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Dialogue starting on zone entry


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#1 -Rick Rickson-

-Rick Rickson-
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Posted 03 September 2015 - 06:40 AM

Hey, I have a weird problem which isn't really game breaking but I am still curious as to what could be causing it and if there's a fix- sometimes when I enter a zone, dialogue will initiate across the map with NPCs.

Two examples where this happens reliably when I enter the zone for the first time are Larry Darryl and Darryl the kobolds in Fire Leaf Forest, as well as the two ogrillons on the Gnoll Stronghold bridge.

I enter the zone from the north in Fire Leaf Forest, and I am immediately greeted by Larry. After I exit his dialogue, Darryl (one of them) also initiates dialogue and simply says "Hi".

The scene with the ogrillons goes normally, where they demand tribute, Edwin tricks them, and they go hostile. However, it starts as soon as I enter the zone, rather than when I get within their line of sight.

Anyone know why this could be happening? It is a very strange bug.



#2 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

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  • 5150 posts

Posted 03 September 2015 - 06:51 AM

Something orders the ogrilons to talk without them needing to be in the visual range... their script is probably a bit screwy.
Do you use the Widescreen mod ? And how many party members do you have ? Aka is the reason they start the dialog because they would be normally well within the visual range.

And if you could add the weidu.log's text content to a post, it would be appreciated, open the file with Notepad.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 -Rick Rickson-

-Rick Rickson-
  • Guest

Posted 03 September 2015 - 07:00 AM

Something orders the ogrilons to talk without them needing to be in the visual range... their script is probably a bit screwy.
Do you use the Widescreen mod ? And how many party members do you have ? Aka is the reason they start the dialog because they would be normally well within the visual range.

And if you could add the weidu.log's text content to a post, it would be appreciated, open the file with Notepad.

Yes, I do use the widescreen mod. I have 6 party members, an imp familiar and Haiass, the wolf from the mod of the same name (he doesn't give the party line of sight, however).

This is a fairly old install so there might be newer editions of fixpack and the like, (8-13-2014 was the install date, to be exact) but I've played another full run through on this same install and another BG1->roughly to Firkraag in SoA runthrough. I don't remember having this problem during those runs, oddly enough...

 

Can't for the life of me remember how to add spoiler tags, so here's my full weidu log. Prepare your eyes for a wall of text.

