The problems that come from this are kinda severe... yes, I admit you could drag along a hoard of undead being invisible via sanctuary or whatever, but the game also features very tight corners and escorting a pack of these will be very unpleasant.
Like said, the cause comes from having this part in the fl#sklwm.bcs script, which should be from the aTweaks:PnP Undead: v4.23 changes to skelwasu.cre:
IF
OR(13)
HitBy([GOODCUTOFF],CRUSHING)
AttackedBy([GOODCUTOFF.0.0.0.0.SUMMONED],DEFAULT)
AttackedBy([PC],DEFAULT)
AttackedBy([FAMILIAR],DEFAULT)
AttackedBy([ALLY],DEFAULT)
AttackedBy([CONTROLLED],DEFAULT)
AttackedBy([CHARMED],DEFAULT)
SpellCastOnMe([GOODCUTOFF.0.0.0.0.SUMMONED],0)
SpellCastOnMe([PC],0)
SpellCastOnMe([FAMILIAR],0)
SpellCastOnMe([ALLY],0)
SpellCastOnMe([CONTROLLED],0)
SpellCastOnMe([CHARMED],0)
!GlobalTimerNotExpired("whatthe","LOCALS")
!See([GOODCUTOFF])
THEN
RESPONSE #100
Enemy()
SetGlobalTimer("whatthe","LOCALS",TWO_ROUNDS)
Continue()
END
Edited by The Imp, 24 July 2015 - 10:07 AM.