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Excellent Dagger.


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#21 Jarno Mikkola

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Posted 31 July 2010 - 02:06 AM

I will post my log in a spoiler later on guys. I need to know what profiency is fall under. I got my character to level 2, but i didnt get any weapon profiency. Just thief points.

Dagger falls under the dagger proficiencies in BG2, even if it says "Small Sword" in the weapon description.... and I would suggest that you edit the first post here, edit the topics title a bit, put change log in the spoiler tags into that post and then post the new questions on a new post there(at the end)...

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#22 dmxdex

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Posted 31 July 2010 - 08:21 AM

I will post my log in a spoiler later on guys. I need to know what profiency is fall under. I got my character to level 2, but i didnt get any weapon profiency. Just thief points.

Dagger falls under the dagger proficiencies in BG2, even if it says "Small Sword" in the weapon description.... and I would suggest that you edit the first post here, edit the topics title a bit, put change log in the spoiler tags into that post and then post the new questions on a new post there(at the end)...

lol ive been told its fine jarno so no need. But thanks for clearing that up about a small sword being classed as a dagger.

Edited by dmxdex, 31 July 2010 - 08:24 AM.


#23 Ipsissimus

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Posted 31 July 2010 - 09:03 AM

Not all classes gain proficiencies when they level up - that's normal.

If you have the cluaconsole enabled, type CLUAConsole:SetCurrentXP(50000) or however many experience points it would take to level your character up.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
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#24 dmxdex

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Posted 31 July 2010 - 01:51 PM

Well my burglar and my party members have lvled up and none have any points.

#25 dmxdex

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Posted 31 July 2010 - 01:52 PM

Not all classes gain proficiencies when they level up - that's normal.

If you have the cluaconsole enabled, type CLUAConsole:SetCurrentXP(50000) or however many experience points it would take to level your character up.


What does that do?

#26 Ipsissimus

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Posted 31 July 2010 - 03:26 PM

It gives the selected character or characters the amount of XP specified in the parentheses. So if you type CLUAConsole:SetCurrentXP(1000000) it gives 1 million experience.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#27 dmxdex

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Posted 31 July 2010 - 03:38 PM

O i dont want to do that.

#28 Ipsissimus

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Posted 31 July 2010 - 04:06 PM

You could always save the game, use the code, and reload. This is just as a test.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#29 Jarno Mikkola

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Posted 01 August 2010 - 02:04 AM

Well my burglar and my party members have lvled up and none have any points.

Should you know, you only get the points in certain intervals, warriors get the every 3 levels, divine casters/rogues every 4 levels and arcane casters every 6 levels... + the starting point that are 4, 2 and 1. Well, this is the original progression, but it can also be modified with this file.
The system is made this way so you take care on where you put them on for every character and not squander them every which way.

ive been told its fine jarno so no need.

The difference of fine, and excellent is the intention... see the Megamod Help forum is for people that have more than 2 mods in their game, and then we can assume we know your install order when one puts it into the first post, which then leads use to not have the need to speculate things.
Is that clear, or do we have to restart this again ?

Edited by Jarno Mikkola, 01 August 2010 - 02:29 AM.

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#30 dmxdex

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Posted 01 August 2010 - 03:39 AM

Well my burglar and my party members have lvled up and none have any points.

Should you know, you only get the points in certain intervals, warriors get the every 3 levels, divine casters/rogues every 4 levels and arcane casters every 6 levels... + the starting point that are 4, 2 and 1. Well, this is the original progression, but it can also be modified with this file.
The system is made this way so you take care on where you put them on for every character and not squander them every which way.

ive been told its fine jarno so no need.

The difference of fine, and excellent is the intention... see the Megamod Help forum is for people that have more than 2 mods in their game, and then we can assume we know your install order when one puts it into the first post, which then leads use to not have the need to speculate things.
Is that clear, or do we have to restart this again ?


It was clear but one thing. Less sarcasm leave that to an englishmen ;)