Jump to content


Why this mod is put under Total and Partial Conversions?


  • Please log in to reply
19 replies to this topic

#1 -TruBa-

-TruBa-
  • Guest

Posted 11 August 2007 - 07:40 PM

Is it supposed to be a big quest mod which doesn't affect the game flow?

#2 Cuv

Cuv

    Area Maker (retired)

  • Modder
  • 925 posts

Posted 14 September 2007 - 08:55 AM

Is it supposed to be a big quest mod which doesn't affect the game flow?


It is a totally optional quest mod... yes. The only way it affects game flow is to make ToB longer, and hopefully better.

Just so you know, the mod in its current form is no more. However, all the content is being used and will be released in parts as we finish it. Part 1 should be in true beta testing before the end of the year.

Cuv

#3 Galactygon

Galactygon

    Modding since 2002

  • Member
  • 937 posts

Posted 19 September 2007 - 08:38 AM

Just so you know, the mod in its current form is no more.


How come?

-Galactygon
Posted Image

#4 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 19 September 2007 - 08:58 AM

If I understand what Cuv is saying, the mod will become just another mod to which can be installed with everything else.

Deactivated account. The user today is known as The Imp.


#5 Cuv

Cuv

    Area Maker (retired)

  • Modder
  • 925 posts

Posted 19 September 2007 - 11:55 PM

Everyone else in the team has moved on to other things. In fact, I had left for over a year.... but am back now. I thought you were gone too, Galactygon :blink: Hehe... have some questions for you on the Bestial Animations... will PM you.

Everyone on the team agreed that the mod had died... but they also agreed with me that the content should be released in some form to be played or all of our hard work was for nothing. Anyways... the mod is safe, it is just being split up into seperate quests that will be released seperately. If the time comes when all the quests are finished... then I will make a restoration mod to bring them all back together into its full glory.

Will keep everyone posted as to the progress. Right now it is being worked on in a seperate hidden forum. And yes, it will be some type of quest pack release. Wish I could tell you more... but it shouldnt be too long before you see a part of it. End of the year most likely.

Cuv

#6 J Beau

J Beau
  • Member
  • 85 posts

Posted 20 September 2007 - 02:15 AM

This is certainly good news. Please know that your hard work is appreciated.
Tempus fugit - memento mori
Time flies - remember death

#7 Sir Buliwyf

Sir Buliwyf
  • Member
  • 13 posts

Posted 13 October 2007 - 05:27 AM

I am still looking forward to this Cuv :) The flame of BGII still burns within me, though it has been kinda dim for a while.

Edit, i just noticed, though i joined 13th June 2002, this was my first post here. it took me over 5 years! :whistling:

Edited by Sir Buliwyf, 13 October 2007 - 05:41 AM.


#8 Cuv

Cuv

    Area Maker (retired)

  • Modder
  • 925 posts

Posted 13 October 2007 - 06:35 AM

I am still looking forward to this Cuv :) The flame of BGII still burns within me, though it has been kinda dim for a while.

Edit, i just noticed, though i joined 13th June 2002, this was my first post here. it took me over 5 years! :whistling:


Hey Sir B :cheers: Wow... talk about a ghost from the long lost past...heh. Good to see you are still around. Your cameo is still in the mod, btw... although it didnt get completely finished. And Jarata says "hello".

Cuv

#9 Sir Buliwyf

Sir Buliwyf
  • Member
  • 13 posts

Posted 13 October 2007 - 08:21 AM

Hey Sir B :cheers: Wow... talk about a ghost from the long lost past...heh. Good to see you are still around. Your cameo is still in the mod, btw... although it didnt get completely finished. And Jarata says "hello".

Cuv

<hug for Jarata>

Yeah it has been a while. Still, BG is such a good game, like a great book read and re read over and over until the pages fall apart. I feel drawn to it. I'm feeling fired up about BG and DnD again.

I'm also intrigued by modding too. Kinda tempted to maybe make a few item things and maybe an NPC, though I'd have to do a lot of learning and spend a lot of time.. This game needs a decent non annoying cleric for good parties.

As for RTW, i'm sure you have your reasons for breaking it up (not sure how) but i can't help but feel i don't want to look at the paining until i know its all finished and there's no white spaces left. Good to hear I am still in it :D I'd offer to help testing but testing spoils that never seen before feeling. :-/

#10 -David Mallonee-

-David Mallonee-
  • Guest

Posted 28 October 2007 - 08:25 PM

Everyone else in the team has moved on to other things. In fact, I had left for over a year.... but am back now. I thought you were gone too, Galactygon :blink: Hehe... have some questions for you on the Bestial Animations... will PM you.

