Jump to content


Photo

Umar Hills unreachable


  • Please log in to reply
22 replies to this topic

#1 Kaptain Kurse

Kaptain Kurse
  • Member
  • 20 posts

Posted 29 November 2007 - 04:54 AM

Hi,

I'm not sure if this is the right place to begin but I'd thought I'd start here as it is an issue with the world map.

I've just started a game have discovered that I cannot go to the Umar Hills. It does appear on the World Map but when I hover over it, it says 'Destination Unreachable'. I do not have a particularly heavy-modded game. My wiedu log is below.

I am able to 'Clua' my way there (I will use this method for now as I don't consider it cheating as I have legitimately opened up the area!).

The only thing I've attempted is to uninstall the 'Travel Times and Area Visibility' component of the mod but it hasn't made any difference.

I'd appreciate any help or tips.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.9
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.1
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod v12 (BG2:SoA & TOB NPC) created by nethrin and Sillara
~KITANYA/SETUP-KITANYA.TP2~ #0 #0 // Kitanya Conversation/Romance Mod for BG2
~KITANYA/SETUP-KITANYA.TP2~ #0 #1 // Wizardslayer Bugs Fix
~SETUP-POB.TP2~ #0 #0 // The Perils of Branwen the Cleric
~SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required)
~SETUP-TASHIA.TP2~ #0 #3 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Baldurized Dialogues
~SETUP-TASHIA.TP2~ #0 #4 // Alternate portrait for Tashia. -> Tashia's Alternate Portrait 1 - Created by Amalthea.
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%
~SETUP-XPMOD.TP2~ #0 #7 // Locks, Traps and Spells XP Reduction -> Reduce to 25%
~SETUP-XPMOD.TP2~ #0 #12 // Quest XP Reduction -> Reduce to 50%
~SETUP-XPMOD.TP2~ #0 #16 // SoA Starting XP Reduction -> Reduce to 66750 XP (75%)
~SETUP-XPMOD.TP2~ #0 #20 // ToB Starting XP Reduction -> Reduce to 1875000 XP (75%)
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
// Recently Uninstalled: ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Travel Times and Area Visibility -> Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
// Recently Uninstalled: ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
// Recently Uninstalled: ~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well

thanks in advance

KK

#2 Chevalier

Chevalier

    Knight of the Realms

  • Modder
  • 2390 posts

Posted 29 November 2007 - 05:37 AM

Have you tried leaving from the city gates area?

I Ride for the King!


a.k.a. Chev


#3 Kaptain Kurse

Kaptain Kurse
  • Member
  • 20 posts

Posted 30 November 2007 - 12:18 AM

Have you tried leaving from the city gates area?


Yes. All other areas that have opened up so far on the world map (Trademeet, CTD areas etc) are reachable.

#4 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 30 November 2007 - 06:11 AM

Have you tried leaving from the city gates area?


Yes. All other areas that have opened up so far on the world map (Trademeet, CTD areas etc) are reachable.


And this was after speaking with Delon in the Gov't District to get the quest? I'll look at it real quick when I get home tonight.

It takes a village...


#5 Kaptain Kurse

Kaptain Kurse
  • Member
  • 20 posts

Posted 30 November 2007 - 07:07 AM

Yes, I opened up the quest through speaking with Delon and with the cowled wizard (forgotten his name) who's looking for Valygar.

#6 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 30 November 2007 - 12:47 PM

Yes, I opened up the quest through speaking with Delon and with the cowled wizard (forgotten his name) who's looking for Valygar.


I just began a test BG2 game and was able to get the Imnesvale quest from Delon, and Umar Hills is travelable through the city gates with a travel time of 48 hours.

Are you able to use NI? Open up your save gams folder and then open the worldmap.wmp in your latest saved game. Double click on "map entry 0", then double click on "area entry 7" after the new window opens. Then click on "flags" and let me know what flags are set.

Edited by erebusant, 30 November 2007 - 12:49 PM.

It takes a village...


#7 Kaptain Kurse

Kaptain Kurse
  • Member
  • 20 posts

Posted 01 December 2007 - 11:04 AM

Sorry for the delay getting back to you. Real life came calling.

