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Oblivion Mods


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#41 Tom

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Posted 01 January 2007 - 01:12 PM

Those beard textures are awesome.
Forward he cried from the rear
And the front rank died
And the general sat and the lines on the map
Moved from side to side.

#42 Archmage Silver

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Posted 01 January 2007 - 07:49 PM

Absolutely. I hope someone does a better hair mod too... and more hairstyles while they're at it.

#43 khay

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Posted 10 January 2007 - 01:37 PM

For those with nuclear reactors as PCs:

http://devnull.devakm.googlepages.com/

#44 Archmage Silver

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Posted 14 January 2007 - 11:23 AM

For those with nuclear reactors as PCs:

http://devnull.devakm.googlepages.com/

I previously had those recommended for a 256mb gpu, now I guess I should go get the ones for a 512mb gpu... just to see how long it takes for the gpu to start melting... :P

#45 nicoroshi

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Posted 17 April 2007 - 09:27 AM

List of interest for those trying to find a certain mod.

Buddah's List 'o' Links

My friend Buddah has been keeping track of Oblivion mods since it's release.

He also currently has a thread going at Bethesda Game Studios forum for people trying to locate mods no longer available at their original download sites.

>>>Linky Here<<<

A few mods I can't play without are:

OBMM,OBSE, Dark UI mod, Immersive Interface, No more annoying messages, No merchant barter chatter.

Some performance enhancers:

Low poly grass, Streamline v1.0, Wizeman's reduced textures.

Custom Races:

Drow by Shaggymonster, Taxabi race by Luchire

As for weapons, and armor....... well let's just say I'm biased toward my own stuff. :tease:

#46 Archmage Silver

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Posted 06 May 2007 - 12:11 PM

The new Oblivion Mods thread is available for browsing here: http://www.shsforums...showtopic=26379