Everyone on the team agreed that the mod had died... but they also agreed with me that the content should be released in some form to be played or all of our hard work was for nothing. Anyways... the mod is safe, it is just being split up into seperate quests that will be released seperately. If the time comes when all the quests are finished... then I will make a restoration mod to bring them all back together into its full glory.

Will keep everyone posted as to the progress. Right now it is being worked on in a seperate hidden forum. And yes, it will be some type of quest pack release. Wish I could tell you more... but it shouldnt be too long before you see a part of it. End of the year most likely.

Cuv


On behalf of all the lurking BG fans who have waited for years to play RTW thank you so much for deciding to release it... in any form. I've been reading about it on the various boards and waiting for it for so long that TOB seems incomplete without it now... I'm ecstatic to read this.

#11 Mayro

Mayro
  • Member
  • 55 posts

Posted 01 November 2007 - 06:44 AM

Thanks a lot for resurrecting part of the mod.
Speaking is not communication.

Excusatio non petita, acusatio manifiesta.

#12 Cuv

Cuv

    Area Maker (retired)

  • Modder
  • 925 posts

Posted 21 November 2007 - 07:34 AM

You are welcome. I will do what I can to get the quests released. Splicing them off is taking more time than I first thought it would... but things are progressing.

#13 Porthas

Porthas
  • Member
  • 22 posts

Posted 24 December 2007 - 08:46 PM

Merry Christmas and Happy Splicing!
I have a very sexy learning disability.

#14 -Shagar-

-Shagar-
  • Guest

Posted 25 July 2008 - 12:53 AM

Any kind of progress here?

#15 -Guest-

-Guest-
  • Guest

Posted 09 August 2008 - 08:05 PM

Any kind of progress here?

You really thought anything would have come of this? Come on, now...you should have known better. It's died just like the Broken Hourglass has died. These guys never had any intention of following through.

#16 Kaeloree

Kaeloree

    Head Molder

  • Administrator
  • 9192 posts

Posted 09 August 2008 - 08:31 PM

Quite the contrary, the project is still in progress, just in a different form.

And I am pretty damn sure JCompton & co are chugging away with TBH, as well, having spoken to him fairly recently about it.

Don't be so pessimistic! :) These things to take time.

#17 Bookwyrme

Bookwyrme
  • Modder
  • 5804 posts

Posted 09 August 2008 - 11:24 PM

The Broken Hourglass is quite definitely *not* dead.

Edited by Bookwyrme, 09 August 2008 - 11:25 PM.

Mods: <a data-cke-saved-href="http://www.shsforums...-auroras-shoes/">Aurora's Shoes (released),

 


 

 


#18 Qwinn

Qwinn
  • Modder
  • 3092 posts

Posted 13 September 2008 - 10:41 PM

You really thought anything would have come of this? Come on, now...you should have known better. It's died just like the Broken Hourglass has died. These guys never had any intention of following through.


Aw, damn, you mean those 9 quests I coded for Broken Hourglass in the last 2 months were a waste? Now that's pretty disappointing.

Qwinn

#19 -Guest-

-Guest-
  • Guest

Posted 12 January 2009 - 07:33 PM

You really thought anything would have come of this? Come on, now...you should have known better. It's died just like the Broken Hourglass has died. These guys never had any intention of following through.


Aw, damn, you mean those 9 quests I coded for Broken Hourglass in the last 2 months were a waste? Now that's pretty disappointing.

Qwinn


Kinda hard to believe when the site hasn't been any new news posts over there in almost a year. It gets kinda hard to take people's words when they have nothing to show for it. I would love to believe TBH is still in production, but there is nothing to lead anyone to believe it is still in production. Please, I beg you to prove me wrong. I was so excited when I first heard TBH was being worked on. I'd like to be excited again.

#20 Sir Buliwyf

Sir Buliwyf
  • Member
  • 13 posts

Posted 14 January 2009 - 02:37 PM

It's been a while since I spoke to Cuv but I get the impression this is on the back burner while other things take priority.. It's a shame because I think it would have been really cool. If I'm realistic, I think it just might well never make it as a BGII mod. BG is the greatest game of all time but the tech behind it is old now. You might see this repackaged in the future as a mod for another game. Maybe dragon age. Who knows. I remember Cuv telling me the story was adapted from pnp game i think, which means it could be adapted anywhere

if you read this cuv, hello say hi to the missus for me too.