BGT-WeiDU 0.99 Updated ZETA released! No filename changes have been made. Simply re-download the archive from the original link. See below the line in this thread for changes.
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This page last updated: 16 March 2006
News 31 Dec 05: Fix for Davaeorn not having the Key to River Plug available here. Right click the link and select Save As... Place the file in the override directory of your Baldur's Gate Trilogy installation. I apologise for any incovenience. Please note that this fix will only work if you haven't met Davaeorn yet, so you may have to fight him again.
Changes for BGT-WeiDU v1.00
New features
- Added French translation
- Added Polish translation
- Added Russian translation
Installation changes
- Added post-installation notes
- BGMain.exe is now dynamically patched
- Corrected sound mis-patching of StrRef #11618
- Incorporated the pre-setup installation into the core installation
- Installation will only compress its own files from the override
- Moved the fix ?Coran notifies the player to take the Wyvern Head to the Temple of Lathander in Beregost? to the BGT Tweak pack
- Overhauled the method in which journal entries were being installed, thus massively simplifying the translation process
- Removed a script block that should be part of the ?Angelo notices Shar-teel component? of the BGT Tweak pack
- Revised map notes
- Updated compatibility with Never Ending Journey: Continuous and Custom Imoen Kit component
- Updated compatibility with Never Ending Journey: Priest of Sylvanus (Druid) Kit and Improved Character Jaheira component
- Updated compatibility with Never Ending Journey: Boo - Minsc?s Familiar component
- Updated developer?s documentation to v1.0
- Updated GUI Switcher to v2.0 (now includes SONGLIST.2DA switching support that installs with the GUI)
- Updated to WeiDU (BiggDU) v190
Compatibility bug fixes
- Never Ending Journey Part 2: Fixed a bug where the Baldur?s Gate and Tales of the Sword Coast version of Jaheira would appear at the Harper?s hold in Athkatla if she was dropped during Baldur?s Gate and Tales of the Sword Coast
- Never Ending Journey Part 2: Fixed a bug where Xan would start the incorrect dialogue upon his rescue from Mulahey
- The Darkest Day-WeiDU: Fixed a bug where Harpers would appear and attack Xzar during Baldur?s Gate and Tales of the Sword Coast
- The Darkest Day-WeiDU: Fixed a bug where Kagain and Yeslick would immediately attack each other during Baldur?s Gate and Tales of the Sword Coast if they happen to both be in the party together
Bug fixes
- Cleared death variables that could interfere with Shadows of Amn and/or Throne of Bhaal
- Corrected a situation where returning Prism's emeralds to Oublek gave an incorrect amount of experience, removed only one of the two emeralds, and did not create or erase journal entries
- Corrected a trap incorrectly set as an info trigger (ARD011.ARE)
- Corrected checks for when the player actually learns that Rieltar is at Candlekeep
- Corrected a few inconsistent travel times in the world map
- Corrected identified item description for Joseph's Greenstone Ring
- Corrected song references for one of the levels in the Blade and Stars inn (AR7207.ARE)
- Corrected initial HPs for a number of classes
- Corrected string references with ?Oberan? to ?Oberon?
- Corrected the THAC0 of Jaheira when she is picked up as a level 1 Fighter/Druid
- Corrected Alvanhendar?s store name to ?Temple of Yondalla?
- Daese?s wolfwere is now correctly named ?Wolfwere?, not ?Werewolf?
- ?Delorna?s Statue? is now correctly named ?Ithmeera?s Statue?
