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#1 -Glabro-

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Posted 23 March 2009 - 11:59 AM

Both Lingering Songs, Skald and Bard, keep on stacking and giving greater and greater bonuses, with 4.04.
Tested multiple times and re-downloaded RR to check.

I wanted to make bard songs "lingering" by default in my own mod, but can't seem to get the "protection from song" effect working so that it actually lets ANY effects through.

#2 aVENGER

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Posted 23 March 2009 - 12:39 PM

Both Lingering Songs, Skald and Bard, keep on stacking and giving greater and greater bonuses, with 4.04.
Tested multiple times and re-downloaded RR to check.


I am unable to reproduce this.

On my local install, neither the True Bard's Lingering Song nor the Skald's Lingering Song stacks with itself. The songs do stack with each other, but that is intended behavior. Also, are you sure that you're not mistaking the intended double saving throw/AC bonus which the Bard/Skald himself receives as song stacking? In any case, post your WeiDU.log please.

#3 -Guest-

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Posted 23 March 2009 - 12:57 PM

Never mind. I made an error in the testing with your files. Still, I can't get the same thing working on my files...
There does, however, seem to be an issue that the songs' projectile animation set to 0, when I think it should be 282.

Again, sorry for cluttering up the thread. I swear, I've been trying to get these darn songs to work all night...

#4 aVENGER

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Posted 23 March 2009 - 10:50 PM

Never mind. I made an error in the testing with your files. Still, I can't get the same thing working on my files...
There does, however, seem to be an issue that the songs' projectile animation set to 0, when I think it should be 282.


The songs use a custom projectile which is set during the installation process.

#5 Maanape

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Posted 23 January 2011 - 09:09 PM

Hi, I'm trying a new install with minimal tweaks for BGT Trilogy (no quests, items or NPCs, just rules and cosmetic tweaks), and Rogue Rebalancing keeps failing at install. I've tried v4.38 and 4.36 and both stop and roll back the component "Bard Kit Revisions". I'm using Weidu 227 with a clean patched install of BG+TotSC and BG2+ToB over Windows XP. Also, here's my debug and weidu.log. Please, any help would be great.
Attached File  SETUP-RR.DEBUG   50.45K   224 downloads
Attached File  Weidu.log   14.32K   198 downloads

#6 Wisp

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Posted 24 January 2011 - 10:07 AM

Hi, I'm trying a new install with minimal tweaks for BGT Trilogy (no quests, items or NPCs, just rules and cosmetic tweaks), and Rogue Rebalancing keeps failing at install. I've tried v4.38 and 4.36 and both stop and roll back the component "Bard Kit Revisions". I'm using Weidu 227 with a clean patched install of BG+TotSC and BG2+ToB over Windows XP. Also, here's my debug and weidu.log. Please, any help would be great.


Can you open the file "override/rr#eval.2da" in a text editor and post its content here?
My guess is that when you install RR you end up with more than 255 secondary types in your game (values over 255 are illegal and would cause an error like this). If so, you need to choose between RR and one or more other mods that add secondary types. You can find out which mods add secondary types by getting a --change-log on the file msectype.2da. How to do that is described here.

(Not every entry in rr#eval corresponds to a secondary type, so if some entries have values over 255 that does not necessarily indicate a problem.)

Edited by Wisp, 24 January 2011 - 10:29 AM.


#7 Maanape

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Posted 25 January 2011 - 05:36 AM

Hey, thanks for the answer, but I found a way (an odd one) to correct the problem. The error was due to a WRITE_BYTE command at 0x27, attempting to give to RR#BJS10.spl its second type (which was correctly found). I changed the command to WRITE_LONG, and it worked fine! I also got this again later installing aTweaks mod, and the problem was the same: trying to WRITE_BYTE at 0x27 position in RR#ETHER.spl. Once changed to WRITE_LONG, it installed right too! Anyway, thanks again for the fast answer! :cheers:

#8 Wisp

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Posted 25 January 2011 - 02:00 PM

Hey, thanks for the answer, but I found a way (an odd one) to correct the problem. The error was due to a WRITE_BYTE command at 0x27, attempting to give to RR#BJS10.spl its second type (which was correctly found). I changed the command to WRITE_LONG, and it worked fine! I also got this again later installing aTweaks mod, and the problem was the same: trying to WRITE_BYTE at 0x27 position in RR#ETHER.spl. Once changed to WRITE_LONG, it installed right too!

No, the problem is as I said: you have too many secondary types. By changing the WRITE_BYTE into a WRITE_LONG you have merely postponed the problem to sometime during game-play. I don't know what you can expect, but at the very least Fascinate and Etheralness will not work properly.

#9 Maanape

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Posted 26 January 2011 - 03:25 AM

Ok, then here is my changelog, the whole folder as said by Jarno: Attached File  change-log.zip   4.3K   159 downloads

And the content of RR#EVAL.2da:

2DA V1.0
****
RR#VRNP 622
RR#VRPO 623
RR#DEATA 254
RR#FSCNT 255
RR#ETHER 256

#10 Wisp

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Posted 26 January 2011 - 07:01 AM

Well, something's obviously not right here. Only RR and aTweaks is showing in the change-log, yet you have all sorts of junk in your msectype.2da file, including duplicate entries from RR.
It looks like mods have been installed and then only partially removed.

You may want to try restoring from clean backup (or reinstalling). If you have made a backup yourself you should verify it is actually clean. An unclean backup would cause problems like this.

#11 Maanape

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Posted 28 January 2011 - 05:18 AM

Sorry for taking so much time to answer, but I've decided to reinstall and try it again, this time using BWP instead of installing each mode myself. But BWP didn't installed the mods in the intended order, and as it led to some errors, now I'm concerned with editing the install.bat to customize it further and it may take some time. As soon as it's finished, I'll post here if it got solved or not. Thanks for your patience. :)

#12 Aranthys

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Posted 16 August 2011 - 07:09 AM

Another bug that I found :

It seems like the bard "Scribe Scrolls" ability doesn't seem to work properly.
Not sure if it's due to a bug with aTweaks. (I installed aTweaks after RR)

On the other hand, the Wizard "Scribe Scrolls" ability works fine.

Edit.:
- Game version : BGT on a French BG1 / BG2 game.
- OS : Windows 7 64.
- Version : not sure, either last one, or the one right before the last one (I'll check once I get back home)
- No installation error that I know of.
- Regarding the mod-list, i'll list it tonight if you want me to, but the only mod that touches this ability is aTweaks / RR...

Edited by Aranthys, 16 August 2011 - 07:25 AM.


#13 aVENGER

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Posted 16 August 2011 - 07:38 AM

It seems like the bard "Scribe Scrolls" ability doesn't seem to work properly.
Not sure if it's due to a bug with aTweaks. (I installed aTweaks after RR)


I can't reproduce this on a clean install + RR & aTweaks.

Post the textual contents of your WeiDU.log please.

#14 Aranthys

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Posted 16 August 2011 - 10:38 AM

Aye, weird. See below for my weidu.log

There's one error that I did, I installed Oversight before BGT (I believe it has to be installed after ?)
Otherwise I don't see where I did wrong :cheers:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~CORRECFR/CORRECFR.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: v0.91
~CORRECFR/CORRECFR.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: v0.91
~SETUP-ASCENSION.TP2~ #2 #0 // Ascension v1.41 (ToB requis)
~SETUP-ASCENSION.TP2~ #2 #1 // Abazigal Ameliore (optionnel, ToB requis)
~SETUP-ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis)
~SETUP-ASCENSION.TP2~ #2 #3 // Gromnir Ameliore (optionnel, ToB requis)
~SETUP-ASCENSION.TP2~ #2 #4 // Illasera Ameliore (optionnel, ToB requis)
~SETUP-ASCENSION.TP2~ #2 #5 // Yaga-Shura Ameliore (optionnel, ToB requis)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #2 // Pack du moddeur heureux: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v9.01
~SETUP-OVERSIGHT.TP2~ #1 #1 // Correction des Alignements: 13
~SETUP-OVERSIGHT.TP2~ #1 #2 // Correction des Classes: 13
~SETUP-OVERSIGHT.TP2~ #1 #3 // Sorts modifies: 13
~SETUP-OVERSIGHT.TP2~ #1 #4 // Continuite amelioree: 13
~SETUP-OVERSIGHT.TP2~ #1 #5 // Kits de Clerc: 13
~SETUP-OVERSIGHT.TP2~ #1 #6 // Capacites de Haut Niveau des Moines: 13
~SETUP-OVERSIGHT.TP2~ #1 #7 // Kit de Paladin, le Liberateur Sacre: 13
~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.12 (12 Jun 2011)
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0020
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0020
~SETUP-GUI.TP2~ #2 #1 // Interface Graphique Utilisateur (GUI) -> "Baldur's Gate Trilogy" (Elminster avec epee)
~SETUP-BGTMUSIC.TP2~ #2 #2 // Baldur's Gate Trilogy - Musique -> Musique integrale de Baldur's Gate/Shadows of Amn/Throne of Bhaal (ATTENTION: modifie BGMain.exe)
~TXTMUSIC/TXTMUSIC.TP2~ #2 #0 // Musique retablie sur les ecrans textes pour BG1TuTu, EasyTutu et BGT-WeiDU
~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #2 // Rencontre supplementaire avec Elminster: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #3 // Angelo remarque Shar-Teel: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #4 // Quete de la caravane de Kagain finissable: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #5 // Coran et les wyvernes: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #6 // Kivan et Tazok: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #7 // Branwen et Tranzig: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #23 // Corrections et restitutions de lieux: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: v12
~BG1UB/SETUP-BG1UB.TP2~ #3 #27 // Corrections du journal de Sarevok: v12
~SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v19
~SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v19
~SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v19
~SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v19
~SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v19
~SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v19
~SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v19
~SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v19
~SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v19
~SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v19
~SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v19
~SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v19
~SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v19
~SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v19
~SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v19
~SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v19
~SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v19
~SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v19
~SETUP-UB.TP2~ #1 #22 // Classe de justicier: v19
~SETUP-UB.TP2~ #1 #23 // Classe de Sanguinaire: v19
~SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v19
~SETUP-HELL.TP2~ #3 #0 // Les Épreuves des Enfers Modifiées
~SETUP-BGTTWEAK.TP2~ #2 #100 // Eldoth rappelle d'aller recuperer la rancon de Skie: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #2 #400 // Ajout de la cape de Semaj et anneau de proection de Korevas ameliore: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #2 #500 // Exploration automatique des villes: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #2 #701 // Patch du bonheur -> Les PNJs ne peuvent pas choisir de quitter le groupe: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #2 #1000 // Sacs sur la Cote des Epees: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #2 #1300 // Coran reagit a la mort d'une wyverne: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #2 #1400 // Davantage de scalps de bandits: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #2 #2300 // Desactiver la reaction hostile apres un charme: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #2 #2700 // Mettre l'Epee du chaos +2 dans l'inventaire de Sarevok: 9 (31 Dec 09)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1130 // Reinitialisation de la reputation dans BG2 (BGT uniquement): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1170 // Marchands bonus (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2140 // Options de jumelage etendues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2210 // Veritable grande maitrise (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2271 // Alterer la table de progression des sorts du barde -> Table P&P: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2281 // Alterer la table de progression des sorts du clerc -> Table P&P: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2294 // Alterer les tables de progression des sorts et de niveaux du druide -> Table d'XP des clercs, table P&P des sorts des clercs et druides: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3071 // Changer l'effet de la reputation sur les prix dans les boutiques -> Reputation sans effet, prix a 100% dans les boutiques (Luiz): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3200 // Batons, gourdins et frondes vendables (Icelus): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4000 // Ajuster le jet de reputation des PNJs mauvais recrutables: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon": v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v9
