Jump to content


Photo

Morale and Motivations


  • Please log in to reply
21 replies to this topic

#1 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 21 December 2004 - 01:39 AM

We all know the situation in BG when enemies reaching near death panic and try to run away (I don't remember such a situation in NWN, unless they are affected by a fear spell, correct me if I'm wrong). It would have been expected for this feature to be implemented further in DA, but :

The function it will not be serving is having opponents running away as an inherent feature. As mentioned earlier, we do have situations where enemies surrender or attempt to flee coming up in the game... provided the encounter has been set up to accomodate it. Beyond that, we just don't need it and morale is not needed as a combat feature because we have other behaviors that we are focusing on. The only thing that's been said that I think applies to this discussion (and one I agree with) is that having enemies regularly fleeing combat doesn't inherently add anything to the game experience. And that comes with a period. Any other comments on what you'd like to see are fine, but remember that it comes with a big caveat that you have no idea how the combat system nor character advancement system functions.


The quotation belongs again to David Gaider. Being a fanathical of reasoning, I don't like that, because it would be normal for your opponent to try to flee if they are loosing badly a fight.
Opinions ?

#2 Tom

Tom

    moT

  • Member
  • 1403 posts

Posted 21 December 2004 - 01:45 AM

Doesnt bother me either way, although I must say I didnt like it when opponents broke and ran away (and likewise when my party memebers did it) so Ill say a good move.
Forward he cried from the rear
And the front rank died
And the general sat and the lines on the map
Moved from side to side.

#3 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 21 December 2004 - 01:57 AM

Another assertion (Darcy Pajak this time) :

Come to think of it, we did have times in NWN when the player beat down an creature, or NPC, and then they surrendered. I?m pretty sure we?ll have something similar to that in Dragon Age.

I?ll just make one last comment on player morale:

One thing that people complained a lot about in NWN was the fear effect. When the player became feared, the player could do nothing but watch them run into corners and, more then likely, get killed. Yes it was a rule from D&D, but that didn?t make it any less frustrating.

We?ve learned from that to not take control from the player. And there is no real reason to. As this is a mature game, we going to keep accountability in the hands of player. If the human controlling the player does not want to run away from the 20? foot lizard breathing fire, then so be it. If they then die off, at least they can say they had a choice. We?re not going to let them get away with ?But then the Monster feared me so I ran off.? I?d rather hear them say ?We had to run off and recoup because that monster was kicking our ***.?

Party moral boils down to this: Either run away or die. It?s up to the player to decide when that time comes.


I found such a motivations "If the human controlling the player does not want to run away from the 20? foot lizard breathing fire, then so be it." verry funny. After all, in games we are all Achilles. :D

#4 igi

igi

    IESDP Guardian

  • Administrator
  • 1058 posts

Posted 21 December 2004 - 09:17 AM

I always found the fear effect annoying - it either stopped me controlling my characters, or made me run after some numpty who ran away, so I could kill him.

Player controlled Morale is a good idea, IMO - let there be creatures you *are* scared of (as opposed to 'I'll just whpi out my +5 anti-god sword'), so then the player will make the choice to run away, rather than the game saying "you should be running away" and doing it for you.

Visit the IESDP


#5 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 21 December 2004 - 09:43 AM

I always found the fear effect annoying - it either stopped me controlling my characters, or made me run after some numpty who ran away, so I could kill him.

Player controlled Morale is a good idea, IMO - let there be creatures you *are* scared of (as opposed to 'I'll just whpi out my +5 anti-god sword'), so then the player will make the choice to run away, rather than the game saying "you should be running away" and doing it for you.

View Post


It depends. For the instance, in case of horror spells, that was the idea : the characters loses control over himself and acts like a rabid chicken.

#6 Shed

Shed

    -Shed-

  • Modder
  • 2636 posts

Posted 21 December 2004 - 10:32 AM

I agree with Darcy Pajak that the player should not be subject to Fear as an effect. It is up to the player what he does. However, this argument extends that enemies should have a choice whether to fight or flee. Surrender (in NWN at least) only occured with important plot characters.

Why should normal enemies be denied the choice to fight or flee? Especially how scary the player is, shouldn't they be more likely to run away

#7 hlidskialf

hlidskialf

    Incarnation of the Eternal Ale Warrior

  • Modder
  • 2510 posts

Posted 21 December 2004 - 10:34 AM

    It depends. For the instance, in case of horror spells, that was the idea : the characters loses control over himself and acts like a rabid chicken.

