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#1 Revi

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Posted 19 November 2008 - 02:53 AM

Hi there!

I'm considering installing Baldur's Gate Trilogy on my next run through. But before I install it, I would like to ask a few quick questions about NPC's. For your information, the installation I am considering would include the BG1 NPC Project, and the BGT Tweak pack's option to allow transfer of all BG1 NPC's to BG2.

What I would like to ask you:

How do NPC's from Baldur's Gate 1 transfer into the Baldur's Gate 2 portion of the game?

1. Do NPC's continue their banters and lovetalks as if I were still playing Baldur's Gate 1?

2. When I have a Baldur's Gate 2 mod installed for a particular NPC that also features in Baldur's Gate 1 (for example, the Branwen or Xan NPC mods), does the NPC in question notice this and pick up new banter from that mod, or do I end up with two versions of the same NPC?

3. Do BGT-compatible NPC mods that add new NPCs travel with me into the Baldur's Gate 2 portion of the game?

I hope my questions aren't too stupid or obvious. If they've already been answered somewhere else, I apologize.

As a final thing, I would like to thank you all at SHS for making these beautiful mods available to everyone. You've significantly lengthened the lifespan of one of the best RPG's ever made, and have turned it into a much deeper and richer experience than it already was.

Regards,

Revi

#2 Jarno Mikkola

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Posted 19 November 2008 - 03:59 AM

1. Do NPC's continue their banters and lovetalks as if I were still playing Baldur's Gate 1?
2. When I have a Baldur's Gate 2 mod installed for a particular NPC that also features in Baldur's Gate 1 (for example, the Branwen or Xan NPC mods), does the NPC in question notice this and pick up new banter from that mod, or do I end up with two versions of the same NPC?
3. Do BGT-compatible NPC mods that add new NPCs travel with me into the Baldur's Gate 2 portion of the game?

3. No, but they should be easy to find along your usual travels in the BG2 portion of the game, so you have to find then for them to get them, they are not all in the castle el Irenicus(Irenicus Prison).
2. The NPC barters are coded wrong for that to happen... in most cases, Xans friendship mod should be exception, but if you install the mod component, you actually find two Xans... and the other is the wrong Xan.
1. No... but they should be over by now.

What the mod component is made for is to make them stay the way they are in the BG1 portion of the game, so if for example you make Imoen a fighter, she stays that way in the BG2 portion of the game, if she travels with you to the end of the BG1 portion... so the char files are saved if they travel with you from Baldur's Gate to Amn.

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#3 Kulyok

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Posted 19 November 2008 - 04:09 AM

2. The NPC barters are coded wrong for that to happen... in most cases, Xans friendship mod should be exception, but if you install the mod component, you actually find two Xans... and the other is the wrong Xan.


Dear user,

Fifty++ people who worked at BG1 NPC project, and authors of Kivan, Xan, Tiax and other BG2 NPC mods were thrilled to know their mods were coded wrongly. Some of them passed their compliments; others are asking for your address.

Xan Friendship mod is a mod for Tutu. It adds more banters and does not add extra Xans. Moreover, it does not work for BG2. Please, RTM.

Next time, please, flood in the right forum. Quayle's Circus is right over the corner.

Yours sincerely,
Angry modder.

#4 Revi

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Posted 19 November 2008 - 04:23 AM

I certainly didn't mean to start any dispute with my questions. I am sorry if I did.

Revi

#5 Kulyok

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Posted 19 November 2008 - 04:34 AM

It doesn't have anything to do with you(in a good sense, I mean).

Your best bet would've been reading the mods's readmes, but in any case:
- if you want to have Kivan NPC(or another mod for BG2), just download the mod from the mod's webpage, install him/her, start the game and visit the place where, according to the mod's readme, he/she spawns(for Kivan - the Promenade). Mind that you will NOT receive extra stats or memorized spells or equipment from BG1 this way. You do get banters and extra content.
- no, BG1 NPC banters end in BG1, and do not present in BG2 part of the game. Indira/other extra NPC mods for BG1 have no content for BG2, either.
- you could try and use BGT Tweaks(again, please, read the readme). Again, no new banters this way, though.


