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Konva's In game issues


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#21 konva

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Posted 24 May 2014 - 10:40 AM

Hmm did he appear when i CLUA him in pause? In my game not..

 

And that fireball didnt even hit him :(

 

Yeah, but you also have this:
SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31 BWP Fix.
Which makes all the HLA spells be special abilities(innates) instead of 10th or 8th level spells. 

Ahh I didnt noticed special abilites :D ill try that.


Edited by konva, 24 May 2014 - 10:46 AM.


#22 konva

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Posted 24 May 2014 - 12:36 PM

So what to do with bugged Semaj? Its probably one thing, which makes me stucked there.. :(



#23 konva

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Posted 25 May 2014 - 03:01 AM

In my last instalation, this mod works properly. After that temple, there should be another 1-2 past locations, and after that I shall proceed further with no problems. But now I'm stucked and I smell it does have something to do with Semaj(JC_SEMA), because he cant be even spawned.



#24 konva

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Posted 26 May 2014 - 09:12 AM

So, is there any way to solve that problem? Something is corrupted in Azengaard tactical encounter mod, any ideas how to fix that problem? I'm lost now :(



#25 micbaldur

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Posted 26 May 2014 - 09:51 AM

Make change-log from JC_SEMA.CRE. If you don't know how, look info how to do change-log here.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#26 konva

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Posted 26 May 2014 - 10:11 AM

Well, i'm not sure, if I made it correctly, but here we are:

Spoiler

 

Tried it with this line: 

 

 
WeiDU.exe --log nul --change-log JC_SEMA.CRE >change-log/change-log.txt --out change-log

Edited by konva, 26 May 2014 - 10:12 AM.


#27 micbaldur

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Posted 26 May 2014 - 10:24 AM

Did you use cleanup.bat after BWP was installed.

 

Did use change-log.bat in BG2 folder where BWP installed, probably but i ask anyway.

 

Where you game is installed, probably not in c:\program files folders but i ask anyway.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#28 konva

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Posted 26 May 2014 - 10:28 AM

Well, after installation, it describes like cleaning some files for recovering some space, so I didnt.
 

My installation path is: D:\Hry\BGII - SoA and there I put that changelog, edited it and started.



#29 micbaldur

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Posted 26 May 2014 - 10:38 AM

Ups, you probably overwrite newer (v 23600 maybe) weidu.exe with older one (v 22700).

 

Delete weidu.exe and copy one of setup-???.exe and rename it weidu.exe.

 

Oh, right choice never use clean.bat it prevents debugging "bugs".


Edited by micbaldur, 26 May 2014 - 10:39 AM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#30 The Imp

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Posted 26 May 2014 - 10:38 AM

[WeiDU.exe] WeiDU version 22700
GLR parse error

Konva replaced the existing weidu.exe in the game directory with an older version one... and the above is the result... which is why today I always have to remind people to not replace it :P ... to fix this, one just needs to extract the weidu.exe from the weidu-windows.zip in the BiG World Download folder, or from here. Or do as micbaldur just said.

 

Ninja's...

 

EDIT: Next time we just have to ask people to use this code:

WeiDU.exe --update-all --log nul --change-log ########.### >change-log/change-log.txt --out change-log

As it has the "--update-all" -command that updates to the latest version..


Edited by The Imp, 26 May 2014 - 12:30 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#31 micbaldur

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Posted 26 May 2014 - 10:42 AM

Yes, ninja. :ROFL:

 

Better to do what Imp says, he knows very much. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#32 konva

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Posted 26 May 2014 - 10:49 AM

Ahh :D okay replaced with newer version and got something. Ill zip all files.

Attached Files



#33 konva

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Posted 27 May 2014 - 04:44 AM

Ok, i have found which mods afflict this file, but i do not understand, what's wrong. Anyone figured out whats wrong?



#34 micbaldur

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Posted 27 May 2014 - 07:28 AM

Well i'm little lost too, don't know for sure. Semaj is probably there (but he's invisible and neutral) and doesn't do anything (probably :ermm: ).

 

You use SCS AI and i use BP AI so it's little difficult for me to know what SCS scripts does.

 

Could you try this rename JC_SEMA.00001.CRE to JC_SEMA.CRE and put it to override folder (backup old if there's one). Then CLUAConsole:

CreateCreature("JC_SEMA")

What happens then?


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#35 konva

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Posted 27 May 2014 - 07:58 AM

Well, invisible creatures are visible when CLUA in pause mode, but this one doesnt even show.

Tried to rename and CLUA it again, he "spawns" with some shields against normal missles, but thats all.

 

Checked again change log file:

 

acted upon in an indetectable manner

What this line means?


Edited by konva, 27 May 2014 - 08:00 AM.


#36 micbaldur

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Posted 27 May 2014 - 09:32 AM

acted upon in an indetectable manner

What this line means?

Well, i don't have any idea.

I tried my JC_SEMA.CRE and he does the same thing like yours. First he "spawns" non-visible then he fires "Protected from Normal Missiles" and "Shield" spells. That's it.

 

Then i did this:

Spoiler

 

Update:

Sorry i accidently posted before i was finished my posting.


Edited by micbaldur, 27 May 2014 - 09:41 AM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#37 konva

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Posted 27 May 2014 - 09:35 AM

And what about that try about Semaj? Do you know anyone who will be more knowing about this?



#38 kreso

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Posted 27 May 2014 - 09:41 AM

Yeah, but you also have this:
SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31 BWP Fix.
Which makes all the HLA spells be special abilities(innates) instead of 10th or 8th level spells. 

Ahh I didnt noticed special abilites :D ill try that.

Refinements doesn't make HLA's into innates. SCS does that if you install that particular component.



#39 konva

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Posted 27 May 2014 - 10:02 AM

Yeah, but you also have this:
SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31 BWP Fix.
Which makes all the HLA spells be special abilities(innates) instead of 10th or 8th level spells. 

Ahh I didnt noticed special abilites :D ill try that.

Refinements doesn't make HLA's into innates. SCS does that if you install that particular component.

:D its not current big problem, but thx for clarifying that :)

Do you know something about current problem?



#40 micbaldur

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Posted 27 May 2014 - 10:06 AM

Did you notice this here, i accidently posted before finishing my answer. :crying:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible