duplicate Aegisfield bug is still lurking around.  I'm currently using the Hubelpot version that you so generously let me borrow until the actual public release...

And BTW.... The Vegetable Farmer Kit sorta works.... although I cannot equip any of the vegetables, and they refuse to go into my item quickslots... and there isn't really an "eat" button if you try to examine the item.

Yes... I know... it's Shed's fault    :P

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I'll make sure they're all working as they should be, and get back to you :).

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That would be grand, as I am currently being stalked by Anomen, and I would love to see if he still wants to hit on me after I consume a healthy amount of garlic and beans.... :D

Having a highly active imagination can be very taxing on the purity of one's soul at times...
- Sir Kalthorine ut Wistan

I find you amusing... in a "What the hell is wrong with you?" kind of way...
- Jaheira, BG1


#10 SConrad

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Posted 20 December 2004 - 04:26 AM

SC I know you got a lot of other things on your mind (i.e., Khadion..) but I thought I would mention that the duplicate Aegisfield bug is still lurking around.  I'm currently using the Hubelpot version that you so generously let me borrow until the actual public release...

Hmm... I'll fix that, sometime. ;)

*sigh* bad scripting, I believe.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner