....is it compatible with a german version of BG2 ????

Not that i would hasitate to buy myself a us-version, but i do love my game the way it is

Keep on rollin' Horred :thumb:
Posted 30 January 2005 - 04:35 AM
Posted 30 January 2005 - 05:57 AM
Posted 30 January 2005 - 06:19 AM
Posted 30 January 2005 - 06:34 AM
For some reason, zip files are corrupt when I download them. I have WinRAR 3.30, do I need to upgrade again?Meanwhile I updated this thingie. Sprayed a bug, and added the neccessary .2da files to the package, so ppl don't have to export them manually. If something is wrong with it, e-mail me (lacos@hungary.org).
Btw, SirBillyBob, did you check it out? Any comment on it?
PS: I won't be available until next weekend, have fun meanwhile.
And keep up good work Horred!
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 30 January 2005 - 07:03 AM
Interesting. I have exactly the same WinRAR 3.30 as you SirBillyBob and I had no problems with the archive.For some reason, zip files are corrupt when I download them. I have WinRAR 3.30, do I need to upgrade again?Meanwhile I updated this thingie. Sprayed a bug, and added the neccessary .2da files to the package, so ppl don't have to export them manually. If something is wrong with it, e-mail me (lacos@hungary.org).
Btw, SirBillyBob, did you check it out? Any comment on it?
PS: I won't be available until next weekend, have fun meanwhile.
And keep up good work Horred!
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 30 January 2005 - 09:04 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 30 January 2005 - 09:25 AM
eeerrrhm, i'm sorry to ask the mighty one such simple question but...
....is it compatible with a german version of BG2 ????![]()
Not that i would hasitate to buy myself a us-version, but i do love my game the way it is![]()
Keep on rollin' Horred :thumb:
Posted 30 January 2005 - 10:05 AM
eeerrrhm, i'm sorry to ask the mighty one such simple question but...
....is it compatible with a german version of BG2 ????![]()
Not that i would hasitate to buy myself a us-version, but i do love my game the way it is![]()
Keep on rollin' Horred :thumb:
Not currently, but something is in the works to convert this to the .TRA system. A loyal fan has been working on a French version of BP for months now; we may convert this over. As far as German goes--you'll have to make your own, I don't Spreche de Deusche very well, despite my German ancestory (I'm sure you can see that, with my spelling).
Posted 30 January 2005 - 03:34 PM
I think there's a misunderstanding here. I don't see any reason why you couldn't install a mod on your german version. After all, mods work fine with a French version, which, as far as I know, share the same exe file.Guess i've to buy myself a nice english collectors set
Posted 30 January 2005 - 04:59 PM
As for the French translation, Horred, considering your current speed on the new BP and our speed on the translation, we'll have to switch to TRA format much before the end of the translation work. For TRA conversion, I submitted a sample BAT file some time ago in the translation forum (based on what I did for Epic Endeavours) if you're looking for a partially automated conversion.
Posted 30 January 2005 - 11:07 PM
I think there's a misunderstanding here. I don't see any reason why you couldn't install a mod on your german version. After all, mods work fine with a French version, which, as far as I know, share the same exe file.Guess i've to buy myself a nice english collectors set
I assume Horred was talking about the mod itself not being in german.
As for the French translation, Horred, considering your current speed on the new BP and our speed on the translation, we'll have to switch to TRA format much before the end of the translation work. For TRA conversion, I submitted a sample BAT file some time ago in the translation forum (based on what I did for Epic Endeavours) if you're looking for a partially automated conversion.
Posted 31 January 2005 - 02:09 PM
Adapting Epic Endeavours to TRA usage brought me some experience in that field. I think it's much easier than making a complete WeiDU conversion.While they aren't yet implemented, I have made .TRA files for TDD and SoS. I suppose they are interchangeable with my current --text D files. Note that I have no experience in working with TRA's (just learned how to make them). I couldn't get the APPEND-ing D files to make .TRA's either.
I'll be releasing the first versions of these two in a couple days; I suppose the .TRA version can be added at a later date then (i.e., when the translation is done). As I've previously stated; new versions will be much easier to implement in this format, than the old-fashioned "master tlk file".
Posted 31 January 2005 - 04:02 PM
Considering all what you're already doing, you can leave translation work (and TRA conversion) to people interested in it, namely us translators.
Posted 01 February 2005 - 12:37 AM
Posted 03 February 2005 - 06:11 AM
Posted 03 February 2005 - 11:44 AM
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
Posted 03 February 2005 - 02:00 PM
You're welcome.Thanks. My frying pan is already full of fish, and I have more fish on the counter waiting. Any less concerns are highly welcome.
Posted 04 February 2005 - 07:44 AM
Edited by mr2131, 04 February 2005 - 07:47 AM.
Posted 04 February 2005 - 10:26 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 04 February 2005 - 12:01 PM
Mark,
All you need are some dialogs and the CRE files. Are you planning to have her transition over or will she leave before then and show up somewhere in Amn?
Do you want to require the install of DSotSC? It wouldn't be necessary but might make her storyline easier to understand depending on what you are planning to do.
There are several good topics over on the tutorial forum about making an NPC.