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Bonehill Part 1 Bug Reports


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#21 ScuD

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Posted 11 October 2009 - 05:39 PM

In my latest install (v2.45) Almax has "NO VALID..." in his dialog if I try to ask him about the areas nearby again after I've already asked about them.

Pelltar, after finishing all the quests. Gelpas appears talking about black pearl, I agree, guard appears. After talking to the guard talk to Pelltar. 2 Options in the dialog, the second one is "That is what happened when we confronted Zardahl about the journal". When choosing the result is "NO VALID...".

Edited by ScuD, 11 October 2009 - 06:42 PM.


#22 Graoumf

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Posted 30 January 2010 - 10:30 AM

Nothing important but I guess there's a mistake in .d file for Zahrdahl (BHZAHR.d). Let's see:

IF ~True()~ THEN BEGIN 9
SAY @21
IF ~Global("BHGuardQuest","GLOBAL",3)
Global("BHRatProblemDone","GLOBAL",0)~ THEN REPLY @22 GOTO 10
IF ~~ THEN REPLY @23 GOTO 11
IF ~GlobalLT("BHGuardQuest","GLOBAL",2)~ THEN REPLY @24 GOTO 17
IF ~~ THEN REPLY @25 EXIT
IF ~~ THEN REPLY @26 GOTO 18
END

IF ~~ THEN BEGIN 10
SAY @27
IF ~~ THEN DO ~AddexperienceParty(600)
EraseJournalEntry(@17)
EraseJournalEntry(@48)
SetGlobal("BHRatProblemDone","GLOBAL",1)~ SOLVED_JOURNAL @28 EXIT
END

IF ~~ THEN BEGIN 11
SAY @29
IF ~~ THEN REPLY @30 DO ~SetGlobal("BHSpyQuest","GLOBAL",1)~ GOTO 12
IF ~Global("BHGnollQuest","GLOBAL",1)~ THEN REPLY @31 GOTO 13
IF ~Global("BHBanditQuest","GLOBAL",1)~ THEN REPLY @32 GOTO 15
END

IF ~~ THEN BEGIN 12
SAY @33
IF ~~ THEN REPLY @34 EXIT
END

IF ~~ THEN BEGIN 13
SAY @35
IF ~~ THEN REPLY @36 GOTO 14
IF ~~ THEN REPLY @37 GOTO 14
END

IF ~~ THEN BEGIN 14
SAY @38
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 15
SAY @39
IF ~~ THEN REPLY @36 GOTO 16
IF ~~ THEN REPLY @40 GOTO 14
END

IF ~~ THEN BEGIN 16
SAY @36
IF ~~ THEN GOTO 14
END

IF ~~ THEN BEGIN 17
SAY @41
IF ~~ THEN EXIT
END


it's strange that @36 (said by the PC) is linked to @36 (said by Zahrdahl)... in game, it causes no crash and the dialogue finishes on the PC sentence.

I'm currently playing to SoBH in a mega-install, I will post bugs I'd find with saves just before.

Edited by Graoumf, 31 January 2010 - 04:49 PM.


#23 Graoumf

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Posted 31 January 2010 - 04:53 PM

Again, nothing important as it causes no crash or bug, but I've got a "No Valid Replies or Links" when I talk to Almax after the bandits' quest is done - but I didn't do his quest yet. Here is a screenshot of the dialogue (since the begining):

Baldr014.JPG

Edited by Graoumf, 31 January 2010 - 05:04 PM.


#24 erebusant

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Posted 31 January 2010 - 11:19 PM

Again, nothing important as it causes no crash or bug, but I've got a "No Valid Replies or Links" when I talk to Almax after the bandits' quest is done - but I didn't do his quest yet. Here is a screenshot of the dialogue (since the begining):

Baldr014.JPG



This one is fixed for next release.

It takes a village...


#25 erebusant

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Posted 31 January 2010 - 11:30 PM

Nothing important but I guess there's a mistake in .d file for Zahrdahl (BHZAHR.d). Let's see:

IF ~True()~ THEN BEGIN 9
SAY @21
IF ~Global("BHGuardQuest","GLOBAL",3)
Global("BHRatProblemDone","GLOBAL",0)~ THEN REPLY @22 GOTO 10
IF ~~ THEN REPLY @23 GOTO 11
IF ~GlobalLT("BHGuardQuest","GLOBAL",2)~ THEN REPLY @24 GOTO 17
IF ~~ THEN REPLY @25 EXIT
IF ~~ THEN REPLY @26 GOTO 18
END

IF ~~ THEN BEGIN 10
SAY @27
IF ~~ THEN DO ~AddexperienceParty(600)
EraseJournalEntry(@17)
EraseJournalEntry(@48)
SetGlobal("BHRatProblemDone","GLOBAL",1)~ SOLVED_JOURNAL @28 EXIT
END

IF ~~ THEN BEGIN 11
SAY @29
IF ~~ THEN REPLY @30 DO ~SetGlobal("BHSpyQuest","GLOBAL",1)~ GOTO 12
IF ~Global("BHGnollQuest","GLOBAL",1)~ THEN REPLY @31 GOTO 13
IF ~Global("BHBanditQuest","GLOBAL",1)~ THEN REPLY @32 GOTO 15
END