I am having trouble with NI (I assume you are referring to Near Infinity?). I am not familiar with the program and I am having trouble with it. It won't open up worldmap.wmp. I keep getting the following error: Unsupported keyfile. In fact it won't open the other files either.

The version of NI that I have is v1.32. Is there a more up to date version out? If so, I'd appreciate a link.

KK

#8 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 02 December 2007 - 03:18 PM

Sorry for the delay getting back to you. Real life came calling.

I am having trouble with NI (I assume you are referring to Near Infinity?). I am not familiar with the program and I am having trouble with it. It won't open up worldmap.wmp. I keep getting the following error: Unsupported keyfile. In fact it won't open the other files either.

The version of NI that I have is v1.32. Is there a more up to date version out? If so, I'd appreciate a link.

KK


Nope. 1.32 should be the latest version. Make sure the executable jar file is in your main BGII-SoA directory, and use the Near Infinity.bat file that is in the Near Infinity folder of your BP-BGT_Worldmap Directory. Copy that batch file to your main directory and double click on it and ishould run just fine.

It takes a village...


#9 Altomar

Altomar

    Seraph

  • Member
  • 163 posts

Posted 02 December 2007 - 03:41 PM

I think the latest version is 1.33b19-1
http://sourceforge.n...forum_id=592591

#10 Kaptain Kurse

Kaptain Kurse
  • Member
  • 20 posts

Posted 03 December 2007 - 01:25 AM

Thanks Altomar for the link, it was indeed version 1.33b19-1.

Sorry about this Erebusant, but I'm having real trouble using the program. I have followed your instructions and put it in my main BG2 folder (which is D:\Program Files\Black Isle\BGII - SoA) and copied over the BAT file (there were four of them, so I tried them all). The BAT files don't work; a DOS window opens up for a fraction of a second and then closes.

So I tried running NI itself, which opens up okay, but whatever I do, it won't open up worldmap.wmp, either from the tree down the left of the main window or from the GAME menu at the top.

Because that failed to work, I have tried running it from other locations in my BG2 folder but the result is always the same.

I'm probably doing something wrong. Bare in mind that I have absolutely no modding or editing experience.

Would it be easier if I just email you the file?

Whatever though, I really appreciate your help.

KK

#11 Altomar

Altomar

    Seraph

  • Member
  • 163 posts

Posted 03 December 2007 - 03:14 AM

Maybe your worldmap is corrupted from one of the mods you have installed. i tried to open my worldmap with NI and i can't. When i used the "check worldmap" from DLTC Editor Pro v7.1 i got these errors.

WORLDM25
Serious error while looking up worldmap.
Invalid area link flag for map #1/link #1407 used in area entry #130.
WORLDMAP
Serious error while looking up worldmap.
Invalid area link flag for map #1/link #1407 used in area entry #130.



#12 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 03 December 2007 - 05:56 AM

Thanks Altomar for the link, it was indeed version 1.33b19-1.

Sorry about this Erebusant, but I'm having real trouble using the program. I have followed your instructions and put it in my main BG2 folder (which is D:\Program Files\Black Isle\BGII - SoA) and copied over the BAT file (there were four of them, so I tried them all). The BAT files don't work; a DOS window opens up for a fraction of a second and then closes.

So I tried running NI itself, which opens up okay, but whatever I do, it won't open up worldmap.wmp, either from the tree down the left of the main window or from the GAME menu at the top.

Because that failed to work, I have tried running it from other locations in my BG2 folder but the result is always the same.

I'm probably doing something wrong. Bare in mind that I have absolutely no modding or editing experience.

Would it be easier if I just email you the file?

Whatever though, I really appreciate your help.

KK

You'll need to copy your Near Infinity.bat file and rename it the same as the jar executable file. Also, you'll need to edit the contents of the .bat file so it references the 1.33 jar. The Worldmap won't open because you need the 512M of memory it calls for. If it still won't open, try re-running the Worldmap install, and use the revised .tp2 that will allow your saved games to be converted properly (always make backup copies of your saved games before running this).

It takes a village...