View Post


For the record, in BG the rabid chickens would ATTACK! *Reminds everyone of the poultry shop in BG City swarming with rabid chickens.* :whistling:

The great wolf Fenrir gapes ever at the dwelling of the gods.


#8 Schatten

Schatten

    tomo the homo

  • Member
  • 1208 posts

Posted 21 December 2004 - 02:41 PM

It depends. For the instance, in case of horror spells, that was the idea : the characters loses control over himself and acts like a rabid chicken.

View Post


yep, things like this should cause an fear effect, imo.
gentoo sex is updatedb; locate; talk; date; cd; strip; look; touch; finger; unzip; uptime; gawk; head; emerge --oneshot condom; mount; fsck; gasp; more; yes; yes; yes; more; umount; emerge -C condom; make clean; sleep.

#9 Tom

Tom

    moT

  • Member
  • 1403 posts

Posted 21 December 2004 - 06:32 PM

yeah keep the horror spells etc, but dont have the characters loose morale.
Forward he cried from the rear
And the front rank died
And the general sat and the lines on the map
Moved from side to side.

#10 Archmage Silver

Archmage Silver

    Master of The Art

  • Member
  • 6654 posts

Posted 22 December 2004 - 06:03 AM

I always found the fear effect annoying - it either stopped me controlling my characters, or made me run after some numpty who ran away, so I could kill him.

Player controlled Morale is a good idea, IMO - let there be creatures you *are* scared of (as opposed to 'I'll just whpi out my +5 anti-god sword'), so then the player will make the choice to run away, rather than the game saying "you should be running away" and doing it for you.

I agree with bt igi here.

#11 Shed

Shed

    -Shed-

  • Modder
  • 2636 posts

Posted 22 December 2004 - 08:22 AM

Even magical fear is annoying, but I suppose that is the idea, after all.

I still think that some enemies at least should have morale checks. The PC's party with their swords of goblin slaying should have some effect on goblins, after all ;).

#12 Archmage Silver

Archmage Silver

    Master of The Art

  • Member
  • 6654 posts

Posted 22 December 2004 - 08:24 AM

True, though it doesn't take that much to scare goblins... :lol:

#13 Shed

Shed

    -Shed-

  • Modder
  • 2636 posts

Posted 22 December 2004 - 08:38 AM

True, though it doesn't take that much to scare goblins... :lol:

View Post


Exactly, but David Gaider implied that there would be no fear effect for enemies at all :-\.

#14 Archmage Silver

Archmage Silver

    Master of The Art

  • Member
  • 6654 posts

Posted 22 December 2004 - 08:50 AM

Well, I hope that it won't be so, but that's just me.

#15 Tom

Tom

    moT

  • Member
  • 1403 posts

Posted 22 December 2004 - 01:08 PM

Well I dont honestly think its going to affect the bigger picture in the end.

Edited by Tom, 22 December 2004 - 01:11 PM.

Forward he cried from the rear
And the front rank died
And the general sat and the lines on the map
Moved from side to side.

#16 Archmage Silver

Archmage Silver

    Master of The Art

  • Member
  • 6654 posts

Posted 23 December 2004 - 11:12 AM

No, prob not, but I just like to tinker with the smaller parts of a game.

#17 Schatten

Schatten

    tomo the homo

  • Member
  • 1208 posts

Posted 23 December 2004 - 03:58 PM

Well I dont honestly think its going to affect the bigger picture in the end.

View Post


no, there are good rpgs out there without that effect. it just add to tactical decisions. :)
gentoo sex is updatedb; locate; talk; date; cd; strip; look; touch; finger; unzip; uptime; gawk; head; emerge --oneshot condom; mount; fsck; gasp; more; yes; yes; yes; more; umount; emerge -C condom; make clean; sleep.

#18 Archmage Silver

Archmage Silver

    Master of The Art

  • Member
  • 6654 posts

Posted 24 December 2004 - 01:57 AM

It still would be nice if it was added...

#19 Feanor

Feanor

    The Elven Lord

  • Member
  • 1808 posts

Posted 24 December 2004 - 02:31 AM

It still would be nice if it was added...

View Post


Send a petition to Bioware because it seems they don't intend to do it... :D

#20 Archmage Silver

Archmage Silver

    Master of The Art

  • Member
  • 6654 posts

Posted 24 December 2004 - 10:25 AM

Yea, I make them a offer they can't refuse. :D