But before that happens, he would probably attack the party rather than join it.
Well, I didn't expect such a bad attitude from him but it is actually what happened in my game.
Posted 07 January 2006 - 03:42 AM
But before that happens, he would probably attack the party rather than join it.
Posted 08 January 2006 - 05:44 PM
Posted 08 January 2006 - 05:52 PM
There will be a version 1.00, and possibly more if bugs still exist. I am very likely going to overhaul the installation process yet again, that is, if I can twist the bigg's a little bit more.So Asc... is ZETA the last version and then you'll release only patches or do you plan to release the new full version of BGT with patches?
If you have downloaded ZETA and have a savegame just before the transition, you could just have a look once more at what is there. It is largely reduced, although I will see what you have anyway...I'd like to know this before I make my own fix-tweak pack. I've taken a look into transition dialogue with Belt (BELTBRD.CRE) and the following cutscene, and now it looks very nice.
Semaj's cloak is now in BGT Tweak Pack. The importation script will also be there in v3 of the Tweak pack. So you don't need to do this.Unfortunately I didn't find Semaj's cloak (CLCK33.ITM). Why did you remove it. May I bring it back in my tweak pack?
Already in BGT? Or do you mean your Tweak Pack has implemented them?Also there will be several new components already in BGT inherited from NeJ2:
Real Boo (Minsc's Familiar)
Charming Rogue Imoen's Kit (continuous + new Imoen's portrait of my art)
Jaheira's Priest of Sylvanus Kit (+ new Jaheira's portrait of my art)
Answerer +2 Long Sword instead of Flame Tongue +4
OK, will check this out.By the way in ARD011.ARE there is an undetactable Trap 4 (1533,1503). Please change the flag for this trigger.
I've fixed this differently for version 1.00. The exits won't be deactivated anymore.That crazy doppelganger gone in panic (GDO72PP) now follows me to each area (where I have a save I see him in .ARE file) - you know this bad effect of slipping such stuck creatures into each area where you move.
I don't change Aataqah except for Imoen->Imoen2. What happened there?The same happens with Aataq whom you met in AR0602 and he follows you then to each area just because of his bad script.
These have been fixed.I saw you've already fixed MISC83 and MISC3I items so I will remove my fixes then. Did you also fixed OGREMIRI.CRE who should drop BGMISC3I instead of MISC3I, and MIRIAN.D accepting that letter?
Edited by Ascension64, 08 January 2006 - 05:59 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 09 January 2006 - 06:27 AM
It is largely reduced, although I will see what you have anyway...
Already in BGT? Or do you mean your Tweak Pack has implemented them?
I don't change Aataqah except for Imoen->Imoen2. What happened there?
IF Global("IHavePants","GLOBAL",1) THEN RESPONSE #100 SetGlobal("IHavePants","GLOBAL",2) ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // Golden Pantaloons Continue() END
IF Global("BG1Pantaloons","GLOBAL",0) PartyHasItem("MISC47") // Golden Pantaloons THEN RESPONSE #100 SetGlobal("BG1Pantaloons","GLOBAL",1) ActionOverride("Picture1",CreateItem("MISC47",0,0,0)) // Golden Pantaloons Continue() END
IF Global("ImoenImport","GLOBAL",0) Global("ImoenPartyBG1","GLOBAL",1) THEN RESPONSE #100 SetGlobal("ImoenImport","GLOBAL",1) ReallyForceSpellRES("ImPORT","Imoen2") // No such index ActionOverride("Imoen2",DestroyAllEquipment()) ActionOverride("Imoen2",ChangeAIScript("Imoen",OVERRIDE)) ActionOverride("Imoen2",ChangeAIScript("",GENERAL)) ActionOverride("Imoen2",ChangeAIScript("wtasight",DEFAULT)) ActionOverride("Imoen2",SetDialog("Imoen10")) ActionOverride("Imoen2",SetNumTimesTalkedTo(0)) ActionOverride("Imoen2",CreateItem("Imoenhp1",0,0,0)) // Imoen's Belt ActionOverride("Imoen2",FillSlot(SLOT_BELT)) Continue() END
ActionOverride("Imoen2",CreateItem("Imoenhp1",0,0,0)) // Imoen's Belt ActionOverride("Imoen2",FillSlot(SLOT_BELT))
IF Global("ImoenImport","GLOBAL",0) Global("ImoenPartyBG1","GLOBAL",0) THEN RESPONSE #100 SetGlobal("ImoenImport","GLOBAL",1) CreateCreature("Imoen10",[3198.2837],6) // Imoen SetGlobal("SPRITE_IS_DEADIMOEN2","GLOBAL",0) Continue() END
Edited by Vlad, 09 January 2006 - 06:50 AM.