- Drizzt?s items are no longer placed in Irenicus? dungeon upon importation, otherwise a duplicate copy will appear when the player encounters Drizzt in Shadows of Amn
- Fixed a badly placed spawn point on the werewolf island (ARW000.ARE)
- Fixed a bug where a Flaming Fist Enforcer at the Duchal Palace occasionally may ask the player twice about possessing an invitation
- Fixed a bug where a journal entry would reference Ramazith even when the player has not met him while speaking to Abela and/or Ragefast
- Fixed a bug where a shattered shield counted as an off-hand weapon, thereby giving dual-wielding penalties
- Fixed a bug where Baresh?s would shapeshift to a Loup Garou with Sea Charts
- Fixed a bug where casting Stone to Flesh on a petrified joinable NPC then talking to them would result in inappropriate dialogue
- Fixed a bug where dialogue errors would occur when asking familiars for advice during Baldur?s Gate and Tales of the Sword Coast
- Fixed a bug where Dynaheir at level 1 had four memorisable first level spells instead of two
- Fixed a bug where Edwin had Tiax?s biography
- Fixed a bug where Elkart could mention the ransom before Eldoth has rescued Skie
- Fixed a bug where familiars would not get imported into Shadows of Amn
- Fixed a bug where Iron Throne guards in the Iron Throne building would cause Iron Throne merchants and ambassadors, such as Emissary Tar and Nortuary, to go hostile
- Fixed a bug where Footy would also become hostile if Bassilus attacks the player
- Fixed a bug where Footy would still tell the player he is watching Bassilus even when he has been killed
- Fixed a bug where Jaheira as a Fighter (5)/Druid (6) had the priest-only spells Chant, Sanctuary, and Spiritual Hammer, and did not have Detect Evil
- Fixed a bug where Jalantha Mistmyr would continue to ask about the Book of Wisdom even though she has already received it
- Fixed a bug where journal entries for ?An ankheg fortune.? would, on an occasion, not be properly removed
- Fixed a bug where Kagain would continuously pester the party with joining dialogue if the Kagain caravan quest timer were to run out and he was not in the party
- Fixed a bug where Karoug would not initiate dialogue with the player
- Fixed a bug where lycanthropy would only be cured if Mendas is killed inside his own house but not anywhere else
- Fixed a bug where manually starting dialogue with Dynaheir would cause her (and Minsc if present) to leave the party
- Fixed a bug where many characters and creatures in the Iron Throne building, when the player first investigates the Iron Throne, could still be there when the player returns to Baldur?s Gate to investigate the Iron Throne for the second time
- Fixed a bug where Melicamp would retain the chicken soundest even after he has been transformed
- Fixed a bug where Minsc would not retain Boo if he is imported into Shadows of Amn from Baldur?s Gate and Tales of the Sword Coast
- Fixed a bug where Nadine could give the reward for finding Euric multiple times
- Fixed a bug where Phoenix Guards would not show their proper behaviour when they die
- Fixed a bug where reading all the books in Durlag?s Tower would result in an odd text being displayed
- Fixed a bug where some Merchant League Guards would have an old woman?s greeting
- Fixed a bug where spawned bandits could turn Brun, Gerde, Jebadoh, Sonner, and Telmen, hostile
- Fixed a bug where Sunin possesses the incorrect Ring of Wizardry
- Fixed a bug where telling Oublek that you are Greywolf would create an incorrect journal entry
- Fixed a bug where the areas north of the Friendly Arm Inn could not be visited until the Bandit Camp was infiltrated
- Fixed a bug where the Dukes in the Duchal Palace attack the nobles and Flaming Fist Enforcers when the player has no invitations to show
- Fixed a bug where the king in the chess game wielded an incorrect Two-Handed Sword +3
- Fixed a bug where the kobold?s autograph and the Geas Removal Scroll could be stackable
- Fixed a bug where the player could go and meet Duke Eltan before Scar leads the party to him
- Fixed a bug where the relevant dialogue is not available for Brielbara?s quest if the player spoke to Yago before accepting that quest
- Fixed a bug where the Sirine Queen would have male casting sounds
- Fixed a bug where three instances of Oopah could be created simultaneously if Gazib is spoken to in quick succession
- Fixed a bug where Tranzig would have nothing further to say if the player was able to finish dialogue with him without resulting in hostility
- Fixed a bug where Tremain?s quest would not properly terminate if the player rejected it
- Fixed a bug where Tersus would give the party six leather armors regardless of how many live characters are in the party
- Fixed a bug where Vai?s Flaming Fist officers would not necessarily leave when Vai leaves
- Fixed a bug where Viconia had parts of her Shadows of Amn sound set in her Baldur?s Gate and Tales of the Sword Coast sound set
- Fixed a bug where Viconia would attempt to continue attacking her Flaming Fist stalker even when he is dead, resulting in stuttering
- Fixed a bug where Volo did not give any rumour about the Cloakwood mines
- Fixed a bug with Aldeth Sashenstar summoning the Flaming Fist
- Fixed a bug with Coran?s leaving party dialogue
- Fixed a bug with infinite looping of Denkod spawning and disappearing after Sarevok?s death
- Fixed a bug with misleading journal entry title ?Find Petrine?s cat.?
