Usefulness of mod reviews
#21
Posted 15 June 2007 - 08:32 AM
#22
Posted 15 June 2007 - 08:47 AM
I haven't read anything more absurd since I last read a topic at BWL.I completely trust that objective reviews can be written here, as there will probably be staff and player feedback alike, so if something smells like being biased(which is unlikely to begin with)/not precise, it is likely that it will be adjusted. Therefore, I find the objectivity issue void.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#23
Posted 15 June 2007 - 08:55 AM
You are of course entitled to your opinion. But Berelinde said that if she should not be able to write an objective review for something, she would rather leave it to someone else. And I, for another, have no bias for/againist any modder, so with the exception of the very few mods I somehow touched with during their creation, I can get as objective as anybody can. And I do believe that the reviewer would be hard pressed by other players, if they found the review to be biased. But letīs just wait for the first draft, wonīt we?I haven't read anything more absurd since I last read a topic at BWL.I completely trust that objective reviews can be written here, as there will probably be staff and player feedback alike, so if something smells like being biased(which is unlikely to begin with)/not precise, it is likely that it will be adjusted. Therefore, I find the objectivity issue void.
#24
Posted 15 June 2007 - 09:06 AM
- it is possible to have objective reviews. As an example to the contrary, there are people who like Tactics for the challenge, and people who hate it because they aren't interested in challenges. Which side of the review is the objective one? the one that says "too hard", the one that says "balanced" or the one that says "too easy"?
- there are people who are pretentious enough to edit/censor other people's reviews, and, despite their holier-than-thou-ness, are objective in their editing/censoring. The only place where I'm aware of active thought deletion is BWL, and I wouldn't call them balanced in the least (just think of the "IA goes last" issue).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#25
Posted 15 June 2007 - 09:25 AM
I completely trust that objective reviews can be written here, as there will probably be staff and player feedback alike, so if something smells like being biased(which is unlikely to begin with)/not precise, it is likely that it will be adjusted. Therefore, I find the objectivity issue void.
This was funny.
(see bigg's post)
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#26
Posted 15 June 2007 - 09:32 AM
Neither.Read again what I quoted. In there. you assume that
- it is possible to have objective reviews. As an example to the contrary, there are people who like Tactics for the challenge, and people who hate it because they aren't interested in challenges. Which side of the review is the objective one? the one that says "too hard", the one that says "balanced" or the one that says "too easy"?
The "unbiased" review states that QXYZ mod enhances the challenge of combat encounters by refining the targeting of creature AI and broadcasting shouts across a wider area, while IABC mod enhances the challenge of combat encounters by doubling the number of opponents, adding additional enemy spellcasters, disabling PC spellcasting ability during combat, and introducing 20 HD creatures that can only be hit by highly enchanted weapons of a particular type. It is truthful, it is factual (even if these particular facts were invented just to prove a point), and while it might not actually say what said enhancements do to the challenge of the encounter, it is unaffected by player perception. Rather than "easy" or "hard," the question is "what gets changed." Likely far more useful than subjective challenge assessment, even if it does take a minute or two of thought.
Sorry, the bigg, I'm not sure I follow you. Are you saying that reviewers would edit/censor each others' reviews without their knowledge, or are you saying that the moderator would do that, for watever reason? Or are you saying that a severely edited version of the review could appear elsewhere?- there are people who are pretentious enough to edit/censor other people's reviews, and, despite their holier-than-thou-ness, are objective in their editing/censoring. The only place where I'm aware of active thought deletion is BWL, and I wouldn't call them balanced in the least (just think of the "IA goes last" issue).
And yes, I know all about that one, but I'm having a hard time connecting the dots. Maybe you could provide a hypothetical example?
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#27
Posted 15 June 2007 - 09:42 AM
The "unbiased" review states that QXYZ mod enhances the challenge of combat encounters by refining the targeting of creature AI and broadcasting shouts across a wider area, while IABC mod enhances the challenge of combat encounters by doubling the number of opponents, adding additional enemy spellcasters, disabling PC spellcasting ability during combat, and introducing 20 HD creatures that can only be hit by highly enchanted weapons of a particular type. It is truthful, it is factual (even if these particular facts were invented just to prove a point), and while it might not actually say what said enhancements do to the challenge of the encounter, it is unaffected by player perception. Rather than "easy" or "hard," the question is "what gets changed." Likely far more useful than subjective challenge assessment, even if it does take a minute or two of thought.
Look at Tactics' full documentation and tell me what _else_ needs to be added.
Are you saying that reviewers would edit/censor each others' reviews without their knowledge, or are you saying that the moderator would do that, for watever reason?
I think it is more likely that the original author of the post said that - at least, it reads literally like this.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#28
Posted 15 June 2007 - 09:44 AM
#29
Posted 15 June 2007 - 09:48 AM
Look at Tactics' full documentation and tell me what _else_ needs to be added.
Actually, far from all mods are documented this way.
#30
Posted 15 June 2007 - 09:50 AM
No idea. I was making that up as I went along. I'd check the docs, play the mod, *and* check the code before committing myself to that statement.The "unbiased" review states that QXYZ mod enhances the challenge of combat encounters by refining the targeting of creature AI and broadcasting shouts across a wider area, while IABC mod enhances the challenge of combat encounters by doubling the number of opponents, adding additional enemy spellcasters, disabling PC spellcasting ability during combat, and introducing 20 HD creatures that can only be hit by highly enchanted weapons of a particular type. It is truthful, it is factual (even if these particular facts were invented just to prove a point), and while it might not actually say what said enhancements do to the challenge of the encounter, it is unaffected by player perception. Rather than "easy" or "hard," the question is "what gets changed." Likely far more useful than subjective challenge assessment, even if it does take a minute or two of thought.
