More questions
#1
Posted 13 June 2007 - 12:31 AM
Second, any resources on how to calculate travel times between different cities in Faerun?
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#2
Posted 13 June 2007 - 01:18 AM
So in conclution one can say, that the magic if one desides to make his dwelling with it, is awailable, but really hard to come by, and really costly unless you want to spend hundreds of years in the making of your dwelling and then you can die in peace.
Deactivated account. The user today is known as The Imp.
#3
Posted 13 June 2007 - 02:02 AM
Perhaps The Castle Guide can be useful in this regard? It's available for download on Wizards.com here (plus there are a bunch of other books too )First, is there any information about how mages generally go about constructing their towers, residences, dungeons, etc (magic? Or workers...constructs? Hirelings? etc.)?
#4
Posted 13 June 2007 - 02:02 AM
Also, one more question: is there any information available online about portal magic?
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#5
Posted 13 June 2007 - 02:09 AM
Simply put, a wizard will most probably build a tower upon another tower, abandoned or built on ruins, which, in return, is also built on remains of another tower/holy site, and so on. A neverending circle going deep down(or, rather, up) the timeline.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#6
Posted 13 June 2007 - 03:32 AM
Second, any resources on how to calculate travel times between different cities in Faerun?
Now that's something I would be interested in finding out, too. Anyone?
Ilmatar's portraits for the Baldur's Gate series ¤ | ¤ | ¤ Ahem. Ilmatar =/= Ilmater. ¤ | ¤ | ¤ deviantART gallery
Grunting is a perfectly acceptable reaction to being struck with a blunt instrument. -berelinde
And, just out of curiosity, my dear, what *are* you wearing? - Tempest to me.
#7
Posted 13 June 2007 - 04:09 AM
This a silly question or just badly asked.Second, any resources on how to calculate travel times between different cities in Faerun?
What is the method of travel? walking, riding fast horses, traveling with a slow caravan, the (I think griffen) flying caravan between Waterdeep and Silverymoon? Or just useing one of the many portals? Go here or one of the many other maps and calulate the distance and the speed of travel. You can find maps with roads and caravan routs.
I Ride for the King!
a.k.a. Chev
#8
Posted 13 June 2007 - 04:46 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#9
Posted 13 June 2007 - 01:24 PM
28 Myrtle, Trade Way, Amn
My Dear Alaine -
I am writing to you from the Trade Way. I am afraid that this message will beat me to Waterdeep by at least a month, for we are having some difficulties with travel. The trading coster will be sending this on by Griffin Post from Baldur's Gate. I long to be in your arms again, my love, but I am afraid that Tymorra has turned her fickle hand aginst us, at least temporarily.
Our trouble started when one of the hired mercenary protection bands decided that their pay was too small, and began negotiating with the trading coster representative in the caravan. Their attempt to use force to increase thier wages resulted in a slight accidental discharge of lightning from a disgruntled passenger, which damaged the water supply wagon. We were forced to limp along on rations and luckily were able to trade extra parts with a caravan approaching from the rear, in return for their forging ahead of us.
Then, of course, we ran into the spring thaws, and were forced to wait in turn at the fording point where a bridge washed out. Two passenger mages and the caravan mage began levitating the wagons across one at a time, but it took the better part of a day to make 700 yards of crossing. Then of course they had to rest and finish the remaining wagons when they had sufficient numbers of spells rememorized. That set us back a second day.
We had a great run through most of Amn, with wide, flat, well maintained roads, but of course passing a caravan with another caravan cannot be done - it would block traffic. So the mile long backup became much larger when we ran square up against the Builder's Guild shipment of Calimshan Marble, inching its way along the Trade Way pulled by several Oliphants. We did ask why they did not transport by sea, but they reminded us that the northern climates and pirates mae this a much safer (if slower) route for valuable building supplies. We were not able to pass them until nightfall, when they camped, and then had to travel on several miles before camping ourselves. The situation was made worse the following day, when a Noble from Athlaka brough his entourage through, and we were forced to delay. We barely made it on the road before the Builder's Guild, and several other caravans were not so lucky.
Which brought us to the border. Apparently, there is some difficulty between Baldur's Gate and Amn, and local bandits have plagued the region. The resulting political tensions have brought the Flaming Fist to the region, and they are doing a full customs inspection and magical scry at the border. The delay was several days, before our turn came. They checked everything, even after bribing the Captain. Eventally, we were allowed access to the road, and we made blinding speed (made even faster by the addition of relief teams of horses, so that rotating horses kept us at a much faster pace)... until we ran into bandits and were forced to fight. We won easily, but binding wounds and healing took several rest times and a good bit of supplies. Which meant that the Builder's caravan passed us. Again.