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #0 // 1PP : corrections d'avatars * elfes de sexe feminin en armure de cuir [EFB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #1 // 1PP : corrections d'avatars * elfes de sexe feminin en cotte de mailles [EFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #2 // 1PP : corrections d'avatars * clerc elfe de sexe feminin en armure de plates [EFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #3 // 1PP : corrections d'avatars * guerriere elfe en armure de plates [EFF4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #4 // 1PP : corrections d'avatars * humaine sans armure [HFB1]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #5 // 1PP : corrections d'avatars * humaine en armure de cuir [HFB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #6 // 1PP : corrections d'avatars * humaine en cotte de mailles [HFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #7 // 1PP : corrections d'avatars * clerc humaine en armure de plates [HFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #8 // 1PP : corrections d'avatars * guerriere humaine en armure de plates [HFF4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #9 // 1PP : corrections d'avatars * mage humaine sans armure [HFW1]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #10 // 1PP : corrections d'avatars * mage humaine en robe legere [HFW2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #11 // 1PP : corrections d'avatars * correction de la progression des petites-gens [IFB1, IFB2, IFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #12 // 1PP : corrections d'avatars * correction d'une erreur du clerc en armure de plates [IFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #13 // 1PP : corrections d'avatars * nains en cotte de mailles [DMB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #14 // 1PP : corrections d'avatars * elfes de sexe masculin en cotte de mailles [EMB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #15 // 1PP : corrections d'avatars * humain en armure de cuir [HMB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #16 // 1PP : corrections d'avatars * humain en cotte de mailles [HMB3]: v3
~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching
~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.38
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.38
~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.38
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.38
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.38
~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.38
~RR/SETUP-RR.TP2~ #1 #7 // Equipement supplementaire pour les voleurs et les bardes: v4.38
~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.38
~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.38
~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.38
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2261 // Alterer la table de progression des sorts du mage -> Table P&P: v9
~IOUN_STONES_ANIMATIONS/IOUN_STONES_ANIMATIONS.TP2~ #1 #1 // Installer le mod "ioun stones animation": v1.0
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1000 // Modifier Alora For 09 [+1] Con 15 [+3]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1010 // Modier Branwen For 15 [+2] Sag 17 [+1]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1020 // Modier Eldoth For 17 [+1] Con 16 [+1]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1030 // Modier Faldorn For 17 [+1] Con 16 [+1]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1040 // Modier Garrick Dex 17 [+1]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1050 // Modier Kivan Int 09 [-1] Cha 13 [+5]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1060 // Modier Quayle For 09 [+1] Dex 17 [+2] Sag 15 [+5]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1070 // Modier Safana Int 17 [+1]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1080 // Modier Shar-Teel For 18/88 [+0/30] Con 12 [+3]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1090 // Modier Skie Cha 13 [+2]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1100 // Modier Tiax Dex 18 [+2]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1110 // Modier Xan For 12 [-1] Con 09 [+2]: v0.1
~BG1_NPC_TWEAKS/BG1_NPC_TWEAKS.TP2~ #1 #1120 // Modier Yeslick For 17 [+1] Int 09 [+1]: v0.1
~SETUP-BGSPAWN.TP2~ #3 #0 // Systeme BGSpawn base sur le niveau et le nombre de membres du groupe (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.10
~SETUP-BGSPAWN.TP2~ #3 #1 // Choisissez l'intervalle entre les apparitions de creatures: 1.10
~SETUP-BGSPAWN.TP2~ #3 #2 // Seigneur Loup Vampirique (inspire par le Loup d'Ulcaster de DavidW) REMARQUE : ceci modifie certains Loups vampiriques dans le jeu. Le systeme BGSpawn s'en sert: 1.10
~SETUP-SCS.TP2~ #4 #10 // Initialisation du mod (requis par presque tous les autres composants): v19
~SETUP-SCS.TP2~ #4 #1010 // Sort de Breche plus consistant (ne surpasse pas Renvoi de Sorts): v19
~SETUP-SCS.TP2~ #4 #1019 // Attaques anti-magiques penetrent les invisibilites majeures -> Les sorts d'antimagie ne ciblent toujours qu'une seule creature, mais affectent la cible qu'elle soit visible ou non (option par defaut): v19
~SETUP-SCS.TP2~ #4 #1030 // Peau de Fer se comporte comme Peau de Pierre (peut etre enlevee par un sort de Breche): v19
~SETUP-SCS.TP2~ #4 #1040 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs a 1,5 fois leur niveau (pas deux fois leur niveau): v19
~SETUP-SCS.TP2~ #4 #1055 // Affaiblir legerement les sorts de fleaux d'insectes, et laisser les boucliers de feu les bloquer: v19
~SETUP-SCS.TP2~ #4 #1070 // Rendre possible l'apprentissage des sequenceurs de sorts, declencheurs de sorts et contingences par tous les mages: v19
~SETUP-SCS.TP2~ #4 #2000 // Rend les fleches elementaires (feu, glace...) plus semblables a leurs equivalentes dans BG2: v19
~SETUP-SCS.TP2~ #4 #2020 // Reintroduction des potions de soins majeurs: v19
~SETUP-SCS.TP2~ #4 #2030 // Retirer les Fleches de dissipation des magasins de BG1: v19
~SETUP-SCS.TP2~ #4 #3001 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v19
~SETUP-SCS.TP2~ #4 #3010 // Ours plus rapides: v19
~SETUP-SCS.TP2~ #4 #3080 // Metamorphose amelioree: v19
~SETUP-SCS.TP2~ #4 #3110 // Loups et chiens sauvages plus realistes: v19