Posted 09 January 2006 - 07:21 AM
First of all what does this spell ImPORT do? If it only changes the portrait then it shouldn't be use because then the player looses his/her favourite Imoen's portrait. Second, you set OVERRIDE script to IMOEN and not IMOEN2. Why? The following two lines should be removed because the belt interferes in NeJ2:
Edited by King Diamond, 09 January 2006 - 07:24 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 09 January 2006 - 08:03 AM
2) IMOEN.BCS is her script for Irenicus dungeon an only for that pre-Spellhold time.
It wouldn't be reasonable to mix everything in one pot merging all stuff in IMOEN2.
3) I just don't know. Does NEJ2 has another Immy's belt or something to keep her alive?
Edited by Vlad, 09 January 2006 - 08:16 AM.
Posted 09 January 2006 - 08:29 AM
I only know that we should talk about NEJ2 compatibility section for BGT in that case. If NEJ2 is going to be installed first and already has much of that you're talking about done it will be smart just not to touch the working stuff.You don't know what we are talking about. In NeJ2 there should be two versions of Imoen for player's choice. Otherwise her kit should be made obligatory for all players.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 10 January 2006 - 02:24 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 11 January 2006 - 12:26 PM
Posted 11 January 2006 - 12:45 PM
Posted 11 January 2006 - 06:56 PM
What do you mean when you say a second pair 'immediately' appeared? Did it just appear out of thin air?When I did the transition from BG to SoA, I checked the portrait and got the pantaloons.. then immediately, a 2nd pair appeared. So I know how two pairs of pantaloons. I also read that I would find some of my old items if I did the transition, but so far I've found nothing but the default SoA items. (I used the "more items imported" tweak from v2)
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 11 January 2006 - 07:28 PM
Edited by Anakashar, 11 January 2006 - 07:32 PM.
Posted 11 January 2006 - 09:55 PM
Ok, I'll check this out. Did you have the pantaloons in party when you did the transition?I clicked on the pantaloons to loot them, then about 1 second later, the second pair of pantaloons appeared in the portrait.. i think i have a save game right before it, but not exactly sure. I can make a save right before it, though.
Edit: Yep, I do have a saved game right before it happens. Walk over with Imoen, detect the trap on the portrait, disarm it, pick lock on portrait, loot pants, 2nd pair of pants appeared very shortly after.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 11 January 2006 - 10:06 PM
Posted 12 January 2006 - 04:56 AM
You don't happen to be using ronin69hof's BG2SoA Item import mod do you? The item importation in BGT-WeiDU is currently positively broken...I had them on.. either Imoen or my main character (elf archer)
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 12 January 2006 - 05:16 AM
You don't happen to be using ronin69hof's BG2SoA Item import mod do you? The item importation in BGT-WeiDU is currently positively broken...I had them on.. either Imoen or my main character (elf archer)
Posted 12 January 2006 - 05:32 AM
OK, fixed...GLOBAL does get updated. I added SetGlobal("BG1Pantaloons","GLOBAL",1) to the Response block for the IHavePants one and two pantaloons didn't show up. However, I am puzzled as to how the Pantaloons get detected in the first place.
You don't happen to be using ronin69hof's BG2SoA Item import mod do you? The item importation in BGT-WeiDU is currently positively broken...I had them on.. either Imoen or my main character (elf archer)
I had the same thing happen, without this mod. I've checked the AR0602 script, and the block is in there twice. One block checks for "IHavePants","GLOBAL",0--the other for "BG1Pantaloons","GLOBAL",0. While they both also have a check for PartyHasItem("MISC47"), you use Continue() with both of these (and many other) blocks. Scripts do not recognize GLOBAL changes, and apparently new item acquisitions as well, before the script has completed its parsing for that segment (they parse 1/second). In this case, removing the extra block will fix it---but heed the warning on Continue(), I've been spouting about it for years now.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 12 January 2006 - 07:50 AM