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23600
~SETUP-BWS.TP2~ #0 #0 // 20140801 - Updated by Silent
~SETUP-BWS-URL.TP2~ #0 #0 // 20121002103807
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG-World-Fixpack-master.zip
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Trimpack v14.0.2.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v14.1.1.7z
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #104 // Disable Stoneskin Grey Colour [C]: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0026
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0026
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10 BWP Fix
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.1.0 BWP Fix
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13) BWP Fix
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.6
~JONDALARFIX/SETUP-JONDALARFIX.TP2~ #0 #0 // Jondalar Fix for BGT: BWP Patching version
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 9 (22 Mar 13)
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 8.1
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v13
~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: 3.7
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items: vR2 BWP Fix
~SETUP-LOSTITEMS.TP2~ #0 #1 // Xan has Sorcerer class: vR2 BWP Fix
~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus: vR2 BWP Fix
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20 BWP Fix
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20 BWP Fix
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v20 BWP Fix
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v20 BWP Fix
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v20 BWP Fix
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v20 BWP Fix
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20 BWP Fix
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20 BWP Fix
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20 BWP Fix
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20 BWP Fix
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20 BWP Fix
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20 BWP Fix
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20 BWP Fix
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20 BWP Fix
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20 BWP Fix
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20 BWP Fix
~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v20 BWP Fix
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v20 BWP Fix
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v20 BWP Fix
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20 BWP Fix
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20 BWP Fix
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v9bgee
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v3 BWP Fix
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 9
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0: BGT Conversion v1.1
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v8 BWP Fix
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v8 BWP Fix
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v8 BWP Fix
~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v8 BWP Fix
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v8 BWP Fix
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?
~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?
~GARRICK_FLIRT/SETUP-GARRICK_FLIRT.TP2~ #0 #0 // Garrick's Infatuation: b20140210
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v13.2_140705
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v13.2_140705
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #1 // Add BG1 missing normal & magical weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #2 // Add BG1 missing unique weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #3 // Randomized assignment of BG1 missing unique weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.06
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: V3 Beta 1.16
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.20
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 13
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v3.3.1 BWP Fix
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v3.3.1 BWP Fix
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v3.3.1 BWP Fix
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v7
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v10
~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v3
~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v4
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens: v10.0 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn): v10.0 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.: v10.0 BWP Fix
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade: v7.0 BWP Fix
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs: v7.0 BWP Fix
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #6 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -> Add Innershade to BP-BGT-Worldmap.: v7.0 BWP Fix
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen: v3.4 BWP Fix
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: v4.1 BWP Fix
~SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version: v40
~SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version: v40
~SWORDAP/SETUP-SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v2
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v4 BWP Fix
~AJANTISBG2/SETUP-AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII-SoA: 11
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v13 BWP Fix
~SETUP-KIVAN.TP2~ #0 #2 // Select Deheriana's Class -> Wild Mage: v13 BWP Fix
~SETUP-KIVAN.TP2~ #0 #6 // Select Kivan's Portrait -> Install Herd's Alternative Portrait for Kivan.: v13 BWP Fix
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v13 BWP Fix
~SETUP-KIDO.TP2~ #0 #0 // Kido the Jester (Requires Throne of Bhaal): v7.0 BWP Fix
~SETUP-KIDO.TP2~ #0 #1 // Which of Kido's portraits do you wish to install? -> Plasmocat's portraits?: v7.0 BWP Fix
~SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc (Requires Throne of Bhaal): v2.2 BWP Fix
~SETUP-ARIENA.TP2~ #0 #1 // Which of Ariena's portraits do you wish to install? -> Default portraits?: v2.2 BWP Fix
~SETUP-VALEN.TP2~ #0 #0 // Valen: v45 BWP Fix
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v14
~XAN/SETUP-XAN.TP2~ #0 #3 // Install alternate class for Xan? -> Change Xan's class to Sorcerer: v14
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords: v14
~SETUP-ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod (Requires Throne of Bhaal): 1.5 BWP Fix
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v3
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 3.1 BWP Fix
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v5
~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v2 BWP Fix
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 20111016 TOB BWP Fix
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health  (Can be disabled or enabled via player-initiated dialogue): 20111016 TOB BWP Fix
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 20111016 TOB BWP Fix
~SETUP-GAVIN_KICKOUT_HOTFIX.TP2~ #0 #0 // Gavin for Tutu/BGT Kick-out Hotfix: kickout_hotfix
~SETUP-GAVIN_BG2_BGT.TP2~ #0 #0 // BGT Hot-Fix for BG2 Gavin
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v4
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): V14 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: V4.2 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: V4.2 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: V4.2 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): V4.2 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: V4.2 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: V4.2 BWP Fix
