It doesn't matter, both works so that not the problem. Problem is that you are missing ddmap01 in your game. Why you are missing ddmap01 i don't know. Sorry.When I CLUA is the mapname ddmap01 with small letters or DDMAP01 big?
/Z

#21
Posted 16 September 2012 - 08:23 AM
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#22
Posted 16 September 2012 - 10:12 AM

Can you please attach your Setup-TDD.debug file here?
Also some stuff to know, what is your operating system and where did you install BGII and BGI? (the paths

For a temporary fix, get the TDD package from here (or don't if you already downloaded it before and still have it


But I wonder what other things you're missing from TDD (or any other mod for instance

@Jarno: The resource being in the biff files wouldn't help because it's not listed in the CHITIN.KEY (that's why it can't be CLUAed) and hence wont be seen by NearInfinity to be extracted (or change-logged for that matter

"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#23
Posted 16 September 2012 - 10:18 AM
And another thing, the woodchopper in Innershade. What type of axe does he want?? I have alot of axes but no one that he wants ....:/
/Z
#24
Posted 16 September 2012 - 10:30 AM
There's a rather strange problem with your install Ztartrax, it seems like you have TDD installed because the game spawned Kender (DDKEN01) properly... but the game doesn't have the map (DDMAP01) which should've been there if you installed TDD properly
Can you please attach your Setup-TDD.debug file here?
Also some stuff to know, what is your operating system and where did you install BGII and BGI? (the paths)
For a temporary fix, get the TDD package from here (or don't if you already downloaded it before and still have it) and extract DDMAP01.ITM from TDD/ITM/ into the override folder of your BGII game
Then try CLUAing it again... (the descriptions and name might be messed up but the game should act like you have the item)
But I wonder what other things you're missing from TDD (or any other mod for instance)
@Jarno: The resource being in the biff files wouldn't help because it's not listed in the CHITIN.KEY (that's why it can't be CLUAed) and hence wont be seen by NearInfinity to be extracted (or change-logged for that matter)
My operating system is Windows 7 and I havnt installed BG I but only BG II. Its in c:/Games/BGII - Soa
I dont know what Im missing because I havnt played that far but most times when I´ve installed there have been some problem with the guy upstairs at Gaetans house, he is there but Gaetan says that he is missing (or something like that).
Im checking the file TDD folder now but cant find any folder or file named debug. The only folders there is are:
TDD
TDD-BAM
TDD-BCS
TDD-CRE
TDD-DLG
TDD-ITM
TDD-SPL
Most folders are empty but when I took a closer look I found the file DDMAP01.itm in the TDD-ITM folder.
How to do now?
/Z
#25
Posted 16 September 2012 - 10:40 AM

The BWPTrimpack didn't apply properly in your install and pretty much shit it up

Copy the DDMAP01.ITM into your override and you should be fine ;cheers:
EDIT: Ignore the EVERYTHING thing I said before

Edited by Lollorian, 16 September 2012 - 10:43 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#26
Posted 16 September 2012 - 11:06 AM