~SETUP-SCS.TP2~ #4 #4020 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wyvernes empilables: v19
~SETUP-SCS.TP2~ #4 #4050 // IA du joueur plus simple: v19
~SETUP-SCS.TP2~ #4 #5000 // IA generale plus efficace: v19
~SETUP-SCS.TP2~ #4 #5010 // Meilleurs appels a l'aide: v19
~SETUP-SCS.TP2~ #4 #5015 // Choix plus judicieux des competences martiales et des kits pour les combattants (corrige egalement quelques erreurs dans les caracteristiques des guerriers): v19
~SETUP-SCS.TP2~ #4 #5020 // Potions pour PNJ -> Toutes les potions laissees tombees par les ennemis tues sont recuperables: v19
~SETUP-SCS.TP2~ #4 #5031 // Mages plus intelligents -> Les mages utilisent des sorts de BG1 et BG2 ; les mages ne se preparent pas: v19
~SETUP-SCS.TP2~ #4 #5041 // Pretres plus intelligents -> Les pretres utilisent des sorts de BG1 et BG2 ; les pretres ne se preparent pas: v19
~SETUP-SCS.TP2~ #4 #5050 // Deploiement plus intelligent: v19
~SETUP-SCS.TP2~ #4 #5070 // Sirenes et dryades plus intelligentes: v19
~SETUP-SCS.TP2~ #4 #5080 // Vers charognards legerement plus coriaces: v19
~SETUP-SCS.TP2~ #4 #5090 // Basilics plus intelligents: v19
~SETUP-SCS.TP2~ #4 #6000 // Dopplegangers ameliores: v19
~SETUP-SCS.TP2~ #4 #6005 // Araignees geantes et de phase plus coriaces: v19
~SETUP-SCS.TP2~ #4 #6010 // Gardes des Griffes Noires et du Trone de Fer plus coriaces: v19
~SETUP-SCS.TP2~ #4 #6020 // Deploiements des groupes d'assassins ameliores: v19
~SETUP-SCS.TP2~ #4 #6030 // Amelioration des kobolds basee sur Dark Side of the Sword Coast: v19
~SETUP-SCS.TP2~ #4 #6040 // Chasseurs de primes deplaces: v19
~SETUP-SCS.TP2~ #4 #6050 // Ulcaster ameliore: v19
~SETUP-SCS.TP2~ #4 #6060 // Ile de Balduran amelioree: v19
~SETUP-SCS.TP2~ #4 #6070 // Tour de Durlag amelioree: v19
~SETUP-SCS.TP2~ #4 #6080 // Fanatiques du culte du demon ameliores: v19
~SETUP-SCS.TP2~ #4 #6090 // Druides de Bois-Manteau ameliores: v19
~SETUP-SCS.TP2~ #4 #6100 // Bassilus ameliore: v19
~SETUP-SCS.TP2~ #4 #6110 // Groupe de Drasus ameliore: v19
~SETUP-SCS.TP2~ #4 #6120 // Mages Rouges ameliores: v19
~SETUP-SCS.TP2~ #4 #6130 // Groupe d'Ombre-ville ameliore: v19
~SETUP-SCS.TP2~ #4 #6140 // Rencontres mineures ameliorees: v19
~SETUP-SCS.TP2~ #4 #6150 // Combat de fin du chapitre deux plus difficile: v19
~SETUP-SCS.TP2~ #4 #6160 // Combat de fin du chapitre trois plus difficile: v19
~SETUP-SCS.TP2~ #4 #6170 // Combat de fin du chapitre quatre plus difficile: v19
~SETUP-SCS.TP2~ #4 #6180 // Combat de fin du chapitre cinq plus difficile: v19
~SETUP-SCS.TP2~ #4 #6190 // Combat de fin du chapitre six plus difficile: v19
~SETUP-SCS.TP2~ #4 #6200 // Combat final ameliore: v19
~SCSII/SETUP-SCSII.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v19
~SCSII/SETUP-SCSII.TP2~ #4 #2000 // Permettre au sort d'Assaut d'abattre les Parchemins de protection contre la magie: v19
~SCSII/SETUP-SCSII.TP2~ #4 #2060 // Restauration majeure n'affecte qu'une creature: v19
~SCSII/SETUP-SCSII.TP2~ #4 #2070 // Barriere de lames et Sphere de lames affectent uniquement les creatures hostiles: v19
~SCSII/SETUP-SCSII.TP2~ #4 #2080 // Degats de Piege a cranes plafonnes a 12D6: v19
~SCSII/SETUP-SCSII.TP2~ #4 #2090 // Rendre Mot de pouvoir : Cecite cible sur une seule creature: v19
~SCSII/SETUP-SCSII.TP2~ #4 #2100 // Faire des Minuscules meteores de Melf des armes +2: v19
~SCSII/SETUP-SCSII.TP2~ #4 #2140 // Legere amelioration des sorts de Manteau, Manteau ameliore et Immunite absolue: v19
~SCSII/SETUP-SCSII.TP2~ #4 #2160 // Ajoute une copie supplementaire de parchemins de sorts difficiles a trouver: v19
~SCSII/SETUP-SCSII.TP2~ #4 #2170 // Vision veritable protege de la cecite magique: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3000 // Retirer le Bouclier de Baldurien du jeu: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3010 // Retirer la capacite d'invisibilite du Baton de mage: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3020 // Deplacer le Heaume de Vhailor dans Throne of Bhaal: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3030 // Deplacer la cape de reflexion: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3040 // Deplacer la Robe de Vecna dans Throne of Bhaal: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3060 // Retirer les fleches de dissipation de la magie des magasins: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3080 // Changer Carsomyr afin que sa Dissipation de la magie au contact permette un jet de sauvegarde: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3510 // Retirer les objets exagerement opportuns de certaines regions: v19
~SCSII/SETUP-SCSII.TP2~ #4 #3520 // Retirer les munitions exagerement opportunes de certaines regions -> Retirer uniquement les projectiles non magiques des conteneurs aleatoires: v19
~SCSII/SETUP-SCSII.TP2~ #4 #4010 // Rendre les parchemins de liberte accessibles plus tot: v19
~SCSII/SETUP-SCSII.TP2~ #4 #4030 // Recuperer les objets laches en enfer: v19
~SCSII/SETUP-SCSII.TP2~ #4 #4100 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v19
~SCSII/SETUP-SCSII.TP2~ #4 #5010 // Retirer l'animation de la Cape de renvoi (la laisser pour les sorts et effets donnant le meme graphisme): v19
~SCSII/SETUP-SCSII.TP2~ #4 #5030 // Enlever les graphismes de Flou de la Cape de Deplacement: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6000 // IA generale plus efficace: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6010 // Meilleurs appels a l'aide: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6020 // Potions pour PNJ -> Toutes les potions laissees tombees par les ennemis tues sont recuperables: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6035 // Golems ameliores: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6040 // Donner plus de consistance aux demons en augmentant leurs points de vie (ce composant n'a aucun effet a moins que Demons ameliores ne soit installe): v19