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.3
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2 BWP Fix
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2.2
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #0 // Yoshimo Romance - additional romance for original BG2 non-player character
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #1 // Yoshimo additional talks for SoA. May be installed without or with romance (OPTIONAL)
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #4 // Yoshimo Romance - ToB part (OPTIONAL)
~SETUP-EDWINROMANCE.TP2~ #0 #0 // Edwin Romance: v2.0.6
~SETUP-EDWINROMANCE.TP2~ #0 #2 // Edwin flirts: v2.0.6
~SETUP-EDWINROMANCE.TP2~ #0 #3 // New ending for Viconia Romance by Laufey: v2.0.6
~ALCOOL/ALCOOL.TP2~ #1 #0 // A Night out in the Taverns: V0.11
~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest
~KORGAN/SETUP-KORGAN.TP2~ #1 #0 // Korgan's Redemption
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 2.1
~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v4
~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v4
~LAVALYGAR/LAVALYGAR.TP2~ #0 #0 // LaValygar - new talks with Valygar Corthala
~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA: v1.1
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1
~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3
~QUAYLE/SETUP-QUAYLE.TP2~ #0 #0 // Quayle ReDone for Baldur's Gate 2: v1 BWP Fix
~QUALLOFIX/SETUP-QUALLOFIX.TP2~ #0 #0 // Let the cadaver crawler live: 1.14
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4
~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
~ZALNOYA/SETUP-ZALNOYA.TP2~ #0 #0 // Zalnoya and the Shadow Thieves
~ZALNOYA/SETUP-ZALNOYA.TP2~ #0 #1 // Standard vampire encounters fix
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v24 BWP Fix
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v24 BWP Fix
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v24 BWP Fix
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v24 BWP Fix
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v24 BWP Fix
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v24 BWP Fix
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v24 BWP Fix
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v24 BWP Fix
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v24 BWP Fix
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v24 BWP Fix
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v24 BWP Fix
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v24 BWP Fix
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v24 BWP Fix
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v24 BWP Fix
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v24 BWP Fix
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v24 BWP Fix
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v24 BWP Fix
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v24 BWP Fix
~SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v24 BWP Fix
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #0 // Restored locations: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #1 // Restored characters and dialogs: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #2 // Restored sounds: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #3 // Restored items: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #4 // Restored Wish options: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #5 // Restored XP for minor things: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #7 // Restored random encounters: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #8 // Minor restorations: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #10 // Better item import method: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v6.4
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer change: v6.4
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v7 BWP fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3.1 (Hotfix 03)
~DRIZZTISNOTSTUPID/SETUP-DRIZZTISNOTSTUPID.TP2~ #0 #0 // Drizzt Is Not Stupid: v1.1
~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #130 // Move Coran: v2.1
~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #150 // Move Faldorn: v2.1
~BG1NPCBEG/BG1NPCBEG.TP2~ #0 #180 // Move Safana: v2.1
~HAIASS/SETUP-HAIASS.TP2~ #0 #0 // Haiass the Wolf: v2.3 BWP Fix
~HAIASS/SETUP-HAIASS.TP2~ #0 #10 // Haiass can be resurrected -> Moderate penalty (Constitution -4 temporarily): v2.3 BWP Fix
~SETUP-DROWS.TP2~ #0 #0 // Drows: v1.1
~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
~BP/SETUP-BP.TP2~ #0 #0 // Big Picture, core component (required for most subcomponents): v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #35 // Add Bags and Magic Throwing Daggers to Stores: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #50 // Level-50 Ruleset (Code By King Diamond): v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #60 // Custom Grandmastery (w/ extra attacks): v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1020 // Beholder Cult: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1100 // Copper Coronet and Slavers: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1130 // Drizzt Encounter (Chapter 6): v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1170 // Treant Encounter: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1190 // Hell Trial Additions: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1200 // Horreds Lair: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1210 // Irenicus Dungeon Enhancements (except Duergar): v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1300 // Mae Var: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1330 // Tavern Brawl (In the Seven Veils): v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1350 // Planar Prison: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1375 // Planar Sphere Enhancements (including Tolgerias): v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1570 // Improved Spellhold -> Spellhold Enhancments - Full Package: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1600 // Improved Suldanessallar: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1625 // Tanners Quest: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1650 // Trademeet Enhancements: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1675 // Wand of Orcus Add-In: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1700 // Windspear Hills Enhancements: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1725 // Improved Xvart Village, for BGT-weidu: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1110 // Kensai Ryu's Brown Dragon: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1120 // Kensai Ryu's Improved Crypt King: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1175 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1275 // Gebhard Blucher's Lich in the Docks: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1525 // Improved Small Teeth Pass, by Kensai Ryu: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1250 // Kuroisan the Acid Kensai, by Westley Weimer: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1425 // Red Badge, Poison-Based Encounter, by Westley Weimer: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1450 // The Ritual, by Westley Weimer: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #1800 // ToB Improvements: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #2000 // Ascension for BP: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #2100 // Improved Abazigal: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #2200 // Improved Demogorgon: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #2300 // Improved Gromnir: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #2400 // Improved Illasera: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #2500 // Improved Sendai: v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #0 #2600 // Improved Yaga-Shura: v181-b4611 BWP Fix
