Code Name: LittleIX
Status: In-Progress
Language: C#
Introductions:
Was playing around to design a new game editor to practise a bit of coding. The editor is supposed to be user oriented, and I'll be trying to keep some of the good points in the old IE. Its written in C#, and is very preliminary.
Basic Design - Framework:
Basic Design - Specific Features:
- Look & feel to extend on IExplorer's ease of use design
- Able to view / edit IE file resources
- Able to switch among game directories - Berelinde (current feature in old IE)
- Able to work on multiple resources file documents concurrently
- Able to click & link to relevant resources - (powerful feature in old IE)
- Improve dialog fluency - Ascension64
- Display scrolling X and Y coordinates for area maps - Conrad
- Wavc conversion to wav formats - Berelinde
- Able to personalise bookmarks for important resource files
Proposed Scope of Work:Extended Design - Proposed Framework:
- Able to perform checks on validity of files
- Integrated Modding/Debugging Environment for mega-mods
- Able to autogenerate simple tp2 commands via file comparisons - Wizworm [refer to Baronius' tp2 generator - cmorgan]
- Traification tool? - cmorgan [refer to ClanDLAN's traification tool]
- Phase 1 - To build the front end for Basic Design
- Phase 2 - To build the validity engine checks to identify unreferenced resources etc.
- Phase 3 - To do more things by analyzing mega-mod installation resource histories using mod-tracker.exe
- Phase 4 - To auto-generate tp2 files via file comparison (feasibility study)
Limitations:
Built on dotnet framework, so may not be usable on MacOSX unless using vmwares I think.
It will be made open source later if anyone is interested, but likely only after stablizing the first release.
Still very preliminary in Phase 1, but here's a glimpse of how LittleIX it looks like now.
Edited by bigmoshi, 26 January 2008 - 02:37 AM.