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Expanded Theif Stronghold final


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#1 prowler

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Posted 01 November 2009 - 09:56 AM

http://forums.aerie....ile.php?id=1918

for final version 2.18

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#2 Leomar

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Posted 08 November 2009 - 02:07 AM

Updated: "Expanded Thief Stronghold" at the Download-Center.

2.19
	  - Added Russian translation by Aerie.ru + prowler
	  - Updated to WeiDU v211
Greetings Leomar
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#3 Wisp

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Posted 01 February 2010 - 03:54 AM

There's a compatibility issue between Expanded Thief Stronghold and the G3 Fixpack and UB. The problem is described here.

#4 Leomar

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Posted 19 March 2010 - 10:33 PM

From the BG2 Fixpack thread:

Ah, you found the problem agris. Expanded Thief Stronghold makes docsol02 deactivate himself when you are supposed to fight the guards. Consequently he's not there if you enter the baracks at that time, but since docsol03 is still there, he'll fire off his dialogue endlessly.

Assuming my opinion counts, I agree with devSin that this guard restoration thing should be retired from the Fixpack. This will still be a clash between UB and Expanded Thief Stronghold, though.

So, BG2 Fixpack has done its work with the v9.01:

Version 9 - March 14, 2010

◦Deprecated the restoration of the Guard Captain to the Barracks in the Docks District

We have the problem between Expanded Thief Stronghold and BG2UB, now. Was there a follow up of the problem? If not, have we enough information of agris to fix this compatibility issue?

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#5 Wisp

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Posted 20 March 2010 - 03:07 AM

If I were to fix it, I'd probably do it by adding this to the bottom of the Stronghold tp2 (it's a self-contained action so it can go "anywhere")

EXTEND_TOP docsol03.bcs "gbthfkp/scripts/tsdkgdgo.baf"

That way docsol03 should deactivate himself under the same conditions as docsol02, if he's present. I don't recall if I tested it back when, but it should be straightforward to do so regardless.

#6 aVENGER

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Posted 20 March 2010 - 07:25 AM

We have the problem between Expanded Thief Stronghold and BG2UB, now. Was there a follow up of the problem? If not, have we enough information of agris to fix this compatibility issue?


You might also want to revise the UB fix in this manner since the BG2 Fixpack no longer restores the relevant creature.

#7 Lollorian

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Posted 20 March 2010 - 08:39 AM

EXTEND_TOP docsol03.bcs "gbthfkp/scripts/tsdkgdgo.baf"

There's some similar code, so would this block at the end do??
ACTION_IF FILE_EXISTS ~override/docsol03.bcs~ THEN BEGIN
  EXTEND_TOP docsol03.bcs ~gbthfkp/scripts/tsdkgdgo.baf~ END
I was afraid there would be errors if it didn't find docsol03.bcs (for installs without UB :unsure:)
See following posts for new file :)

You might also want to revise the UB fix in this manner since the BG2 Fixpack no longer restores the relevant creature.

Could someone please check if the attached setup-ub.tp2 is correctly modified?? :P (I didn't understand what the fix was for, so I just followed instructions :))

Attached Files


Edited by Lollorian, 20 March 2010 - 09:16 AM.

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#8 Wisp

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Posted 20 March 2010 - 09:05 AM

EXTEND_TOP docsol03.bcs "gbthfkp/scripts/tsdkgdgo.baf"

There's some similar code, so would this block at the end do??
ACTION_IF FILE_EXISTS ~override/docsol03.bcs~ THEN BEGIN
  EXTEND_TOP docsol03.bcs ~gbthfkp/scripts/tsdkgdgo.baf~ END
I was afraid there would be errors if it didn't find docsol03.bcs (for installs without UB :unsure:)

docsol03.bcs is a vanilla resource and is not added by UB.
(Also, using FILE_EXISTS like that doesn't work as you would want it to. You want e.g. FILE_EXISTS_IN_GAME docsol03.bcs instead.)

Edited by Wisp, 20 March 2010 - 09:09 AM.


#9 Lollorian

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Posted 20 March 2010 - 09:15 AM

Ok cool then :D So, that line goes in exactly like you said :)

About the ACTION_IF FILE_EXISTS, there are some other lines in the same .tp2 that look like that :unsure:
ACTION_IF FILE_EXISTS ~override/AR1005.bcs~ THEN BEGIN
  EXTEND_TOP ~AR1005.bcs~  ~GBThfKp/Scripts/AR1005.baf~ END ELSE BEGIN
  COMPILE  ~GBThfKp/Scripts/AR1005.baf~ END
  /* Guard House Assault */
ACTION_IF FILE_EXISTS ~override/AR0332.bcs~ THEN BEGIN   // pseudo game file (*)
  EXTEND_TOP ~AR0332.bcs~  ~GBThfKp/Scripts/AR0332.baf~ END ELSE BEGIN
  COMPILE  ~GBThfKp/Scripts/AR0332.baf~ END
ACTION_IF FILE_EXISTS ~override/AR0333.bcs~ THEN BEGIN   // pseudo game file (*)
  EXTEND_TOP ~AR0333.bcs~  ~GBThfKp/Scripts/AR0333.baf~ END ELSE BEGIN
  COMPILE  ~GBThfKp/Scripts/AR0333.baf~ END
... but I understand that the concerned .bcs might be in one of the bifs :)

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#10 Leomar

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Posted 31 March 2010 - 04:54 PM

Updated: "Expanded Thief Stronghold" at the Download-Center.

2.20: (01 April 10 by Leomar)
- Wisp?s Unfinished Business compatibility fix
- Updated to WeiDU v215

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World