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Bugs and/or oddities for V1


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#21 Shaitan

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Posted 02 April 2011 - 05:55 AM

Also after beginning and leaving Chateau Irenicus then the Promenade, gov't west was available along with slums. All parts of the city are supposed to be greyed out to force you to go to the slums to meet gaelen bayle.

Strange, I never have seen this. Can you confirm Y?

#22 Yovaneth

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Posted 02 April 2011 - 06:26 AM

If Gaelen Bayle triggers Chapter 2 then:
//Make Government District Westside visible after Chapter1
IF
	GlobalGT("Chapter","GLOBAL",1)
	Global("ysFFT_GDW","GLOBAL",0)
THEN
	RESPONSE #100
		RevealAreaOnMap("ys0390")
		SetGlobal("ysFFT_GDW","GLOBAL",1)
		Continue()
END
-so something may have gone wrong with your installation? It's worth checking your baldur.bcs to see if that snippet is in there.

-Y-

#23 ScuD

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Posted 29 August 2011 - 06:49 AM

Using v1.4. YSGRMARC.CRE exists, but not being copied by the mod to the game. As a result, missing from YS0270.ARE.

#24 Yovaneth

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Posted 29 August 2011 - 01:51 PM

Wrong thread - right answer!! You've just saved me some grief..... :cheers:

-Y-

#25 ScuD

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Posted 29 August 2011 - 03:23 PM

OK, the same for YSHORSE.CRE and YSMOWN.CRE. I'm not sure they are used though.

#26 Yovaneth

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Posted 29 August 2011 - 04:39 PM

Right on both counts.

-Y-

#27 ScuD

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Posted 30 August 2011 - 02:14 PM

bfishw2.d was added to the mod but it is not being compiled. I doubt it is a big issue though.

#28 Yovaneth

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Posted 31 August 2011 - 11:06 AM

That's the second time that dialog has escaped... thanks for the heads up.

-Y-

#29 Stein

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Posted 02 September 2011 - 11:43 AM

Question solved - post deleted.

Edited by Stein, 02 September 2011 - 01:55 PM.


#30 ScuD

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Posted 06 September 2011 - 04:28 PM

One more missing script - YS0370F1.BAF exists, but it is not being compiled in TP2.

Edit: Translations @423 and @424 are missing for this script as well.

Edited by ScuD, 06 September 2011 - 04:33 PM.


#31 Yovaneth

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Posted 07 September 2011 - 01:24 AM

Fixed - thank you. New patch soon (ish).

-Y-

#32 Shaitan

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Posted 07 September 2011 - 01:57 AM

One more missing script - YS0370F1.BAF exists, but it is not being compiled in TP2.

Edit: Translations @423 and @424 are missing for this script as well.

What does it actually do, does it require a reinstallation?

Cheers

#33 Yovaneth

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Posted 07 September 2011 - 03:25 AM

Spoiler

-Y-

#34 Shaitan

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Posted 07 September 2011 - 12:41 PM

Ahh thanks, that was usefull. Makes sense when thinking on the tests.

#35 Shaitan

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Posted 29 September 2011 - 02:15 AM

Very strange.

Using the latest path, when going to ys0260 for the first time I get transported back. It's nighttime if that helps one bit.

I never saw a Fell Ghast, a Ghoul Lord and three Revenants suddenly teleported to me in the first caves in Porthpentyrch. And the teleport spell gave a graphical glitch. Will you look?

Attached File  Baldr002.bmp   4.12MB   298 downloads & Attached File  Baldr003.bmp   4.12MB   294 downloads

Cheers

Edited by Shaitan, 29 September 2011 - 02:36 AM.


#36 Yovaneth

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Posted 14 October 2011 - 09:24 AM

As promised, I finally got to look at this. All I can say is - 'Shaitan, you're very good at finding problems I can't reproduce!'. :lol: Has it happened since?

-Y-

#37 Shaitan

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Posted 23 October 2011 - 11:44 PM

Something must be messing up my game... :crying:
Mayb I could look at it tonight...

Cheers

#38 -Erik-

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Posted 30 January 2012 - 09:16 AM

I am in the small cave on my Quest to find that key. But when I move on to the next area, the game crushes - is this an known Issue? What is the Code of the next area?

#39 -Erik-

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Posted 30 January 2012 - 11:08 AM

Never mind, I found the patch.

#40 Shaitan

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Posted 24 July 2012 - 10:36 PM

I failed a pick pocket on Elminster in Trademeet without turning him hostile. Was that the intention?

Cheers