Look at Tactics' full documentation and tell me what _else_ needs to be added.
Sorry, not quite following you, either. Maybe if I just forget about it, it will all make more sense when I come back to it. My reading comprehension skills are sadly lacking, so sometimes, I have to turn the words in a sentence around a few times to get them to line up in a way that will fit into my brain. It's a familiar enough occurence that I just sit back and wait for the fit of denseness to pass. It usually does, sooner or later.Are you saying that reviewers would edit/censor each others' reviews without their knowledge, or are you saying that the moderator would do that, for watever reason?
I think it is more likely that the original author of the post said that - at least, it reads literally like this.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#31
Posted 15 June 2007 - 09:53 AM
Editing somebody's posts aside, yes, the idea might have merit and auditory. But is it interesting? Sigh. I guess I'll just go and write another romantic encounter, or another quest or whatever. You're welcome to review it.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#32
Posted 15 June 2007 - 09:55 AM
I was replying to something that Tassadar said.Sorry, not quite following you, either. Maybe if I just forget about it, it will all make more sense when I come back to it. My reading comprehension skills are sadly lacking, so sometimes, I have to turn the words in a sentence around a few times to get them to line up in a way that will fit into my brain. It's a familiar enough occurence that I just sit back and wait for the fit of denseness to pass. It usually does, sooner or later.
I completely trust that objective reviews can be written here, as there will probably be staff and player feedback alike, so if something smells like being biased(which is unlikely to begin with)/not precise, it is likely that it will be adjusted. Therefore, I find the objectivity issue void.
[you assume that] there are people who are pretentious enough to edit/censor other people's reviews, and, despite their holier-than-thou-ness, are objective in their editing/censoring. The only place where I'm aware of active thought deletion is BWL, and I wouldn't call them balanced in the least (just think of the "IA goes last" issue).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#33
Posted 15 June 2007 - 09:55 AM
Sorry, not quite following you, either.
"if something smells like being biased(which is unlikely to begin with)/not precise, it is likely it will be adjusted" => "somebody will edit your review, if they(who? staff?) find it biased"
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#34
Posted 15 June 2007 - 10:10 AM
Oh my, sorry - I got it wrong trying to explain - I thought about the people notifying the author to change it. I imagine that if the author is aware that his review is generally perceived as not objective, he might change it hmself. Or at least that is what I would do. And I think that if it were a forum with a poll, it would make it that much clearer to the author, whether he is being objective or not. Another way would be to have a forum, where the reviewer would write first, and other people could continue the thread. Not censoring and editing the review with the author knowing nothing, that for sure! Thanks for the clarification!Sorry, not quite following you, either.
"if something smells like being biased(which is unlikely to begin with)/not precise, it is likely it will be adjusted" => "somebody will edit your review, if they(who? staff?) find it biased"
#35
Posted 15 June 2007 - 10:14 AM
*That* I understand. Sorry. Just having a dense moment.Sorry, not quite following you, either.
"if something smells like being biased(which is unlikely to begin with)/not precise, it is likely it will be adjusted" => "somebody will edit your review, if they(who? staff?) find it biased"
No one is going to be editing anyone else's review, thanks. In my perfect world, all reviews would be followed by a discussion, much like this one, where any perceived bias or lack in precision could be explored to everyone's contentment.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#36
Posted 15 June 2007 - 10:42 AM
Again, I doubt that'd work - if somebody posts a review that is perceived enough unobjective as to have people lament about that, chances are that he's willingly being unobjective and thus won't cooperate. Even if he has no ill intent, it would simply mean that he has a peculiar opinion of the mod, and thus gives a review that isn't viewed as objective. The forum idea is good, though.I thought about the people notifying the author to change it. I imagine that if the author is aware that his review is generally perceived as not objective, he might change it hmself.
And I don't want to be nitpicky, but "this mod adds 50HP and some spells to a creature" isn't an objective review, it's a description
I still feel that a Web 2.0 style database (trying to identify people with similar tastes than yours and give votes based on a neighborhood-style weighting of opinions) would be much more effective at helping people choose mods.
Edited by the bigg, 15 June 2007 - 10:43 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#37 -Domi_Ash-
Posted 15 June 2007 - 10:59 AM
Unless we somehow get modding gods like Ding0, Domi, Kulyok or CamDawg to write the reviews, we'll just end up with lots of fluff by newbie Kool-Aid drinkers anyway.
Being a mod author does not make a person objective. We are dealing with tastes here. Hey, I don't have and never wanted a whole bunch of mods that are a "must install" on every recommendation thread out there. Instead of hunting for some percieved objectivity, I think it's better to promote healthy subjectivity, as Berelinde's pointed out, is a discussion. Tastes are a tricky bussiness. I often can't understand how the same person can like Mod A and Mod B at the same time... But a solid review is a solid review, and it should be imo done by a person who wants to do a review not as some sort of community obligation.
#38
Posted 15 June 2007 - 11:20 AM
Not necessarily, but by playing your mods and reading your posts, I know that when it comes to modding I can trust you with one of my nuts - something I wouldn't do with an unknown newbie or people I know and respect less.Being a mod author does not make a person objective.
Obviously, it might be that I'm just a fanboy of you - but then, 50% of the community is
Edited by the bigg, 15 June 2007 - 11:22 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#39
Posted 15 June 2007 - 12:34 PM
They where possibly being a little more subjunctive than objective though.
#40
Posted 15 June 2007 - 12:37 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.