~SCSII/SETUP-SCSII.TP2~ #4 #6050 // Demons ameliores -> Les demons ont des sorts innes plus rapides qui ne peuvent etre interrompus: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6060 // Genies plus intelligents -> Les genies ont des sorts innes plus rapides qui ne peuvent etre interrompus: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6070 // Donner aux celestes legerement plus d'endurance: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6080 // Celestes plus intelligents -> Les celestes ont des sorts innes plus rapides qui ne peuvent etre interrompus: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6090 // Donner aux dragons plus de consistance en augmentant leurs points de vie: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6095 // Uniformiser les immunites des dragons : les dragons dans Shadows of Amn obtiennent l'immunite aux attaques vorpales (etc) tout comme leurs cousins de Throne of Bhaal: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6100 // Dragons plus intelligents -> Les dragons ont des sorts innes plus rapides qui ne peuvent etre interrompus: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6108 // Les mages ennemis ainsi que les Orbes anciens utilisent Simulacre et Image projetee (ce composant n'aura pas d'effet tant que vous n'installerez pas Mages plus intelligents ou Orbes anciens plus intelligents): v19
~SCSII/SETUP-SCSII.TP2~ #4 #6111 // Spectateurs plus intelligents -> Ne pas donner aux rayons des spectateurs une certaine chance de traverser les protections ; l'antimagie des spectateurs bloque tous les sorts, incluant ceux qui peuvent blesser, pendant un round (simule les regles D&D): v19
~SCSII/SETUP-SCSII.TP2~ #4 #6123 // Flagelleurs mentaux plus intelligents -> Les illithids ont une resistance aux degats amelioree ; les illithids peuvent voir au-dela de l'invisibilite (correspond au mod Tactics): v19
~SCSII/SETUP-SCSII.TP2~ #4 #6130 // Vampires ameliores: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6135 // Githyankis plus intelligents: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6137 // Ajouter les capacites de haut niveau (HLA) aux mages de ToB -> Tous les mages de ToB qui peuvent lancer des sorts de niveau 9 ont des HLA: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6139 // Ajouter les capacites de haut niveau (HLA) aux mages de SoA -> Tous les mages de SoA qui peuvent lancer des sorts de niveau 9 ont des HLA: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6152 // Mages plus intelligents -> Les mages ne lancent jamais de sorts de faible duree d'incantation instantanement au debut du combat: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6161 // Ajouter les capacites de haut niveau (HLA) aux pretres de ToB -> Tous les pretres de ToB qui peuvent lancer des sorts de niveau 7 ont des HLA: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6171 // Ajouter les capacites de haut niveau (HLA) aux pretres de SoA -> Tous les pretres de SoA qui peuvent lancer des sorts de niveau 7 ont des HLA: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6182 // Pretres plus intelligents -> Les pretres ne lancent jamais de sorts de faible duree d'incantation instantanement au debut du combat: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6210 // Illasera plus intelligente: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6220 // Yaga-Shura plus intelligent: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6230 // Abazigal plus intelligent: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6240 // Gromnir plus intelligent: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6250 // Melissane plus intelligente: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6260 // Donner aux demons les scripts et capacites d'Ascension: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6270 // Donner a Irenicus et a Sendai d'Ascension les versions de SCSII de leurs scripts et capacites: v19
~SCSII/SETUP-SCSII.TP2~ #4 #6900 // Rendre le debut du donjon d'Irenicus legerement plus difficile: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7000 // Seigneur des ombres ameliore: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7010 // Les demi-liches lancent des sortileges: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7020 // Trolls plus resistants: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7030 // Augmenter la difficulte des regroupements de monstres en fonction du niveau -> Difficulte legerement amelioree: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7040 // Rencontres aleatoires ameliorees: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7050 // Chateau de'Arnise ameliore ("Tactics Remix") -> Les trolls fantomes ont les memes pouvoirs que dans le jeu original: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7060 // Faldorn legerement amelioree: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7065 // Oeil aveugle ameliore: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7070 // Bodhi amelioree (Tactics Remix) -> Version attenuee de la version originale de Tactics : Bodhi amelioree, avec les scripts de SCSII: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7075 // Les objets des membres du groupe leur sont enleves a Spellhold -> Mode Normal (recommande): v19
~SCSII/SETUP-SCSII.TP2~ #4 #7078 // Combat contre Irenicus a l'asile ameliore: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7080 // Sahuagins ameliores: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7090 // Antre des spectateurs amelioree (adapte du Quest Pack): v19
~SCSII/SETUP-SCSII.TP2~ #4 #7100 // Empecher de se reposer dans la cite illithid: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7110 // Drows legerement ameliores -> Ameliorer les defenses d'Ust Natha: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7120 // Tour de garde legerement amelioree: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7126 // Combat contre Irenicus en enfer ameliore (remix Tactics) -> Hybride Tactics-SCSII: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7130 // Temple des geants de feu ameliore: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7140 // Enclave de Sendai amelioree: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7150 // Antre d'Abazigal amelioree: v19
~SCSII/SETUP-SCSII.TP2~ #4 #7160 // Rencontres mineures ameliorees: v19