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: BWP Fix
~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette: BWP Fix
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5: v1.5.1 BWP Fix
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.: v1.5.1 BWP Fix
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v3
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound: v7 - 25 April, 2010
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #2 // Romances end due to separation -> Original game behavior is unchanged: v7 - 25 April, 2010
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB): v104 BWP Fix
~RPGSOLAFLIRTPACK/SETUP-RPGSOLAFLIRTPACK.TP2~ #0 #0 // The RPG Solaufein Flirt Pack for BG2 (Rated NC17): v1.1 BWP Fix
~KELSEY.TP2~ #0 #0 // Kelsey: V4
~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE: V4
~KELSEY.TP2~ #0 #4 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended): V4
~SETUP-GROA.TP2~ #0 #0 // Getting Rid of Anomen - A cutscene for the Kelsey romance.: v1.2
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.5
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.5
~IYLOS/IYLOS.TP2~ #0 #6 // How much time would you like in between Iylos' PC dialogues? -> 60 Minutes: 2.5
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB): v2
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v2.3 (Feb 14, 2010) BWP Fix
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v10
~SETUP-MTS_CRAPPACK.TP2~ #0 #31 // Install Kelsey Compatibility patch by Moongaze: v3 BWP Fix
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.2
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v14
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #2510 // Give Nalia a Mage Kit -> Abjurer: v3 BWP Fix
~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v3 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything): v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v7.1 BWP Fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v7.1 BWP Fix
~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids): v0.5 BWP Fix
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.71
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.71
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.71
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.71
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.71
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.71
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.71
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.71
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.71
~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.10
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31 BWP Fix
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: Refinements v 3.31 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v3 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v3 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v3 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v3 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v3 BWP Fix
~SETUP-ITEM_PACK.TP2~ #0 #0 // Item Pack: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #6 // More Work for Cromwell: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #7 // Pocket Store: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #8 // Item Pack for Tutu/BGT: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #9 // +X% Elemental Damage Items: v1.8
~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1093 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -> Clerics and Druids, With Halved Specialization: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: V3 Beta 1.16
~CURSED_ITEMS/CURSED_ITEMS.TP2~ #0 #10 // Stone of Recall: v3.5
~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: v2
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.1.0 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #260 // Alu-Fiend/Madae Animation -> All alu-fiends: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #710 // More Planescape: Torment Animations -> 25% of relevant non-joinables: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7000 // Moinesse's Avatars for IA -> 25% of relevant non-joinables: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5 BWP Fix
~BEAR_ANIMATIONS_D2/SETUP-BEAR_ANIMATIONS_D2.TP2~ #0 #0 // Bear & Werebear animations from D2 - REQUIRES the [Infinity Animation core mod] to be installed.
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1300 // Portraits for Tower of Deception: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1310 // Portraits for Assassinations: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1360 // Portraits for Tales of the Deep Gardens: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1410 // Portraits for Innershade: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1440 // Portraits for Expanded Thief Stronghold: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1450 // Portraits for Gavin BG1: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1470 // Portraits for Return to Brynnlaw: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1480 // Portraits for Sellswords: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #2010 // Portraits for Amber NPC: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v2.6
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v2.6
~WONNIMCHUNHA/WONNIMCHUNHA.TP2~ #0 #0 // wonnimchunha's Portraits for PCs: v1
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #0 // Sinvolle Fixes & Restores: 0.6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1901 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4146 // Skip the Candlekeep tutorial sections -> Skip Candlekeep altogether (warning: breaks the 4th wall!): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4200 // Retrieve Dropped Items from Hell: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4217 // Remove unrealistically convenient ammunition from certain areas -> Remove ammo up to the +2 level from random containers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5030 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6021 // Add high-level abilities (HLAs) to spellcasters -> Only selected spellcasters in Throne of Bhaal and Shadows of Amn get HLAs: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6042 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6101 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6511 // Improved fiends -> Fiends have normal hit points: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6521 // Smarter genies -> Genies have normal hit points: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6531 // Smarter celestials -> Celestials have normal hit points: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6541 // Smarter dragons -> Dragons have normal hit points: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8042 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8061 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8081 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8141 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v28
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v28
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #1104 // Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #1900 // Restore BG2 XP bonus for traps, locks, and scrolls: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 11 (5 Feb 12) BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v14
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v14
