I think you have a point there.
*Goes to play
BG2 to check what can be changed in the game*
edit:
I've just played
BG2 for a moment and I have noticed few things:
1.There are descriptions of fighting and one cave (the crystal one) appears to be fully described, so adding descriptions in cutscenes wouldn't clash with the rest of the game.
2. Dialogues are poor when compared to ones from Fallouts, Arcanum and Planescape: Torment
.
I don't think anything could be done about that without rewriting all the game dialogue which is rather impossible.
3. The torture cutscene with a little figure getting blasted by Irenicus is totally unconvincing. I think that presenting such serious thing as tortures as cutscenes without any descriptions is downright silly.
Especially without a proper character sounds. I don't know why, but screams and moans of suffering in
BG2 sound like they were cut from a poor porn video.
4. The climate of Johny's Dungeon seems to try to be infantile and morbid at the same time. Cute goblins and mephits look painfully out of place. I think that more creepy creatures like skeletons and zombies would be more in place and would be consistent the morbid theme of fascination with death.
5. The placing of creatures in the dungeon area itself is very poor.
For example, I don't understand how shadow thieves did get to the room with cages. All the ways to that room require to get through locked doors/portals and are guarded by cute green goblins with composite bows/mephits.
Edited by Delight, 03 May 2006 - 09:11 AM.
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