
NPC consistency
#1
Posted 19 November 2008 - 02:53 AM
I'm considering installing Baldur's Gate Trilogy on my next run through. But before I install it, I would like to ask a few quick questions about NPC's. For your information, the installation I am considering would include the BG1 NPC Project, and the BGT Tweak pack's option to allow transfer of all BG1 NPC's to BG2.
What I would like to ask you:
How do NPC's from Baldur's Gate 1 transfer into the Baldur's Gate 2 portion of the game?
1. Do NPC's continue their banters and lovetalks as if I were still playing Baldur's Gate 1?
2. When I have a Baldur's Gate 2 mod installed for a particular NPC that also features in Baldur's Gate 1 (for example, the Branwen or Xan NPC mods), does the NPC in question notice this and pick up new banter from that mod, or do I end up with two versions of the same NPC?
3. Do BGT-compatible NPC mods that add new NPCs travel with me into the Baldur's Gate 2 portion of the game?
I hope my questions aren't too stupid or obvious. If they've already been answered somewhere else, I apologize.
As a final thing, I would like to thank you all at SHS for making these beautiful mods available to everyone. You've significantly lengthened the lifespan of one of the best RPG's ever made, and have turned it into a much deeper and richer experience than it already was.
Regards,
Revi
#2
Posted 19 November 2008 - 03:59 AM
3. No, but they should be easy to find along your usual travels in the BG2 portion of the game, so you have to find then for them to get them, they are not all in the castle el Irenicus(Irenicus Prison).1. Do NPC's continue their banters and lovetalks as if I were still playing Baldur's Gate 1?
2. When I have a Baldur's Gate 2 mod installed for a particular NPC that also features in Baldur's Gate 1 (for example, the Branwen or Xan NPC mods), does the NPC in question notice this and pick up new banter from that mod, or do I end up with two versions of the same NPC?
3. Do BGT-compatible NPC mods that add new NPCs travel with me into the Baldur's Gate 2 portion of the game?
2. The NPC barters are coded wrong for that to happen... in most cases, Xans friendship mod should be exception, but if you install the mod component, you actually find two Xans... and the other is the wrong Xan.
1. No... but they should be over by now.
What the mod component is made for is to make them stay the way they are in the BG1 portion of the game, so if for example you make Imoen a fighter, she stays that way in the BG2 portion of the game, if she travels with you to the end of the BG1 portion... so the char files are saved if they travel with you from Baldur's Gate to Amn.
Deactivated account. The user today is known as The Imp.
#3
Posted 19 November 2008 - 04:09 AM
2. The NPC barters are coded wrong for that to happen... in most cases, Xans friendship mod should be exception, but if you install the mod component, you actually find two Xans... and the other is the wrong Xan.
Dear user,
Fifty++ people who worked at BG1 NPC project, and authors of Kivan, Xan, Tiax and other BG2 NPC mods were thrilled to know their mods were coded wrongly. Some of them passed their compliments; others are asking for your address.
Xan Friendship mod is a mod for Tutu. It adds more banters and does not add extra Xans. Moreover, it does not work for BG2. Please, RTM.
Next time, please, flood in the right forum. Quayle's Circus is right over the corner.
Yours sincerely,
Angry modder.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#4
Posted 19 November 2008 - 04:23 AM
Revi
#5
Posted 19 November 2008 - 04:34 AM
Your best bet would've been reading the mods's readmes, but in any case:
- if you want to have Kivan NPC(or another mod for BG2), just download the mod from the mod's webpage, install him/her, start the game and visit the place where, according to the mod's readme, he/she spawns(for Kivan - the Promenade). Mind that you will NOT receive extra stats or memorized spells or equipment from BG1 this way. You do get banters and extra content.
- no, BG1 NPC banters end in BG1, and do not present in BG2 part of the game. Indira/other extra NPC mods for BG1 have no content for BG2, either.
- you could try and use BGT Tweaks(again, please, read the readme). Again, no new banters this way, though.
EDIT: Please, read the readmes before installing any additional mods for BG2.
Edited by Kulyok, 19 November 2008 - 04:36 AM.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#6
Posted 19 November 2008 - 04:47 AM
So I must confess, it was the Xan for BG2 -mod that gives you two Xans(but not alone->) with one of them being the mods Xan, and one being the BGT's Xan in the BG2 portion of the game, if you use the BGT tweaks.1) Fifty++ people who worked at... were thrilled to know their mods were coded wrongly...
And I said that they are coded wrongly... I meant that as the code is not made to run in the BG2 portion of the game -anymore, they stay mostly silent in it... Safana doesn't have inspiring conversations with Keldorn. For example, exactly as should be expected...
Deactivated account. The user today is known as The Imp.
#7
Posted 19 November 2008 - 05:08 AM
Thanks for the help, you've really cleared this up for me.
Regards,
Revi
#11
Posted 20 November 2008 - 10:10 AM
So Kulyok is right and you should look at the readme's where you will find the NPCs in BG2. If you find another one, than that is the transitioned one from the BGT Tweaks. In this case and what we do is to not install the BGT Tweaks component to avoid double NPCs in BG2.
Melkor, here is another small Branwen Mod.
Greetings Leomar
Edited by Leomar, 20 November 2008 - 10:16 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#13
Posted 20 November 2008 - 03:34 PM
Still worded poorly, confusing even more those who don't RTFMs. The rest of us know that Xan for BG2 does not add two Xans.So I must confess, it was the Xan for BG2 -mod that gives you two Xans(but not alone->) with one of them being the mods Xan, and one being the BGT's Xan in the BG2 portion of the game, if you use the BGT tweaks.1) Fifty++ people who worked at... were thrilled to know their mods were coded wrongly...
Fortunately, there is hope that a future version of BGT Tweaks will provide a choice of which NPCs to transition, thus (hopefully) preventing this recurring topic. When that happens, there will be much rejoicing.
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#14
Posted 23 November 2008 - 12:49 PM
And not to spare out a moment of self-promotion, I want to draw your attention to my Ajantis BGII mod that hit (closed) beta yesterday: http://www.rosenrank...ex.php?board=68
Currently, it's a separate BGII-mod, meaning there is no variable transfer from BG1. So maybe for your next runthrough.

