The function it will not be serving is having opponents running away as an inherent feature. As mentioned earlier, we do have situations where enemies surrender or attempt to flee coming up in the game... provided the encounter has been set up to accomodate it. Beyond that, we just don't need it and morale is not needed as a combat feature because we have other behaviors that we are focusing on. The only thing that's been said that I think applies to this discussion (and one I agree with) is that having enemies regularly fleeing combat doesn't inherently add anything to the game experience. And that comes with a period. Any other comments on what you'd like to see are fine, but remember that it comes with a big caveat that you have no idea how the combat system nor character advancement system functions.
The quotation belongs again to David Gaider. Being a fanathical of reasoning, I don't like that, because it would be normal for your opponent to try to flee if they are loosing badly a fight.
Opinions ?