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Skeleton Warriors turning hostile when they don't see the party.


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#1 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

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Posted 24 July 2015 - 03:41 AM

I relay the message from here.
The problems that come from this are kinda severe... yes, I admit you could drag along a hoard of undead being invisible via sanctuary or whatever, but the game also features very tight corners and escorting a pack of these will be very unpleasant.

Like said, the cause comes from having this part in the fl#sklwm.bcs script, which should be from the aTweaks:PnP Undead: v4.23 changes to skelwasu.cre:
IF
OR(13)
HitBy([GOODCUTOFF],CRUSHING)
AttackedBy([GOODCUTOFF.0.0.0.0.SUMMONED],DEFAULT)
AttackedBy([PC],DEFAULT)
AttackedBy([FAMILIAR],DEFAULT)
AttackedBy([ALLY],DEFAULT)
AttackedBy([CONTROLLED],DEFAULT)
AttackedBy([CHARMED],DEFAULT)
SpellCastOnMe([GOODCUTOFF.0.0.0.0.SUMMONED],0)
SpellCastOnMe([PC],0)
SpellCastOnMe([FAMILIAR],0)
SpellCastOnMe([ALLY],0)
SpellCastOnMe([CONTROLLED],0)
SpellCastOnMe([CHARMED],0)
!GlobalTimerNotExpired("whatthe","LOCALS")
!See([GOODCUTOFF])
THEN
RESPONSE #100
Enemy()
SetGlobalTimer("whatthe","LOCALS",TWO_ROUNDS)
Continue()
END

Edited by The Imp, 24 July 2015 - 10:07 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#2 Wisp

Wisp
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Posted 24 July 2015 - 09:27 AM

I replied in the G3 thread (spoiler: close but ultimately wrong).