IF ~~ THEN BEGIN 12
SAY @33
IF ~~ THEN REPLY @34 EXIT
END

IF ~~ THEN BEGIN 13
SAY @35
IF ~~ THEN REPLY @36 GOTO 14
IF ~~ THEN REPLY @37 GOTO 14
END

IF ~~ THEN BEGIN 14
SAY @38
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 15
SAY @39
IF ~~ THEN REPLY @36 GOTO 16
IF ~~ THEN REPLY @40 GOTO 14
END

IF ~~ THEN BEGIN 16
SAY @36
IF ~~ THEN GOTO 14
END

IF ~~ THEN BEGIN 17
SAY @41
IF ~~ THEN EXIT
END


it's strange that @36 (said by the PC) is linked to @36 (said by Zahrdahl)... in game, it causes no crash and the dialogue finishes on the PC sentence.

I'm currently playing to SoBH in a mega-install, I will post bugs I'd find with saves just before.

This one also fixed for next release.

It takes a village...


#26 erebusant

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Posted 31 January 2010 - 11:33 PM

Also fixed for next release, the stupid "Fabio doesn't show up like he's supposed to when you return to Bonehill Part 2 breaking the dialog to reveal Garrotten because he wasn't in your party when you asked Pelltar to teleport you back to the Temple of Lathander the 1st time around" bug.

It takes a village...


#27 Graoumf

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Posted 03 February 2010 - 04:31 PM

There is a string which seems not traified.
When I meet Martin in Reddy Forest, he gives me a message (ok) that I bring to Almax (ok). Then I return towards Martin who thanks me (ok), and when I try to talk again with him, the dialogue is this one:

Baldr018.JPG

"We are still fighting again..." is nowhere in .tra files. A search by NI shows that it's from BHMARTIN.DLG, but this string isn't in BHMARTIN.d or BHMARTIN.tra.

Edited by Graoumf, 03 February 2010 - 04:32 PM.


#28 erebusant

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Posted 03 February 2010 - 06:17 PM

There is a string which seems not traified.
When I meet Martin in Reddy Forest, he gives me a message (ok) that I bring to Almax (ok). Then I return towards Martin who thanks me (ok), and when I try to talk again with him, the dialogue is this one:

Baldr018.JPG

"We are still fighting again..." is nowhere in .tra files. A search by NI shows that it's from BHMARTIN.DLG, but this string isn't in BHMARTIN.d or BHMARTIN.tra.

That string is from BHDialogfix.tra in Bonehill v2.45 dialog update.

It takes a village...


#29 Graoumf

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Posted 03 February 2010 - 06:29 PM

Argh sorry, I didn't check it indeed. :(
Thanks.

#30 Graoumf

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Posted 06 February 2010 - 04:36 AM

When I give the Scrap paper to Pelltar, there's a strange billsticking in the window. I only see half the text:

Baldr030.JPG

Edited by Graoumf, 06 February 2010 - 04:37 AM.


#31 erebusant

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Posted 06 February 2010 - 09:28 PM

When I give the Scrap paper to Pelltar, there's a strange billsticking in the window. I only see half the text:

Baldr030.JPG


This should be resolved for next release. "Player1" appears to work much better than "Myself" when displaying strings.

It takes a village...


#32 erebusant

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Posted 08 February 2010 - 04:08 PM

In my latest install (v2.45) Almax has "NO VALID..." in his dialog if I try to ask him about the areas nearby again after I've already asked about them.

Pelltar, after finishing all the quests. Gelpas appears talking about black pearl, I agree, guard appears. After talking to the guard talk to Pelltar. 2 Options in the dialog, the second one is "That is what happened when we confronted Zardahl about the journal". When choosing the result is "NO VALID...".

Fixed Locally

It takes a village...


#33 AndrewB

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Posted 19 March 2010 - 04:02 AM

The bookshelf container [container 1] in the upper level of Zahrdal's house [area BH0117] is not interact-able in my install. This is the container with the key to Zahrdal's chest, which breaks the Quest as without the key, you can never get into the chest and consequently won't ever learn that Zahrdal is a spy.

I ran a changelog for BH0117.are and the only things modifying it are:

00000: /* from game biffs */ ~SETUP-BONEHILL.TP2~ 0 0 // Bone Hill Mod (Requires BGT-Weidu or Tutu)
00001: /* from game biffs */ ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 3190 // Rest Anywhere (Japheth)



Edit: A little more detail, I came across it because the bookshelf highlighted as an interactable object when I tabbed in the area. However, when I moused-over, the cursor indicated it wasn't (as you can see in the image below).
Uninteract-able Bookshelf

Edited by AndrewB, 19 March 2010 - 04:26 AM.

BEGIN BIFFING

ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~
Posted Image
END BIFFING

#34 erebusant

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Posted 04 April 2010 - 07:07 PM

I'm going to unpin this topic and let it drift into the past. Most of these bugs should be resolved with the upcoming release of v275 and I will start a new Bug Report topic at that time.

It takes a village...