My game too is crashing in the Bandit Camp, Raemon & Co appears as soon as I enter the area, whether I've gone with the bandits or made it there on my own, give their "stop messing with the Iron Throne" speech, and as the fight starts it just freeze.
// Log of Currently Installed
WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-
BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #5 // Coran and the Wyverns: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #6 // Kivan and Tazok: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #7 // Branwen and Tranzig: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #8 // Safana the Flirt: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #16 // Creature Corrections: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #17 // Creature Restorations: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #20 // Audio Restorations: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #24 // Permanent Corpses: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: 7
~
BG1UB/SETUP-
BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 7
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight,
BGT-
WeiDU edition v1.8 -> Normal edition
~SETUP-VAULT.TP2~ #0 #0 // The Vault (erebusant's rework for
BGT compatibility): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1190 // Romance Bug Fixes: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1200 // Imoen
ToB Dialogue Fix: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2191 // Limit Ability of Storekeepers to Identify Items -> Identification Ability is Based on Storekeeper's Lore: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2230 // Make +x/+y Weapons Consistent: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2231 // Description Updates for Make +x/+y Weapons Consistent Component: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed
THAC0 Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher
HP on Level Up -> Maximum: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7
~SETUP-
SCS.TP2~ #0 #10 // Detectable Spells: v13
~SETUP-
SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v13
~SETUP-
SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v13
~SETUP-
SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v13
~SETUP-
SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v13
~SETUP-
SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v13
~SETUP-
SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v13
~SETUP-
SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v13
~SETUP-
SCS.TP2~ #0 #2000 // Make elemental arrows more like their
BG2 counterparts: v13
~SETUP-
SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v13
~SETUP-
SCS.TP2~ #0 #3001 // Standardise spells:
BG1 vs
BG2 -> Introduce
BG2 spell scrolls into
BG1: v13
~SETUP-
SCS.TP2~ #0 #3050 // Better
NPC management: v13
~SETUP-
SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v13
~SETUP-
SCS.TP2~ #0 #4050 // Ease-of-use player AI: v13
~SETUP-
SCS.TP2~ #0 #5000 // Smarter general AI: v13
~SETUP-
SCS.TP2~ #0 #5010 // Better calls for help: v13
~SETUP-
SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v13
~SETUP-
SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from
BG1 and
BG2; mages do not pre-buff: v13
~SETUP-
SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from
BG1 and
BG2; priests do not pre-buff: v13
~SETUP-
SCS.TP2~ #0 #5050 // Smarter deployment: v13
~SETUP-
SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v13
~SETUP-
SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v13
~SETUP-
SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v13
~SETUP-
SCS.TP2~ #0 #5090 // Smarter basilisks: v13
~SETUP-
SCS.TP2~ #0 #6000 // Improved doppelgangers: v13
~SETUP-
SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v13
~SETUP-
SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v13
~SETUP-
SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v13
~SETUP-
SCS.TP2~ #0 #6050 // Improved Ulcaster: v13
~SETUP-
SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v13
~SETUP-
SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v13
~SETUP-
SCS.TP2~ #0 #6080 // Improved Demon Cultists: v13
~SETUP-
SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v13
~SETUP-
SCS.TP2~ #0 #6100 // Improved Bassilus: v13
~SETUP-
SCS.TP2~ #0 #6110 // Improved Drasus party: v13
~SETUP-
SCS.TP2~ #0 #6120 // Improved Red Wizards: v13
~SETUP-
SCS.TP2~ #0 #6130 // Improved Undercity party: v13
~SETUP-
SCS.TP2~ #0 #6140 // Improved minor encounters: v13
~SETUP-
SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v13
~SETUP-
SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v13
~SETUP-
SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v13
~SETUP-
SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v13
~SETUP-
SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v13
~SETUP-
SCS.TP2~ #0 #6200 // Improved final battle: v13