OK thanks David. Here is another question since you said that SCS2 will not include spells related to other mods in your AI scripts, can the "other" mods be installed after SCS2, thus not using the AI scripting of SCS2, but in turn use their own from the original mod? I am not sure I will play SCS2 with BP, but if I can play some of the other quest mods installed after SCS2, then I can still get the standalone scripts from (mainly spells) from the individual mod(s). So if The Darkest Day is installed after SCS2, I will still get the creatures in that mod using their original mod scripts (spells). I am just looking at other options for when I install SCS2Well, as a non-BP player, I'm very open to advice as to what's sensible here.
My default plan is that SCS2, if installed after BP, will overwrite all those scripts that BP renames from vanilla BG2 scripts.
For instance, BP replaces MAGE12D with BPMAG12D. So my intention was for SCS2 to replace, in turn, BPMAG12D with its standard mage script. Similarly BP replaces BEHOLD01 with BPBEHOLD, so I intended SCS2 to replace BPBEHOLD with its standard beholder script. That way the player has a choice: if they want BP beholder AI, don't install the "beholder" component of SCS2.
If something else is more sensible, though, I'm all ears...
