Preamble:
Since I installed a Chinese game (Blade and Sword : sort of diablo 2 in the Chinese mythological universe) under Vista, I have changed the administrator settings for my system to program Unicode: Chinese Simplified ( this game unpack under DOS).
And despite having reset English (U.S.), including the installation of CA (installation planted otherwise), there are still some bugs or I see Chinese characters embedded in some applications, particularly when using the key L with the console Clua ...
But I understand that some other players using Windows non-Latin characters in the encountering similar problems…
If there is an alternative to eliminate this problem in general and especially for Baldur's Gate, I am a buyer.
Introduction :
- Time Spent With Party: 26 days in 14 Hours
- Current Situation / Scenario:
- Selgaunt Bridge where I chose to accept the Pel'ja / Ilwetharin Quest
- Last save/ map: AREA MD 1004
Other changes may have altered the Game :
- As you undoubtedly know I installed from the beginning some mod might be incompatible with CA (including Virtue) and tried some modification of the CHARAC soundset and I've given him some items (including lilacor) ...
Also since the start of quest Pel'ja (Blight Cavern MD1003):
- I tried to change some kits via sk (classes, races)
- Import of other new items (including weapons)
- Try to remove the restrictions relating to weapons using Mods:
- Level 1 NPC (do not install properly)
- And Ashes Of Amber
What was result of trashing my file weapon: the weapon of some description from CA is now wrong (and as I have not saved the file in question I'm stuck)
- Also I do not know if the info that follow are quite relevant ...
- But I like to share my observations of my heart and hope that you can be a little bit useful to your Work ... Fantastic !
Weidu Log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-CLASSICS051.TP2~ #0 #0 // The Classic Adventures TC mod, version 0.51
~SETUP-CLASSICS051.TP2~ #0 #1 // Install Banter Accelerator
~SETUP-CLASSICS051.TP2~ #0 #2 // Install Exnem Items
~SETUP-CLASSICS051.TP2~ #0 #3 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-CLASSICS051.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-CLASSICS051.TP2~ #0 #5 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-CLASSICS051.TP2~ #0 #6 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-CLASSICS051.TP2~ #0 #7 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-CLASSICS051.TP2~ #0 #8 // Install 1PP's Flaming Sword animations pack
~SETUP-CLASSICS051.TP2~ #0 #9 // Install the Ion Stone animations pack
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.32
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.32
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.32
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.32
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.32
~SETUP-BARDSONG_BG2_IWD.TP2~ #0 #1 // Bard Song Switching Patch compatible with Rogue ReBalancing Pack
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #300 // Use Icewind Dale's Dimension Door animation -> Fast animation speed (matches IWD): v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v2.64
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v2.64
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #10 // Drop Items on Frozen Death: v3
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #20 // Drop Items on Disintegration: v3
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v3
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #40 // Drop Items on Petrification: v3
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #60 // Increase Spear Range and Damage: v3
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v3
~AURORA/SETUP-AURORA.TP2~ #0 #20 // Small portraits for NPCs -> Merchants only: v3
~CONTAIN/SETUP-CONTAIN.TP2~ #0 #10 // Unique Containers -> Unique icons and names: v3
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) ( 8 ) : v2 . 7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~SETUP-VIRTUE.TP2~ #0 #0 // Virtue
~SETUP-W_3KRADZIEJ.TP2~ #1 #0 // EXE PATCH
~SETUP-W_3KRADZIEJ.TP2~ #1 #1 // W_3kradziej
// Recently Uninstalled: ~SETUP-HARPSCOUT.TP2~ #0 #0 // Harper scout kit for thief
// Recently Uninstalled: ~SETUP-HARPSCOUT.TP2~ #0 #1 // Harper scout kit for bard
// Recently Uninstalled: ~SETUP-HARPSCOUT.TP2~ #0 #2 // Additional Harpers items
~SETUP-HARPSCOUT.TP2~ #0 #1 // Harper scout kit for bard
~SETUP-HARPSCOUT.TP2~ #0 #2 // Additional Harpers items
~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS
~SETUP-ASHESOFEMBERS.TP2~ #0 #3 // Throwing Spears
~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level)
~SETUP-ASHESOFEMBERS.TP2~ #0 #14 // Sensible weapon restrictions for SoA (non-mod weapons)
~SETUP-ASHESOFEMBERS.TP2~ #0 #15 // Sensible weapon restrictions for ToB (non-mod weapons)
Marking :
Problems dialogues (1) (repetition of dialogue, no dialogue,unplanned dialogue)
Video Issues (2) (bug crash, access cards, missing information on maps, bug sprites)
Problem solving quests (3) (difficult to solve a quest, application solution, quest items, suggestions)
Problem of entries in the Journal / Quests (4) (problems followed information /missing information in the Journal or Quests)
Bugs / Problems in chronological order :
1) Repetition of the dialogue when the party reform - (1)
Often when we want to reform the party characters (NPCs) repeat their dialogues
2) Problem Map (2):
Some info / Area Map may be missing, especially at the beginning for example: AREA SP1000
Unless it is voluntary ...