EDIT: Please, read the readmes before installing any additional mods for BG2.

Edited by Kulyok, 19 November 2008 - 04:36 AM.


#6 Jarno Mikkola

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Posted 19 November 2008 - 04:47 AM

1) Fifty++ people who worked at... were thrilled to know their mods were coded wrongly...

So I must confess, it was the Xan for BG2 -mod that gives you two Xans(but not alone->) with one of them being the mods Xan, and one being the BGT's Xan in the BG2 portion of the game, if you use the BGT tweaks.

And I said that they are coded wrongly... I meant that as the code is not made to run in the BG2 portion of the game -anymore, they stay mostly silent in it... Safana doesn't have inspiring conversations with Keldorn. For example, exactly as should be expected...

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#7 Revi

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Posted 19 November 2008 - 05:08 AM

Thank you both for the information provided. With my preference leaning toward more banter (instead of toward more consistent stats or stat boosts) I think I will not use the BGT Tweaks ' import BG1 NPC's into the BG2 part of the game' option, and instead add NPC's like Alora, Xan, Branwen and Kivan by using their separate BG2 mods.

Thanks for the help, you've really cleared this up for me.

Regards,

Revi

#8 melkor_morgoth75

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Posted 19 November 2008 - 05:52 AM

... instead add NPC's like Alora, Xan, Branwen and Kivan by using their separate BG2 mods.


Is there a mod for Branwen in BG2 around???

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#9 Jarno Mikkola

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Posted 19 November 2008 - 06:39 AM

Is there a mod for Branwen in BG2 around???

Well, here is a mini one.

Edited by Jarno Mikkola, 19 November 2008 - 06:41 AM.

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#10 melkor_morgoth75

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Posted 19 November 2008 - 07:37 AM

Is there a mod for Branwen in BG2 around???

Well, here is a mini one.


Thanks, i wasn't aware of that.

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#11 Leomar

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Posted 20 November 2008 - 10:10 AM

Without the BGT Tweaks component you can take only Edwin, Viconia, Imoen, Jaheira and Minsc at your transition, because these NPCs exist normally in BG2. With the BGT Tweaks component all other NPCs moved to the BG2 portion of the game which are in your group at the end of BG1. And if you have installed BG1 NPC Project and not all dialogs of your group NPCs have shown, the last dialogs of the BG1 NPC Project you get in BG2. But if you has installed an additional mod for a same NPC in BG2, and take him in your group instead of the transitioned one, only the new content and the new banters will show up.

So Kulyok is right and you should look at the readme's where you will find the NPCs in BG2. If you find another one, than that is the transitioned one from the BGT Tweaks. In this case and what we do is to not install the BGT Tweaks component to avoid double NPCs in BG2.



Melkor, here is another small Branwen Mod.

Greetings Leomar

Edited by Leomar, 20 November 2008 - 10:16 AM.

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#12 melkor_morgoth75

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Posted 20 November 2008 - 01:48 PM

Melkor, here is another small Branwen Mod.


Thanks to you as well mate!

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#13 Azazello

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Posted 20 November 2008 - 03:34 PM

1) Fifty++ people who worked at... were thrilled to know their mods were coded wrongly...

So I must confess, it was the Xan for BG2 -mod that gives you two Xans(but not alone->) with one of them being the mods Xan, and one being the BGT's Xan in the BG2 portion of the game, if you use the BGT tweaks.

Still worded poorly, confusing even more those who don't RTFMs. The rest of us know that Xan for BG2 does not add two Xans.

Fortunately, there is hope that a future version of BGT Tweaks will provide a choice of which NPCs to transition, thus (hopefully) preventing this recurring topic. When that happens, there will be much rejoicing.

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#14 jastey

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Posted 23 November 2008 - 12:49 PM

May I ask - is Ajantis also transferred by BGT Tweaks, seeing like he is supposed to die in the Windspear Hills?

And not to spare out a moment of self-promotion, I want to draw your attention to my Ajantis BGII mod that hit (closed) beta yesterday: http://www.rosenrank...ex.php?board=68

Currently, it's a separate BGII-mod, meaning there is no variable transfer from BG1. So maybe for your next runthrough. :)

#15 Azazello

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Posted 23 November 2008 - 01:42 PM

May I ask - is Ajantis also transferred by BGT Tweaks, seeing like he is supposed to die in the Windspear Hills?

No, he's not transferred. Although there is a valid argument that our beloved Ajantis is not the one from Windspear.

Ajantis, Safana, Faldorn and Garrick, they are not transferred.

And not to spare out a moment of self-promotion, I want to draw your attention to my Ajantis BGII mod that hit (closed) beta yesterday: http://www.rosenrank...ex.php?board=68

And there was much rejoicing. :cheers:

#16 melkor_morgoth75

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Posted 24 November 2008 - 05:34 AM

And not to spare out a moment of self-promotion, I want to draw your attention to my Ajantis BGII mod that hit (closed) beta yesterday: http://www.rosenrank...ex.php?board=68


COOL MATE!!! I now have to run and finish BGT spawn system soon and start a new BGT game ... i now hope (i know i'm asking a lot) a "continuos Ajantis" can see the light very soon too! :rolleyes:

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#17 Jarno Mikkola

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Posted 24 November 2008 - 06:04 AM

Ajantis, Safana, Faldorn and Garrick, they are not transferred.

Well, that's because they are already in the game:

Faldorn: She has taken over the druids' grove and the player character is forced to slay her if the player character talks to her. If the player character is a druid of level 14 or above then talking to her will result in the player character becoming a "Great Druid". She regenerates very fast and has the ability to shapeshift into a panther.
Garrick: He can be found in the Temple district of Athkatla attempting to woo his new beloved, the Lady Irlana near the High Hall of the Radiant Heart. His efforts were assisted by a gnome named Cyrando who has a good head for love poetry but shies himself from the Lady as he thought himself inferior even though he loves her (a rather obvious parody of Cyrano de Bergerac). Over a period of time, the player can notice the events of this romance as a third party and can be amusing to watch. Eventually Lady Irlana and Cyrando married and Garrick ran off with the bridesmaid.
Safana: She can be found at the Tethir Forest Area near the log cabin with her companion Coran. She betrays the player to a werewolf, who in turn kills her.

Link.

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#18 Revi

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Posted 28 November 2008 - 08:41 AM

May I ask - is Ajantis also transferred by BGT Tweaks, seeing like he is supposed to die in the Windspear Hills?

And not to spare out a moment of self-promotion, I want to draw your attention to my Ajantis BGII mod that hit (closed) beta yesterday: http://www.rosenrank...ex.php?board=68

Currently, it's a separate BGII-mod, meaning there is no variable transfer from BG1. So maybe for your next runthrough. :)


I am aware of this project, and am eagerly looking forward to its public release.

#19 Azazello

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Posted 29 November 2008 - 02:25 PM

Ajantis, Safana, Faldorn and Garrick, they are not transferred.

Well, that's because they are already in the game...

No, that's not it. Edwin's already in the game. Viconia... In fact, so is Minsc, Jaheira, Imoen...

They're not transferred because of the philosophy of the mod author (maintainer) to not transfer them.

#20 Jarno Mikkola

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Posted 29 November 2008 - 03:04 PM

They're not transferred because of the philosophy of the mod author (maintainer) to not transfer them.

No, they are not join able chars, so they don't need to be transfered. Read the rest of the Wikipedia quote to find out why they are not. <_<

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