- Fixed a bug with Minsc?s leaving party dialogue affecting Dynaheir?s join party dialogue
- Fixed a bug with non-humanoids triggering guards
- Fixed a bug with the Eagle Bow having a description and abilities lacking the +2 damage bonus
- Fixed a bug with the Long Bow of Marksmanship having a description and abilities lacking the +2 damage bonus, and corrected proficiency to longbow
- Fixed a continuing bug with Fenten?s ankheg shell exploit
- Fixed a few journal entry problems with the quest involving Dynaheir, Edwin, and Minsc
- Fixed a fire animation problem in an Ulgoth?s Beard residence (ARU002.ARE references to FLML.BAM)
- Fixed a major bug where Davaeorn did not have the Key to River Plug
- Fixed a major bug where dopplegangers at Sarevok's coronation would try to leave the area but disappear, breaking the game
- Fixed a major bug where no items would be imported from Baldur?s Gate and Tales of the Sword Coast to Shadows of Amn
- Fixed a major bug with containers triggering guards even though they are apparently closed and the player is distant from the container
- Fixed a major bug where resting for the first time in a Throne of Bhaal game would result in the player seeing all the Baldur?s Gate and Tales of the Sword Coast dreams and receiving all the associated Bhaal powers
- Fixed an error with Kivan's dialogue
- Fixed an incorrect creature in spawn data
- Fixed an undetectable trap in Durlag?s Tower
- Fixed ongoing problems with Melicamp and Thalantyr?s dialogues
- Fixed the typo ?Athlakta? in much of the transition Belt?s dialogue
- Further corrected the known spells of joinable NPC clerics and druids
- Improved stability of transition joinable NPCs to Shadows of Amn
- Removed stray AREA_* string references from Eldoth, Garrick, and Shar-teel to prevent them saying awkward things
- Removed Outdoor, Day/Night, and Weather flags from games tents in Baldur?s Gate (AR7724.ARE, AR7725.ARE)
- Sarevok can no longer be killed in the coronation
- Sarevok?s diary is now a book rather than a scroll when it is picked up by the cursor
- The party will no longer take such a large reputation decrease if they kill Charleston Nib as part of Gallor?s quest
- Travelling east of Nashkel proper will not give access to Nashkel mines
- Volo now correctly gives the rumour regarding Sarevok?s death
Gameplay changes
- Added journal entries for Shandalar?s quest
- Alora will no longer transition with the player to Shadows of Amn
- Any Onyx Ring and any Bloodstone Amulet will no longer satisfy Nemphre?s and Ordulinian?s quests
- Any Rogue Stone will no longer satisfy Narlen?s quest to steal from Gantolandan
- Areas from Baldur?s Gate and Tales of the Sword Coast will no longer be removed from the world map upon transition to Shadows of Amn
- Areas north of the Friendly Arm Inn are now accessible at the very beginning of the game
- Attribute updates now apply correctly for Edwin and Jaheira upon importation into Shadows of Amn
- Bandits with Raiken and Teven now begin as neutral allegiance
- Coran?s Arrows +1, Faldorn?s Bullets +1, and Tiax?s Bullets +1 now begin identified
- Drasus, Genthore, Kysus, and Rezdan now begin as neutral allegiance before attacking the player
- Droth now begins as neutral allegiance before attacking the player
- Gorion?s death cutscene is now more realistic
- Items can now be solved at the Jovial Juggler
- Journal entries for ?Endgame.?, ?Price on my head.?, ?Scar?s assassination.?, ?The impending war.?, ?The iron shortage.?, and ?The new Duke.? no longer appear in the quest section
- Lamalha and her goons now only appear after Mulahey is killed, since she talks of the player interfering with the Iron Throne
- Laryssa now reacts appropriately to Brage's fate
- New characters now start with 0 XP
- Nobles no longer give journal entries about the crisis in Baldur?s Gate when Sarevok is killed
- Quayle?s flail/morning star proficiency and related items changed to quarterstaff since his strength does not allow him to use the former