#13 Kaptain Kurse

Kaptain Kurse
  • Member
  • 20 posts

Posted 03 December 2007 - 07:57 AM

Right, I've finally got it working after I edited the BAT file as you said.

The flags that are set are: Visible, Can be visited, Has been visited

Each has a green tick next to it. I can confirm that the area is still unreachable in-game (although I have CLUA'd there). Maybe Altomar is right and the worldmap has got corrupted somehow.

#14 Altomar

Altomar

    Seraph

  • Member
  • 163 posts

Posted 03 December 2007 - 09:07 AM

Erebusant, what is the error i mentioned earlier? i got it after BP_BGT_Worldmap_v6.6 is installaled

#15 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 03 December 2007 - 01:14 PM

Right, I've finally got it working after I edited the BAT file as you said.

The flags that are set are: Visible, Can be visited, Has been visited

Each has a green tick next to it. I can confirm that the area is still unreachable in-game (although I have CLUA'd there). Maybe Altomar is right and the worldmap has got corrupted somehow.

The next thing to look at is the areas links. While you have the worldmap.wmp open, click on the "view" tab instead of the "edit" tab. Then click on the icon for Umar Hills, and look in the little dialog box which should list all of the areas that have links to Umar, and all of the links from Umar to the different areas.

It takes a village...


#16 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 03 December 2007 - 01:16 PM

Erebusant, what is the error i mentioned earlier? i got it after BP_BGT_Worldmap_v6.6 is installaled

I don't know. I don't use DLTC editor. From what I understand, it may have issues opening the worldmap.wmp file, but I couldn't say for sure. Can you open the file with NI?

It takes a village...


#17 Altomar

Altomar

    Seraph

  • Member
  • 163 posts

Posted 03 December 2007 - 01:33 PM

Erebusant, what is the error i mentioned earlier? i got it after BP_BGT_Worldmap_v6.6 is installaled

I don't know. I don't use DLTC editor. From what I understand, it may have issues opening the worldmap.wmp file, but I couldn't say for sure. Can you open the file with NI?


only with the help of NearInfinity-512MB.bat
without it i can't

#18 Kaptain Kurse

Kaptain Kurse
  • Member
  • 20 posts

Posted 04 December 2007 - 08:09 AM

The next thing to look at is the areas links. While you have the worldmap.wmp open, click on the "view" tab instead of the "edit" tab. Then click on the icon for Umar Hills, and look in the little dialog box which should list all of the areas that have links to Umar, and all of the links from Umar to the different areas.

I've opened Umar Hills and the only dialog box I can find lists the following:
North Links: EXITSW, ExitE, ExitW
West Links: ExitNE
South Links: ExitW

I can't find anything else which list links to and from Umar.

#19 erebusant

erebusant

    It takes a village...

  • Modder
  • 2109 posts

Posted 04 December 2007 - 09:44 AM

The next thing to look at is the areas links. While you have the worldmap.wmp open, click on the "view" tab instead of the "edit" tab. Then click on the icon for Umar Hills, and look in the little dialog box which should list all of the areas that have links to Umar, and all of the links from Umar to the different areas.

I've opened Umar Hills and the only dialog box I can find lists the following:
North Links: EXITSW, ExitE, ExitW
West Links: ExitNE
South Links: ExitW

I can't find anything else which list links to and from Umar.

1. open the Map
2. click the 'View" tab in the upper left corner
3. when you see the picture of the worldmap highlight the Umar Hills Icon.
4. click on "View/edit" tab at the bottom right below the map icons. this should give the the link info.

It takes a village...


#20 Kaptain Kurse

Kaptain Kurse
  • Member
  • 20 posts

Posted 05 December 2007 - 03:36 AM

1. open the Map
2. click the 'View" tab in the upper left corner
3. when you see the picture of the worldmap highlight the Umar Hills Icon.
4. click on "View/edit" tab at the bottom right below the map icons. this should give the the link info.

I have followed your steps and I don't get any link info. All I do get is what I've already posted I really seem to have a problem with the worldmap. Maybe I should reinstall everything? I'm not too bothered with losing my game as I've not progressed very far anyway.