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #0 // Level 1 NPCs par Nythrun : Liste des PNJs recrutables (requis pour l'installation de composants des PNJs): v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #4 // PNJs recrutables avec une experience plus proche de celle du personnage principal -> Lors du recrutement initial et au retour dans le groupe: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #55 // Dudleyfix pour les PNJs de BG1: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1201 // Aerie: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1218 // Ajantis Ilvastarr: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1219 // Alora: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1202 // Anomen Delryn: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1220 // Branwen: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1203 // Cernd: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1221 // Coran: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1222 // Dynaheir: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1204 // Edwin Odesseiron: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1223 // Eldoth Kron: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1224 // Faldorn: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1225 // Garrick: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1205 // Haer'Dalis: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1206 // Imoen: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1207 // Jaheira: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1208 // Jan Jansen: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1226 // Kagain: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1209 // Keldorn Firecam: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1227 // Khalid: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1228 // Kivan: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1210 // Korgan Bloodaxe: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1211 // Mazzy Fentan: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1212 // Minsc: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1229 // Montaron: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1213 // Nalia De'Arnise: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1230 // Quayle: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1231 // Safana: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1217 // Sarevok Anchev: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1232 // Shar-Teel Dosan: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1233 // Skie Ecudargent: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1234 // Tiax: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1214 // Valygar Corthala: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1215 // Viconia De'Vir: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1235 // Xan: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1236 // Xzar: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1237 // Yeslick Orothiar: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1216 // Yoshimo: v1.8
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #60 // Correction des sorts et capacites innees des PNJs de BG1: v1.8
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques d'etre affectes par l'attaque Devorer le cerveau des Illithids: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #102 // Changer le Marteau Spirituel en arme de jet de force: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #103 // Permettre a Dissipation/Delivrance de la Magie d'eliminer les Globes d'Invulnerabilite: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #104 // Vapeur coloree version papier: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #110 // Les fleches et carreaux magiques infligent des degats supplementaires egaux a leur niveau d'enchantement: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #120 // Retablir l'immunite naturelle des paladins aux maladies: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #125 // L'Empathie animale des rodeurs s'ameliore avec l'experience: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #130 // Caracteristiques raciales supplementaires pour les nains: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #140 // Caracteristiques raciales supplementaires pour les gnomes: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #152 // Demons de la version papier -> Les demons ajoutes par un mod sont egalement affectes: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #155 // Convocation de demons davantage revisee: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #156 // Portail demoniaque: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // Mephites version papier: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #200 // Permettre a Breche de dissiper les effets de Peau de Pierre conferes par des objets: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #201 // Incantation immediate pour les capacites innees du guerrier: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #204 // Empecher les clones de Detection faussee de pouvoir chanter un chant de barde: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #205 // Empecher les images projetees et les simulacres d'utiliser des objets rapides: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #210 // Restaurer la vulnerabilite a la Dissipation de la Magie des Nishruu et Hakeashar: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #212 // Rendre les sorts de detection des alignements plus precis: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #213 // Tables des bonus aux jets de sauvegardes etendus pour les nains, les gnomes et les halfelins: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #217 // Les bardes interrompent leur invisibilite par leur chant -> Tous les bardes interrompent leur invisibilite par leur chant: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #322 // Utiliser l'animation de Porte Dimensionnelle issue d'Icewind Dale -> Rythme d'animation faible (equivalent a BG2): v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #303 // Donner aux Tertres Errants leur propre jeu de sons: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #304 // Donner aux mariliths leur theme de sons d'Icewind Dale: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #500 // Capacite de stockage des contenants legerement etendue -> Utiliser la capacite de stockage recommandee (999): v3.65
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v3.65
~WIDESCREEN/WIDESCREEN.TP2~ #1 #0 // Mod Widescreen -> pour les jeux Infinity Engine originaux (CHOISISSEZ CA !): Mod Widescreen v3.02
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8: 2