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #15 // Creature fixes: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #17 // Fix Anomen's proficiencies: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #1060 // Other compatibility fixes: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -> BG2 immunities (suggested!): v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2003 // Fenten buys more ankheg shells (Baldur's Gate) -> Infinite shells: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2005 // Helmet of alignment change: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2007 // Reflection cloak tweaks: -> Original Cloak of Spell Reflection (SoA): v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2010 // Enhanced Nalia's ring: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2020 // Daystar protects from level drain: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2023 // Cespenar can improve the Daystar with the Tyr's Eye: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2052 // Dragons are not immune to backstabbing: v1.8.1 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #2 // Change Coran's Dexterity to 19: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #3 // Balance thief abilities: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #6 // Match Minsc's Alignment -> Change Minsc's Alignment to Chaotic-Good (BG2 - recommended): 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #10 // Faldorn: Avenger-Kit: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #11 // Safana: Swashbuckler-Kit: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #12 // Kivan: Archer-Kit: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #14 // Cernd: Totemic Druid-Kit: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #20 // General fixes: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #21 // Set reputation to 9 after leaving Candlekeep: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #22 // Soundpatch part I - Gamesounds: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #24 // Item Addon (IWD-Types): 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #25 // Special NPC Items: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #26 // Improved exotic weapons allocation: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #27 // Change Montaron's Proficiencies: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #28 // Xan's improved spellbook: 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #29 // Change Kagain's proficiencies : 1.73 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #32 // Minsc's bald head: 1.73 BWP Fix
~BPSERIES/SETUP-BPSERIES.TP2~ #0 #0 // Detectable Stats v3.1 (required for BPSeriesScript Component): v0.3121
~BPSERIES/SETUP-BPSERIES.TP2~ #0 #100 // BP-Series Party AI for BG:EE,BG2:EE and BG2:ToB: v0.3121
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default): Refinements v 3.31 BWP Fix
~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.10
~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.10
~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.10
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.71
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.71
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.71
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.32
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.32
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v5.1
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #50 // Restore SoA Background Music for Promenade Cutscene: v5.1
~CONTAIN/SETUP-CONTAIN.TP2~ #0 #10 // Unique Containers -> Unique icons and names: v3
~SETUP-CELESTIALES.TP2~ #0 #0 // Correcion a la animacion de las armas de devas y planotareos (Corrections of the animation of the weapon of devas and planetars) (Korrektur der Animation der Waffen der Devas und Planetare): v1.2
~SETUP-CELESTIALES.TP2~ #0 #1 // Sustitucion de los graficos de devas y planotareos rojos (Substitution of the creature graphics of the red devas and planetars) (Ersatz der Grafiken der roten Devas und Planetare): v1.2
~SETUP-CELESTIALES.TP2~ #0 #2 // Sustitucion de los graficos de devas y planotareos azules y de Solar (Substitution of the creature graphics of the blue devas and planetars and the solars) (Ersatz der Grafiken der blauen Devas, Planetare und Solarier): v1.2
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%: v6 BWP Fix
~SETUP-XPMOD.TP2~ #0 #11 // Quest XP Reduction -> Reduce to 75%: v6 BWP Fix
~SETUP-BP-BALANCER.TP2~ #0 #1 // XP for Spell Learning -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #6 // XP for Disarming Traps -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #11 // XP for Pick Pocket -> At 50% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #115 // Change store buying prices -> Reduce to 75%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #170 // Change store selling prices -> Increase by 125%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #215 // Change gem and jewelry prices -> Reduce to 67% (recommended): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #247 // Change quest gold rewards -> Reduce to 50%: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #420 // Realistic random treasures -> Both 1 and 2 (no treasures lost): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #470 // Change creature gold carried -> Reduce to 50% (recommended): v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5a BWP Fix
~SETUP-AURPATCH.TP2~ #0 #0 // Aurora Patch: v5.1
~TOBAURORA/SETUP-TOBAURORA.TP2~ #0 #0 // Aurora NPC for BG2:TOB: v1
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience -> On initial joining only: v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #51 // Balanced BG1 NPC attributes -> mos_anted's revision: v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9 BWP Fix
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.0.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v10.0.2
~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #0 // Sword Coast Map Labels: v2
~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #25 // Update Map Markers: v2
~!BG1SOUNDS/SETUP-!BG1SOUNDS.TP2~ #0 #0 // Restored BG1 Spell Casting Voices: v3.42
~!BG1SOUNDS/SETUP-!BG1SOUNDS.TP2~ #0 #1 // Restored BG1 Spell Sound Effects: v3.42
~!BG1SOUNDS/SETUP-!BG1SOUNDS.TP2~ #0 #2 // Restored BG1 Weapon Attack Sounds: v3.42
~!BG1SOUNDS/SETUP-!BG1SOUNDS.TP2~ #0 #3 // Restored BG1 Armor Hit Sounds: v3.42
~!BG1SOUNDS/SETUP-!BG1SOUNDS.TP2~ #0 #5 // Restored Chunked Death Sound Effect -> Alternate BG1 Sound Effect (Gore): v3.42
~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)
~SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~SETUP-POISON_EFFECT_SUPPLEMENT.TP2~ #0 #0 // Poison Effect Supplement for ToBEx (has no effect if ToBEx is not present)
~SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 29122013
~SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer (res_fixer for ALL CREATURES): 29122013
~SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 29122013
~SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 29122013
~SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 29122013
~SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 29122013
~SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 29122013
~SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer (res_fixer for ALL ITEMS): 29122013
~SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 29122013
~SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 29122013
~SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 29122013
~SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 29122013
~SETUP-LOLFIXER.TP2~ #0 #12 // Item Stuff - MAJESTIC Item Checker: 29122013
~SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer (res_fixer for ALL THE SPELLS): 29122013
~SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 29122013
~SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 29122013
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
// Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible
 



