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#61 Pex657

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Posted 01 July 2005 - 09:31 AM

Thanks, .. is there like a donate to shed foundation out there??

#62 Shed

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Posted 01 July 2005 - 09:45 AM

Pm me for bank details. All major credit cards accepted :).

Note for the hard of understanding: That was a joke.

#63 Pex657

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Posted 01 July 2005 - 09:00 PM

The Hubelpot is a big big big help. The best thing about it, it describes everything that is written in an easy manner to understand. They should put this as the example NPC when do you download WeiDU.

I am back with a couple more questions.

COPY ~LokyrNPC\STFW01.itm~ ~override\STWF01.itm~
  SAY NAME1 ~Quarterstaff~
  SAY NAME2 ~Lokyr's Staff of Armor~
  SAY UNIDENTIFIED_DESC ~@6731~
  SAY DESC ~This staff was created by one of Lokyr's skilled blacksmith merchants. This staff was created to help Lokyr in his travels in Amn.
  
  STATISTICS:
  Armor Class: +2 bonus
  Special Abilities: Cast Armor twice per day
  THACO: +2 bonus
  Damage: 1D6+2
  Damage type:  crushing
  Weight: 4
  Speed Factor: 4
  Proficiency Type: Staff
  Type:  2-handed
  Requires: 5 Strength~
I looked up the description on IE, and it said Description Index(7631), so would that be correct using @6731 in stead of retyping the description. I am using ConTEXT with the WeiDU TP2 highlighter and it is not closing after Strength~

#64 Lord-Jyssev

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Posted 01 July 2005 - 09:16 PM

how do you use weidu highlighter? i downloaded but what do I open it with???

#65 Pex657

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Posted 01 July 2005 - 10:19 PM

It depends on your tastes. IIRC Context is free, and it has the largest following. (And I think it's highlighter is about 5 versions of weidu newer than my TextPad one.) However, I much prefer TextPad as Context seems to be a resource eater on my system. Others have reported no problems but I have serious ones with it. *shrug* There are also several others out there. If you are just sampling things, I'd say go with Context for now.


I use ConTEXT
http://www.context.cx/

Edit: I opened up the file once more to see if I can figure it out, and it suddenly shows that it closed it. But is the @6731 still correct?

Edited by Pex657, 01 July 2005 - 10:57 PM.


#66 Nastian

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Posted 01 July 2005 - 11:32 PM

I use MetaPad. It's fast, small and free. ^_^

http://www.liquidninja.com/metapad/

#67 Shed

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Posted 02 July 2005 - 09:44 AM

Yes, Hubelpot is great, isn't it :)? SConrad coded it very well.

No, that's not quite correct. What "SAY UNIDENTIFIED_DESC ~@6731~" will do is set the unidentified description to the text "@6731". To use an original string from an unmodded dialog.tlk, use #.

SAY UNIDENTIFIED_DESC #6731


#68 Pex657

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Posted 02 July 2005 - 01:52 PM

Strange.. everything installs with out error, but the Staff of Armor has no name or description.

#69 Shed

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Posted 02 July 2005 - 03:29 PM

If you are testing from a savegame, try using a different save, and create a new one with the cheat console. It may be that the new item, with correct string references, exists in your override folder but not in your current save.
CLUAConsole:CreatItem("STWF01")


#70 Pex657

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Posted 02 July 2005 - 03:39 PM

Seriously.... you are just amazing....

#71 Shed

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Posted 02 July 2005 - 04:38 PM

About those bank details :)...

#72 Pex657

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Posted 10 July 2005 - 10:10 PM

Is it possible to add items to crates and chests through weidu and scripting?

Edited by Pex657, 10 July 2005 - 10:11 PM.


#73 hlidskialf

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Posted 11 July 2005 - 10:49 AM

Is it possible to add items to crates and chests through weidu and scripting?

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Yes.

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#74 Idobek

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Posted 11 July 2005 - 11:57 AM

Use GiveItemCreate(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*) where the object is a container. You can find the container names in the areas' .are files.