3) Bug tracking TC 0013: X/2051, Y/3541 (2)
I was unable to access all of my party and send the piece of the dragon statue
(Which is resolved by reloading another save)
4) Calcryx and Meepo (3)
Having reduced Calcryx, Meepo has nothing more to say, it's a shame, it remains a little on our end
5) Tome of Understanding / Sources of the apples (3)
Unable to assign Volume of Understanding (for druid / Ranger) to Paraway the ranger
6) Lady Argenta Silver Ghost Warrior (1) (4)
No entries in the Journal
If Charnaa is killed by the Silver Warrior, Lady Argenta has nothing more to say …
7) Inconsistent dialogue Rurik (1)
If in the game I am separates of rurik, while he accompanied me after the fire of the village, some that I find to his forge he ask me details of fire it is supposed to have lived...
8 ) Rurik and The Gems and the Armor, The Artifacts of Rurik (3)
Is there a list of objects with their capacity created by Rurik ?
For example, the armor that we propose to do with the Nephilim ... and with a gem, the gem in question it just changes the color? or ability too?
9) Rurik doubles (2)
It turns out that if one separates from Rurik in the forge he found duplicated
10) When defends Grimder,Dealer dwarf (3) (4)
When defends Dealer dwarf after a fierce battle it was not even a word of thanks to us: it's unfair ... none more info appears in the Journal…
11) Narcissa limited Dual Class (3)
You can not use his mage spell, It's a pity!
12) Lord Mistmoore Family Vault (2)
-Recurrence of (false?) Ghost
In speaking with Rihn should resolve the quest for fake ghost, but if we return to the map we reviewed one near the well at AREA: MM0200, x= 3714, y= 2325, is this a bug?
13) Rilithar / Mistmoore Mansion (3)
I can not solve the riddle of the mirror on the top floor of the tower, do I absolutely have the 3 "priests"?
14) Or is the Family's Vault? (3) (4)
Is this the one with the spiders ? (AREA MM0211), so no log entry in the Journal…
15) Find the Secret Hideout (3)
Admission is it located at the random map (or that we meet the enemy by surprise)?
Because I've traveled in every direction I could not find anything ...
16) Finally it is only with the caravan of Lord Mac that can reach Selgaunt and leave the map ...? (3)
Or you can walk, and where is access? To what other routes?
17) Bug Fine (3)
If I decide to rob the caravan, and I am stopped by security guards that I pay my fine when I leave a new guard appeals to me ...
18) Flowers for Charnaa / Elence Fielding Potion (1) (2)
If I am bearing the flower of Charnaa,
Magician Fielding Elence automatically asks me if I want to make the potion for the magician Alateto, if I accept she tells me each time to return for the potion is not ready : "Come back later ..."
And the flower remains in the inventory …
19) Alateto De Bonito Potion, Vyatis Pub (4)
Quest not recorded (or in the journal or in quests)
20) Investigate the Ship (1) (2)
-It took me a while to understand how to enter in the ship
-Paraway repeat myself several times that I have the talisman of Aesdale
"Lord Essen (Charac) found your charm upstairs “
21) Where is the elf wizard: Aesdale (3)
At: Elence Fielding shop , Aesddale would try new clothes, is gone with Blush and ... with no new robes, and no ... more news... ?
It must be in an Inn? Which?
22) Painting Stolen / Deril Estate (1)
If I steal the painting from Lord Balthis,Deril initiate the conversation, then he should not know my steal
23) Lord Balthis Job (4):
If I refuse the association with Althon, nothing is said in the Journal
24) What are the weapons of male lizards, so heavy and unusable? (3)
25) This brings me to the magic bag (bag of holding), (3)
It is unfortunate that if we are failing to buy the start of the game: we found relatively quickly crowded ... I have to cheat by importing bag of holding...
26) Problem with dialog Ilwetharin about Blodget (1)
We can not engage Blodget (has nothing to say to you), the dialogue stops (AREA MD0001).
27) Reform Party: Rihn. leaves us with Vildamyr (3)
Is it essential. Rihn. leaves us with Vildamyr ... for good continuity scenario, because having myself a bard I have to slay to get rid of it and keep only the priest
28) Escort Lady Ealoeth (3)
The search stops her at the door of the school or we would find lady Eaoleth somewhere else one more time in the school?
29) Release the Green Dragon (3) (1)
If I am with Riviana The Blade Singer, she reacts randomly in the commitment of the discussion, to discover the body ... depending on the path that we take on the map ...
30) Hotzkettle (1) (3) (4)
Unlike the dragon, ,if he is killed, it's indicated in the Journal… :
-When I one more time ask reason for the quest (here must we find a cloak of Alhoon) at Hotzkettle and that it infuriates by forcing me to destroy it, nothing is said on the Journal …
-This means that when we also decided to confront the Alhoon (3), we not found the item in question (the cloak), may be this is a powerful artifact that escapes us unfairly?
-Moreover, the fact resolve expeditiously those quests by eliminating all the different actors by refusing to accept their different missions, do not deprive us of XP?
31) Glabrezu XP (3)
In MD 1100 access to the caves of ice, it faces a plethora of demons if you kill the Glabrezu it receives no XP ...
General Comment:
A) What pleased me most:
The beautiful portraits
NPC very charismatics
The Beautiful Music
Superb maps (specially TC: 0015, MM 0103, MD 1000, MD 1101)
B) What I found difficult:
The Map : MD 1100 with all these monsters, we must let them kill each other? But the Pit Fiend is virtually invulnerable (I had to destroy in CLUA) …
C) What could be improved:
Ergonomics:
Slowdown in high resolution (probably because of my small Configuration)
Uniformity:
I do not know how long this mod exists but sometimes the maps are uneven aspects, especially outside the early
Outlook:
Finally some quests / modules are poised to fill my need to live revive original quests from the PNP and That's Really Great !
It is of course a lot of questions that occurred to me:
Dialogue-quests dual input / quests: A multiple solutions? A single solution? :
-For example I would like to know more about certain quests multiple choice and learn about various issues and their respective criteria: alignment, character, gameplay, etc ...
-Or, what factor causes the attack on the city by the slave?
-Is this a resolution of 2 early quests (sunless Citadell / Old Palace), if so can we resolve the other still, or not? (Is receiving the reward accordingly)
-Is it an independent factor? The time for example?
Maps unexplored :
-How-enter the space of secret temple Umberlee
-Entering the crypt of Saltmarsh
Scenarios :
-The Intrigues of Lord Balthis
Etc ...
And I hope to get answers in the rest of my Adventures...
Edited by salomonkane, 08 February 2010 - 08:30 AM.