#4 -Rick Rickson-

-Rick Rickson-
  • Guest

Posted 03 September 2015 - 07:14 AM

FULL DISCLOSURE: I have edited some of my files with NI/SK, (changed item stats [ BUT NOT DESCRIPTIONS, I LEAVE DLG.TLK ALONE AT ALL COSTS!] , changed the file used to display pieces of armor to fix out-of-place paperdolls, fixed crash-causing .cre files which were dual-wielding maces and using slings in off hand or other no-nos, etc.)

 

I only edit relatively simple things which I am confident I know how to edit, and always keep backups in case I prove myself wrong.

I have never touched dlg.tlk because it is so easy to break, (no word-salad dialogue for me, thanks!) nor have I ever edited an area file (I have never had a reason, nor do I know what I am doing in this regard). This, as well as the fact it has just suddenly appeared on this latest play through, is why this bug doesn't make much sense to me and has aroused my curiosity.



#5 -Rick maybe. Who cares lol?-

-Rick maybe. Who cares lol?-
  • Guest

Posted 03 September 2015 - 07:41 AM

(Triple post,  :whistling:  sue me, I don't have an account, so I can't edit :ROFL: )

Another reason this bug puzzles me is that while it is very reliably reproduced in the situations I posted above, it does not apply to most other dialogues which initiate when entering line of sight.

 

In the very same zone as the kobold trio, Fire Leaf Forest, there is a much closer auto-initiated dialogue from Sendai and her band of "hunters".

This dialogue consistently functions normally, with dialogue only occurring when entering her immediate area.

 

This seems to debunk the idea which Imp suggested, which is that the widescreen mod or some other mod is causing the game to think that the line of sight is larger than it really is.

If this were the cause, wouldn't the Sendai dialogue, being extremely close to the place where I enter the map from the north, trigger as well as the Larry Darryl and Darryl dialogue which is at the completely opposite end of the map? What a perplexing problem... :WTF:



#6 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 03 September 2015 - 07:45 AM

Probably TRIGGER.IDS stuff messing with See()? :unsure: Do you have it in your override? (or in generalized_biffing's folder) Could you attach it please?