My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#15
Posted 23 November 2008 - 01:42 PM
No, he's not transferred. Although there is a valid argument that our beloved Ajantis is not the one from Windspear.May I ask - is Ajantis also transferred by BGT Tweaks, seeing like he is supposed to die in the Windspear Hills?
Ajantis, Safana, Faldorn and Garrick, they are not transferred.
And there was much rejoicing.And not to spare out a moment of self-promotion, I want to draw your attention to my Ajantis BGII mod that hit (closed) beta yesterday: http://www.rosenrank...ex.php?board=68

#16
Posted 24 November 2008 - 05:34 AM
And not to spare out a moment of self-promotion, I want to draw your attention to my Ajantis BGII mod that hit (closed) beta yesterday: http://www.rosenrank...ex.php?board=68
COOL MATE!!! I now have to run and finish BGT spawn system soon and start a new BGT game ... i now hope (i know i'm asking a lot) a "continuos Ajantis" can see the light very soon too!

mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#17
Posted 24 November 2008 - 06:04 AM
Well, that's because they are already in the game:Ajantis, Safana, Faldorn and Garrick, they are not transferred.
Link.Faldorn: She has taken over the druids' grove and the player character is forced to slay her if the player character talks to her. If the player character is a druid of level 14 or above then talking to her will result in the player character becoming a "Great Druid". She regenerates very fast and has the ability to shapeshift into a panther.
Garrick: He can be found in the Temple district of Athkatla attempting to woo his new beloved, the Lady Irlana near the High Hall of the Radiant Heart. His efforts were assisted by a gnome named Cyrando who has a good head for love poetry but shies himself from the Lady as he thought himself inferior even though he loves her (a rather obvious parody of Cyrano de Bergerac). Over a period of time, the player can notice the events of this romance as a third party and can be amusing to watch. Eventually Lady Irlana and Cyrando married and Garrick ran off with the bridesmaid.
Safana: She can be found at the Tethir Forest Area near the log cabin with her companion Coran. She betrays the player to a werewolf, who in turn kills her.
Deactivated account. The user today is known as The Imp.
#18
Posted 28 November 2008 - 08:41 AM
May I ask - is Ajantis also transferred by BGT Tweaks, seeing like he is supposed to die in the Windspear Hills?
And not to spare out a moment of self-promotion, I want to draw your attention to my Ajantis BGII mod that hit (closed) beta yesterday: http://www.rosenrank...ex.php?board=68
Currently, it's a separate BGII-mod, meaning there is no variable transfer from BG1. So maybe for your next runthrough.
I am aware of this project, and am eagerly looking forward to its public release.
#19
Posted 29 November 2008 - 02:25 PM
No, that's not it. Edwin's already in the game. Viconia... In fact, so is Minsc, Jaheira, Imoen...Well, that's because they are already in the game...Ajantis, Safana, Faldorn and Garrick, they are not transferred.
They're not transferred because of the philosophy of the mod author (maintainer) to not transfer them.
#20
Posted 29 November 2008 - 03:04 PM
No, they are not join able chars, so they don't need to be transfered. Read the rest of the Wikipedia quote to find out why they are not.They're not transferred because of the philosophy of the mod author (maintainer) to not transfer them.

Deactivated account. The user today is known as The Imp.