- Petrine?s quest now correctly concludes, while any Angel Skin Ring will no longer satisfy Petrine?s quest
- Poison no longer causes armor and shields to shatter
- Raiken and Teven?s bandits now disappear after the player joins the bandits
- Removed ?Evil deeds go punished.? journal entries from the quest journal sections
- Removed experience checks for Imoen, Jaheira, and Minsc at the start of Shadows of Amn
- Removed experience gain for Edwin and Viconia if they are imported into Shadows of Amn from Baldur?s Gate and Tales of the Sword Coast
- Removed Garrick?s portraits from Forthe
- Restored direct world map links between Nashkel proper (AR3700) and Nashkel mines (AR4400)
- Shandalar?s daughters will now only appear when Alatos? quest is accepted to prevent inconsistency issues with the quest
- Sil?s sirines now begin with neutral allegiance
- Talking to Scar again after accepting the sewers quest will no longer force the player to drop the quest when it is not completed yet
- The Bone Wardstone is now removed from the player?s inventory after insertion into the machine
- The cultist that steals Hurgan?s dagger now beings as neutral allegiance before teleporting away
- The ghostly knights in Firewine Ruins will now always give the player the quest when first spoken to, then will check for the quest item every subsequent time spoken to
- The Ogre Mage and the Undead Knight in the Firewine Ruins now begin as neutral allegiance before attacking the player
- The Sirine Queen now gives Evan?s Body to the last PC that talked to her, not Player1
- Tiax?s flail/morning star proficiency changed to club since his strength does not allow him to use the former
- Various other journal entry changes not already listed
To Do other than Bugs
-Find a way to get rid of stupid WeiDU exception errors arising from CD/DVD/virtual drive reads during tileset extraction
-French, Italian, Polish, and Russian translations
________________________________________________________
BGT-WeiDU 0.99 ZETA released! See Known Bugs: BGT-WeiDU 0.99 BETA 4 thread for changes.Status (Core): Available
16/12/2005: an updated ZETA release is being worked on, mainly to fix the compatibility issue with BG1NPCBGT-v11, but also other issues that have arisen as well. Please note that standalone ZETA remains very stable. The update is primarily for compatibility reasons only. If you plan to play standalone BGT-WeiDU, the current ZETA version suffices. Availability of the updated ZETA will be notified upon release. No filename changes will be made, so please wait for the announcement is made before downloading the file again. I apologise for any inconveniences ensued.
Changes for BGT-WeiDU v0.99 Updated ZETA
Installation changes
-Slightly modified description under the originally 'Shadows of Amn' button
-Updated compatibility with Never Ending Journey: Continuous and Custom Imoen Kit component
Bug fixes
- Accounted for further instances in the Imoen death variable
- Corrected overlooked dialogue structures of a number of joinable NPC J files
- Removed duplicate dialogues that should be in the compatibility section
- Fixed a bug where Algernon's cloak had no effect
- Fixed a bug where the death of Tranzig may not result in the revealing of the Bandit?s Camp area
- Fixed a bug where the journal entry relating to wolf pelts would be produced every time the appropriate shopkeeper is spoken to (SHOPKN.DLG)
- Fixed a bug where tutorial kobolds would give experience
- Fixed a bug where tutorial skeletons would drop shields that could be collected
- Fixed a bug with Semaj's script
- Fixed again a bug where the map note for the Nashkel windmill contained either no or an incorrect string reference
Gameplay changes
-All Baldur's Gate and Tales of the Sword Coast bears now always become hostile as was the case in the original
Edited by Ascension64, 15 March 2006 - 05:35 AM.