CLUAConsole help
#1
Posted 24 May 2005 - 08:01 PM
Anyway, I thought I could start a new TOB game and just play the TOB portion of the mod. Can anyone tell me how to use CLUAConsole to do this?
Many thanks!
#2 -RapidEyeMovement-
Posted 25 May 2005 - 05:41 AM
CLUAConsole:SetGlobal("ExpLoveTalk","LOCALS",0)
CLUAConsole:SetGlobal("EdwinRomanceActive","GLOBAL",2)
though I'm not sure:)
#3
Posted 25 May 2005 - 01:20 PM
This might help:
CLUAConsole:SetGlobal("ExpLoveTalk","LOCALS",0)
CLUAConsole:SetGlobal("EdwinRomanceActive","GLOBAL",2)
though I'm not sure:)
Thanks, I entered all this into CLUAConsole. Just wondering how long I'll have to wait for Edwin to start talking. I finished the first challenge and thought he'd talk after that, but he didn't.
What's the CLUAConsole command to check whether the romance is active?
Possible spoiler:
What about his alignment shift? When I summoned him he was LE. If I use ShadowKeeper to change his alignment, will that mess up anything?
#4
Posted 25 May 2005 - 11:44 PM
Thanks, I entered all this into CLUAConsole. Just wondering how long I'll have to wait for Edwin to start talking. I finished the first challenge and thought he'd talk after that, but he didn't.
Well... They say you are to get the first LT when you enter Saradush... So perhaps I've misled you, stupid me You can also try this:
CLUAConsole:SetGlobal("EdwinMatch","GLOBAL",1)
If it doesn't work, then I dunno
What's the CLUAConsole command to check whether the romance is active?
CLUAConsole:GetGlobal("EdwinRomanceActive","GLOBAL")
Edited by RapidEyeMovement, 25 May 2005 - 11:50 PM.
#5
Posted 26 May 2005 - 10:47 AM
#6
Posted 26 May 2005 - 12:30 PM
CLUAConsole:SetGlobal("EdwinMatch","GLOBAL",1)
Thanks, REM. I typed that into the CLUAConsole and Edwin started talking.