Which Mods add kits to NPC's in BG1
#1
Posted 11 October 2006 - 12:46 AM
I Ride for the King!
a.k.a. Chev
#2
Posted 11 October 2006 - 12:21 PM
For some reason, the most recent versions have not be doing that. I wonder why...
There's a secret cabal working to put the original kits (and maybe some others) back in.
And NEJ makes Imoen a 'Charming Rogue' and Shar-Teel a 'Firewalker'. Erm, yeah.
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#3
Posted 12 October 2006 - 08:23 AM
I remember playing BGT with kits like archer for Kiven. I am sure I knew which mod(s) added this but have forgotten.
That's how Kivan is in my MacEasyTutu game right now. But I'm not running much: BG2_Tweaks, SCS, Sirine's Call and the standard mix of EasyTutu fixes, etc.
#4
Posted 13 October 2006 - 02:19 AM
I remember playing BGT with kits like archer for Kiven. I am sure I knew which mod(s) added this but have forgotten.
If i'm not wrong Kivan and Deheriana Companions for BG2 (from gibberling) does that as well,
mm75
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#5
Posted 13 October 2006 - 02:44 AM
yes, but none of the mods mentioned add kits to BG1 NPCs in BG1 using BGT.If i'm not wrong Kivan and Deheriana Companions for BG2 (from gibberling) does that as well,
the answer (unless i, too, am horribly confused) is that early beta versions of BGT-weidu did it, but Asc removed them from the release version as they were changes rather than fixes, and BGT-weidu tries hard to stay away from changing the BG1 (with the exception of the transition, of course).
it'll be documented in the changelog of the BGT 0.9x threads, deep in the BGT forum.
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#6
Posted 13 October 2006 - 10:59 AM
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