Edited by Lollorian, 03 September 2015 - 07:45 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#7 -Your Name-

-Your Name-
  • Guest

Posted 03 September 2015 - 07:54 AM

http://www.filedropper.com/trigger

^

There is the one found in generalized_biffing\prod\0\biffs\183



#8 -Rick Rickson-

-Rick Rickson-
  • Guest

Posted 03 September 2015 - 07:58 AM

http://www.filedropper.com/trigger

^

There is the one found in generalized_biffing\prod\0\biffs\183

If it's easier, here it is in text form :)

 

 

 

 

50
0x0001 Acquired(S:ResRef*)
0x0002 AttackedBy(O:Object*,I:Style*AStyles)
0x0003 Help(O:Object*)
0x0004 Joins(O:Object*)
0x0005 Leaves(O:Object*)
0x0006 ReceivedOrder(O:Object*,I:Order ID*)
0x0007 Said(O:Object*,I:Dialog ID*)
0x0008 TurnedBy(O:Object*)
0x0009 Unusable(S:ResRef*)
0x400A Alignment(O:Object*,I:Alignment*Align)
0x400B Allegiance(O:Object*,I:Allegience*EA)
0x400C Class(O:Object*,I:Class*Class)
0x400D Exists(O:Object*)
0x400E General(O:Object*,I:General*General)
0x400F Global(S:Name*,S:Area*,I:Value*)
0x4010 HP(O:Object*,I:Hit Points*)
0x4011 HPGT(O:Object*,I:Hit Points*)
0x4012 HPLT(O:Object*,I:Hit Points*)
0x4013 LOS(O:Object*,I:Range*)
0x4014 Morale(O:Object*,I:Morale*)
0x4015 MoraleGT(O:Object*,I:Morale*)
0x4016 MoraleLT(O:Object*,I:Morale*)
0x4017 Race(O:Object*,I:Race*Race)
0x4018 Range(O:Object*,I:Range*)
0x4019 Reputation(O:Object*,I:Reputation*)
0x401A ReputationGT(O:Object*,I:Reputation*)
0x401B ReputationLT(O:Object*,I:Reputation*)
0x401C See(O:Object*)
0x401D Specifics(O:Object*,I:Specifics*Specific)
0x401E Time(I:Time*Time)
0x401F TimeOfDay(I:Time Of Day*TimeODay)
0x0020 HitBy(O:Object*,I:DameType*Damages)
0x0021 HotKey(I:Key*HotKey)
0x0022 TimerExpired(I:ID*)
0x4023 True()
0x0024 Trigger(I:TriggerNum*)
0x0025 Die()
0x0026 TargetUnreachable(O:Object*)
0x4027 Delay(I:Delay*)
0x4028 NumCreature(O:Object*,I:Number*)
0x4029 NumCreatureLT(O:Object*,I:Number*)
0x402A NumCreatureGT(O:Object*,I:Number*)
0x402B ActionListEmpty()
0x402C HPPercent(O:Object*,I:Hit Points*)
0x402D HPPercentLT(O:Object*,I:Hit Points*)
0x402E HPPercentGT(O:Object*,I:Hit Points*)
0x002F Heard(O:Object*,I:ID*SHOUTIDS)
0x4030 False()
0x4031 HaveSpell(I:Spell*Spell)
0x4032 HaveAnySpells()
0x0033 BecameVisible()
0x4034 GlobalGT(S:Name*,S:Area*,I:Value*)
0x4035 GlobalLT(S:Name*,S:Area*,I:Value*)
0x0036 OnCreation()
0x4037 StateCheck(O:Object*,I:State*State)
0x4038 NotStateCheck(O:Object*,I:State*State)
0x4039 NumTimesTalkedTo(I:Num*)
0x403A NumTimesTalkedToGT(I:Num*)
0x403B NumTimesTalkedToLT(I:Num*)
0x403C Reaction(O:Object*,I:Value*Reaction)
0x403D ReactionGT(O:Object*,I:Value*Reaction)
0x403E ReactionLT(O:Object*,I:Value*Reaction)
0x403F GlobalTimerExact(S:Name*,S:Area*)
0x4040 GlobalTimerExpired(S:Name*,S:Area*)
0x4041 GlobalTimerNotExpired(S:Name*,S:Area*)
0x4042 PartyHasItem(S:Item*)
0x4043 InParty(O:Object*)
0x4044 CheckStat(O:Object*,I:Value*,I:StatNum*Stats)
0x4045 CheckStatGT(O:Object*,I:Value*,I:StatNum*Stats)
0x4046 CheckStatLT(O:Object*,I:Value*,I:StatNum*Stats)
0x4047 RandomNum(I:Range*,I:Value*)
0x4048 RandomNumGT(I:Range*,I:Value*)
0x4049 RandomNumLT(I:Range*,I:Value*)
0x004A Died(O:Object*)
0x004B Killed(O:Object*)
0x004C Entered(O:Object*)
0x404D Gender(O:Object*,I:Sex*Gender)
0x404E PartyGold(I:Amount*)
0x404F PartyGoldGT(I:Amount*)
0x4050 PartyGoldLT(I:Amount*)
0x4051 Dead(S:Name*)
0x0052 Opened(O:Object*)
0x0053 Closed(O:Object*)
0x0054 Detected(O:Object*)
0x0055 Reset(O:Object*)
0x0056 Disarmed(O:Object*)
0x0057 Unlocked(O:Object*)
0x4058 OutOfAmmo()
0x4059 NumTimesInteracted(I:NPC*NPC,I:Num*)
0x405A NumTimesInteractedGT(I:NPC*NPC,I:Num*)
0x405B NumTimesInteractedLT(I:NPC*NPC,I:Num*)
0x005C BreakingPoint()
0x005D PickPocketFailed(O:Object*)
0x005E StealFailed(O:Object*)
0x005F DisarmFailed(O:Object*)
0x0060 PickLockFailed(O:Object*)
0x4061 HasItem(S:ResRef*,O:Object*)
0x4062 InteractingWith(O:Object*)
0x4063 InWeaponRange(O:Object*)
0x4064 HasWeaponEquiped(O:Object*)
0x4065 Happiness(O:Object*,I:Amount*Happy)
0x4066 HappinessGT(O:Object*,I:Amount*Happy)
0x4067 HappinessLT(O:Object*,I:Amount*Happy)
0x4068 TimeGT(I:Time*Time)
0x4069 TimeLT(I:Time*Time)
0x406A NumInParty(I:Num*)
0x406B NumInPartyGT(I:Num*)
0x406C NumInPartyLT(I:Num*)
0x406D UnselectableVariable(I:Num*)
0x406E UnselectableVariableGT(I:Num*)
0x406F UnselectableVariableLT(I:Num*)
0x0070 Clicked(O:Object*)
0x4039 NumberOfTimesTalkedTo(I:Num*)
0x4071 NumDead(S:Name*,I:Num*)
0x4072 NumDeadGT(S:Name*,I:Num*)
0x4073 NumDeadLT(S:Name*,I:Num*)
