As most times when a character did end up dying in my game it was because they were running around stupidly in a yellow circle I will be rather pleased to see morale go.
Morale and Motivations
Started by Feanor, Dec 21 2004 01:39 AM
21 replies to this topic
#21
Posted 02 February 2005 - 08:13 PM
~*kitty*~
You must gather your pants before venturing forth
The lunatics are running this asylum.
You must gather your pants before venturing forth
The lunatics are running this asylum.
#22
Posted 07 February 2005 - 10:03 AM
The game would be too easy if there wasn't the random fear factor thrown in.
Another dragon example:
PC: "Hey! There's a great big red dragon over there! Let's kill it!"
PC Companions = forced to run around in circles with a dragon chasing after them while the PC --at a safe distance--keeps hitting the dragon with arrows/magic missile.
PC Companions: "This isn't scary in the least!"
Another dragon example:
PC: "Hey! There's a great big red dragon over there! Let's kill it!"
PC Companions = forced to run around in circles with a dragon chasing after them while the PC --at a safe distance--keeps hitting the dragon with arrows/magic missile.
PC Companions: "This isn't scary in the least!"