#15 aVENGER

aVENGER
  • Modder
  • 1680 posts

Posted 16 August 2011 - 11:02 AM

~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.38
~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.38
~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.38
~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.38
~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.38


You're using an outdated version of RR which contained the scribe scrolls issue which you describe.

Upgrade to v4.45 and the problem will disappear.

#16 Wisp

Wisp
  • Modder
  • 1325 posts

Posted 16 August 2011 - 12:48 PM

Unless I misremember the issue it's a simple fix. You can download and install this and it should hopefully take care of your problem.

Edited by Wisp, 16 August 2011 - 12:54 PM.


#17 cbarchuk

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  • Member
  • 29 posts

Posted 09 September 2011 - 10:49 AM

I just tried to import my previous level 40 character into a new ToB game and noticed that most of his HLAs, namely the ones from this mod, were missing. I closed down the game and opened up the character in Shadowkeeper and, sure enough, all my abilities were present and counted for. I tried importing the character again and the HLAs were still gone. The ones missing were crippling strike, acid trap, danger sense, alchemy, and evasion. The vanilla HLAs were there. Very odd. Has anyone of heard of this happening.

#18 cbarchuk

cbarchuk
  • Member
  • 29 posts

Posted 09 September 2011 - 10:56 AM

Came across a possible character import bug. I just tried to import my previous level 40 character into a new ToB game and noticed that most of his HLAs, namely the ones from this mod, were missing. I closed down the game and opened up the character in Shadowkeeper and, sure enough, all my abilities were present and counted for. I tried importing the character again and the HLAs were still gone. The ones missing were crippling strike, acid trap, danger sense, alchemy, and evasion. The vanilla HLAs were there. Very odd. Has anyone of heard of this happening.

#19 Daulmakan

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    Comfortably numb

  • Member
  • 1062 posts

Posted 09 September 2011 - 03:16 PM

Came across a possible character import bug. I just tried to import my previous level 40 character into a new ToB game and noticed that most of his HLAs, namely the ones from this mod, were missing. I closed down the game and opened up the character in Shadowkeeper and, sure enough, all my abilities were present and counted for. I tried importing the character again and the HLAs were still gone. The ones missing were crippling strike, acid trap, danger sense, alchemy, and evasion. The vanilla HLAs were there. Very odd. Has anyone of heard of this happening.

That's normal behavior. Since you were supposed to import from BG1, HLAs are not taken into account by BG2 when your character is imported. Easiest way to bypass this is probably starting a new multiplayer game, saving it, and then replacing the main character for the one you wanted to import in the first place. You can then copy the save from the "mpsave" directory to the "save" one and keep playing in single player mode.

#20 cbarchuk

cbarchuk
  • Member
  • 29 posts

Posted 09 September 2011 - 05:58 PM

Okay, thanks for the tip. The thing is though it recognized the vanilla HLAs like assassination, Use any item, and Avoid Death. I still had those. The ones from this mod were the only ones missing. I'll definitely try what you said. I didn't know you had to do that. I don't recall, in the past, having to go that route.

Edited by cbarchuk, 09 September 2011 - 09:02 PM.