We thought that would be the end of it; after all, from here on to Waterdeep, the roads are stone, wider, better patrolled, and much quicker. Unfortunately, we were forced to wait for military traffic, then some postal express, and finally we were able to (illegally) pass the Builder's Guild after bribing them not to tell anyone of our passing. We were happy, and very excited to see Baldur's Gate come into view, and have our week long resupply and rest period. I, of course, was going to immediately grab a northbound coster, or perhaps book passage via sea now that the ice has become less of a danger; we were very excited...
until we saw the Dragon.
I hope this letter reaches you, for I have been chosen to go and negotiate passage. We can see Baldur's Gate from the top of the hill, and some of our party think that she (either the Dragon or the City, there is a big argument going on about that right now) is merely an illusion by an enterprising thief, but it pays to be very careful in these matters. If I do not see you in a month or two, please remember that I love you with all my heart, and will see you in the next Cycle of the Great Wheel, Tymorra willing. With any luck, I will see you midsummer; but so far, Tymorra's coin has not been landing in my favor.
With all My Love,
Your Faithful Husband,
Grevar
So, while you could use times from the WorldMap project, or from the BG games, the map key is a very, very rough guide for travel times in Faerun. It may take you a 4 mph walk, a 9 mph trot, or you might just have to trust Tymorra, and say "we get there when we get there"
Edited by cmorgan, 13 June 2007 - 01:35 PM.
#10
Posted 13 June 2007 - 02:44 PM
I am sorry if I this sounds too harsh.
This a silly question or just badly asked.Second, any resources on how to calculate travel times between different cities in Faerun?
What is the method of travel? walking, riding fast horses, traveling with a slow caravan, the (I think griffen) flying caravan between Waterdeep and Silverymoon? Or just useing one of the many portals? Go here or one of the many other maps and calulate the distance and the speed of travel. You can find maps with roads and caravan routs.
I assumed any such resource would have different rates for different modes of travel.
The main issue is the difficulty involved in calculating the distance with an on-screen map. Printing it would be a good idea, but I'm a bit short of 8.5ftx11ft paper. Mind if I borrow some?
Edited by Azkyroth, 13 June 2007 - 02:46 PM.
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#11
Posted 14 June 2007 - 07:26 AM
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
#12
Posted 14 June 2007 - 03:43 PM
Second, any resources on how to calculate travel times between different cities in Faerun?
Now that's something I would be interested in finding out, too. Anyone?
All older versions of (A)D&D had rules for overland travel. I assume 3/3.5E does to.
In AD&D base daily movement, assuming 10 hours of walking per day, with breaks was double the individuals movement rate, in miles. So across clear and level terrain, a normal man or woman could travel 24 miles in a day, without having to push themselves. This fits very well with my personal experiences, as I have about the same distance on foot in that time without wearing myself down, or about 50% more (35 miles) if I don't rest at all, or walk longer, and tire myself in the process.
Adverse terrain slows movement. The same person might only beable to travel 3 miles a day through high mountains or dense jungle.
Roads/trails double the distance one can cover though rough terrain, but will not improve travel much on already clear land.
The AD&D 2nd (and 1st) edition PHB and DMG have rules for overland movement, and I would assume the 3E DMG has something very similar.
Maps of Faerun are all over. You just need to look at them and find the distance/terrain from place to place and compare that to the movement rate of whatever is traveling.
#13
Posted 14 June 2007 - 05:07 PM
In AD&D base daily movement, assuming 10 hours of walking per day, with breaks was double the individuals movement rate, in miles. So across clear and level terrain, a normal man or woman could travel 24 miles in a day, without having to push themselves. This fits very well with my personal experiences, as I have about the same distance on foot in that time without wearing myself down, or about 50% more (35 miles) if I don't rest at all, or walk longer, and tire myself in the process.
Perfect. I can use the Faerun map, various measurement tools, and a lot of math to figure this out now.
For future reference, Calimport to Waterdeep is ~1800 miles is ~75 days at the pace you describe; Athkatla to Westgate is ~52 days. Now date references shall not be wildly off x.x
Edited by Azkyroth, 14 June 2007 - 06:01 PM.
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard