Jump to content


Photo

cannot find block matching


3 replies to this topic

#1 Leonardo Watson

Leonardo Watson
  • Member
  • 445 posts

Posted 21 December 2013 - 12:39 AM

I got this error because the mod tries to replace a code bloc that does not exist even if only BGT (v1.18) is installed.
 

[./override/ar0602.bcs] loaded, 66993 bytes
[w_psionics_unleashed/baf/bgt/ar0602_o.baf] loaded, 1034 bytes
[w_psionics_unleashed/baf/bgt/ar0602_n.baf] loaded, 2244 bytes
[./override/SPECIFIC.IDS] loaded, 236 bytes
WARNING: cannot find block matching [w_psionics_unleashed/baf/bgt/ar0602_o.baf]
[w_psionics_unleashed/baf/bgt/ar0602_o2.baf] loaded, 215 bytes
[w_psionics_unleashed/baf/bgt/ar0602_n2.baf] loaded, 1006 bytes
[w_psionics_unleashed/baf/bgt/ar0602_o3.baf] loaded, 2418 bytes
[w_psionics_unleashed/baf/bgt/ar0602_n3.baf] loaded, 2564 bytes
override/ar0602.bcs copied to w_psionics_unleashed/backup/10/ar0602.bcs, 66993 bytes
Copied [ar0602.bcs] to [override/ar0602.bcs]
Copying 1 file ...


code bloc in question:
 

        ActionOverride(Player1,MakeUnselectable(2147483647))
        ActionOverride(Player2,MakeUnselectable(2147483647))
        ActionOverride(Player3,MakeUnselectable(2147483647))
        ActionOverride(Player4,MakeUnselectable(2147483647))
        ActionOverride(Player5,MakeUnselectable(2147483647))
        ActionOverride(Player6,MakeUnselectable(2147483647))

 

 


BiG World Project Guide, Patches and Tools Download:
http://kerzenburg.ba...oads.php?cat=10

#2 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 21 December 2013 - 01:51 AM

This happens because with BG2Fixpack installed, the block that W_Psionics tries to replace in BGT becomes:
IF
	Global("BGImportIncomplete","AR0602",1)
	Global("CheckedHPPlayer1","AR0602",2)
THEN
	RESPONSE #100
		SetGlobal("BGImportIncomplete","AR0602",2)
		SetCursorState(FALSE)
		FadeFromColor([30.0],0)
		DisplayStringHead(Myself,76971) // Your captor may come any time soon. You should go to the RECORD SCREEN and LEVEL UP before continuing. The game will continue as soon as <CHARNAME> is prepared.
		Continue()
END

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#3 Kwiat_W

Kwiat_W
  • Modder
  • 289 posts

Posted 22 December 2013 - 04:35 PM

If you intend to start a new game in bg1 those errors shouldn't matter, Those script changes affect only new characters that start game in shadows of amn portion of the game.

I'll try to remember to fix this incompatibility in next version, thanks for the reports.

Posted Image W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
Posted Image W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

Posted Image Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA

 


#4 ALIEN

ALIEN
  • Member
  • 761 posts

Posted 01 June 2014 - 12:51 PM

Did you already fix it?


You cannot have progress without changes...

 

 




Reply to this topic