0x4074 Detect(O:Object*)
0x4075 Contains(S:ResRef*,O:Object*)
0x4076 OpenState(O:Object*,I:Open*BOOLEAN)
0x4077 NumItems(S:ResRef*,O:Object*,I:Num*)
0x4078 NumItemsGT(S:ResRef*,O:Object*,I:Num*)
0x4079 NumItemsLT(S:ResRef*,O:Object*,I:Num*)
0x407A NumItemsParty(S:ResRef*,I:Num*)
0x407B NumItemsPartyGT(S:ResRef*,I:Num*)
0x407C NumItemsPartyLT(S:ResRef*,I:Num*)
0x407D IsOverMe(O:Object*)
0x407E AreaCheck(S:ResRef*)
0x407F HasItemEquiped(S:ResRef*,O:Object*)
0x4080 NumCreatureVsParty(O:Object*,I:Number*)
0x4081 NumCreatureVsPartyLT(O:Object*,I:Number*)
0x4082 NumCreatureVsPartyGT(O:Object*,I:Number*)
0x4083 CombatCounter(I:Number*)
0x4084 CombatCounterLT(I:Number*)
0x4085 CombatCounterGT(I:Number*)
0x4086 AreaType(I:Number*AREATYPE)
0x0087 TrapTriggered(O:Triggerer*)
0x0088 PartyMemberDied(O:Object*)
0x4089 OR(I:OrCount*)
0x4090 InPartySlot(O:Object*,I:Slot*)
0x0091 SpellCast(O:Object*,I:Spell*Spell)
0x4092 InLine(S:Target*,O:Object*)
0x0093 PartyRested()
0x4094 Level(O:Object*,I:Level*)
0x4095 LevelGT(O:Object*,I:Level*)
0x4096 LevelLT(O:Object*,I:Level*)
0x0097 Summoned(O:Object*)
0x4098 GlobalsEqual(S:Name1*,S:Name2*)
0x4099 GlobalsGT(S:Name1*,S:Name2*)
0x409A GlobalsLT(S:Name1*,S:Name2*)
0x409B LocalsEqual(S:Name1*,S:Name2*)
0x409C LocalsGT(S:Name1*,S:Name2*)
0x409D LocalsLT(S:Name1*,S:Name2*)
0x409E ObjectActionListEmpty(O:Object*)
0x409F OnScreen(O:Object*)
0x40A0 InActiveArea(O:Object*)
0x00A1 SpellCastOnMe(O:Caster*,I:Spell*Spell)
0x40A2 CalanderDay(I:Day*)
0x40A3 CalanderDayGT(I:Day*)
0x40A4 CalanderDayLT(I:Day*)
0x40A5 Name(S:Name*,O:Object*)
0x00A6 SpellCastPriest(O:Object*,I:Spell*Spell)
0x00A7 SpellCastInnate(O:Object*,I:Spell*Spell)
0x4043 IsValidForPartyDialog(O:Object*)
0x4043 IfValidForPartyDialog(O:Object*)
0x4043 IsValidForPartyDialogue(O:Object*)
0x4043 IfValidForPartyDialogue(O:Object*)
0x40A9 PartyHasItemIdentified(S:ResRef*)
0x40B0 HasBounceEffects(O:Object*)
0x40B1 HasImmunityEffects(O:Object*)
0x40B2 HasItemSlot(O:Object*,I:Slot*SLOTS)
0x40B3 PersonalSpaceDistance(O:Object*,I:Range*)
0x40B4 InMyGroup(O:Object*)
0x40B5 RealGlobalTimerExact(S:Name*,S:Area*)
0x40B6 RealGlobalTimerExpired(S:Name*,S:Area*)
0x40B7 RealGlobalTimerNotExpired(S:Name*,S:Area*)
0x40B8 NumInPartyAlive(I:Num*)
0x40B9 NumInPartyAliveGT(I:Num*)
0x40BA NumInPartyAliveLT(I:Num*)
0x40BB Kit(O:Object*,I:Kit*KIT)
0x40BC IsGabber(O:Object*)
0x40BD IsActive(O:Object*)
0x40BE CharName(S:Name*,O:Object*)
0x40BF FallenRanger(O:Object*)
0x40C0 FallenPaladin(O:Object*)
0x40C1 InventoryFull(O:Object*)
0x40C2 HasItemEquipedReal(S:ResRef*,O:Object*)
0x40C3 XP(O:Object*,I:XP)                        
0x40C4 XPGT(O:Object*,I:XP)                      
0x40C5 XPLT(O:Object*,I:XP)                      
0x40C6 G(S:ResRef*,I:Num*)                         
0x40C7 GGT(S:ResRef*,I:Num*)                       
0x40C8 GLT(S:ResRef*,I:Num*)          
0x40C9 ModalState(I:State*MODAL)    
0x40CB InMyArea(O:Object*)         
0x00CC TookDamage()
0x40CD DamageTaken(I:Amount*)
0x40CE DamageTakenGT(I:Amount*)
0x40CF DamageTakenLT(I:Amount*)
0x40D0 Difficulty(I:Amount*DIFFLEV)
0x40D1 DifficultyGT(I:Amount*DIFFLEV)
0x40D2 DifficultyLT(I:Amount*DIFFLEV)
0x40D3 InPartyAllowDead(O:Object*)
0x40D4 AreaCheckObject(S:ResRef*,O:Object*)
0x40D5 ActuallyInCombat()
0x00D6 WalkedToTrigger(O:Object*)
0x40D7 LevelParty(I:Num*)
0x40D8 LevelPartyGT(I:Num*)
0x40D9 LevelPartyLT(I:Num*)
0x40DA HaveSpellParty(I:Spell*Spell)
0x4031 HaveSpellRES(S:Spell*)
0x40DB AmIInWatchersKeepPleaseIgnoreTheLackOfApostophe()
0x40DB InWatchersKeep()
0x4100 NextTriggerObject(O:Object*)
0x4101 MovementRate(O:Object*,I:Value*)
0x4102 MovementRateGT(O:Object*,I:Value*)
0x4103 MovementRateLT(O:Object*,I:Value*)
0x4104 NumMirrorImages(O:Object*,I:Value*)
0x4105 NumMirrorImagesGT(O:Object*,I:Value*)
0x4106 NumMirrorImagesLT(O:Object*,I:Value*)
0x4107 BouncingSpellLevel(O:Object*,I:Level*)
0x4108 NumBouncingSpellLevel(O:Object*,I:Level*,I:Amount*)
0x4109 NumBouncingSpellLevelGT(O:Object*,I:Level*,I:Amount*)
0x410A NumBouncingSpellLevelLT(O:Object*,I:Level*,I:Amount*)
0x410B ImmuneToSpellLevel(O:Object*,I:Level*)
0x410C NumImmuneToSpellLevel(O:Object*,I:Level*,I:Amount*)
0x410D NumImmuneToSpellLevelGT(O:Object*,I:Level*,I:Amount*)
0x410E NumImmuneToSpellLevelLT(O:Object*,I:Level*,I:Amount*)
0x410F TimeStopCounter(I:Number*)
0x4110 TimeStopCounterGT(I:Number*)
0x4111 TimeStopCounterLT(I:Number*)
0x4112 TimeStopObject(O:Object*)
0x4113 NumTrappingSpellLevel(O:Object*,I:Level*,I:Amount*)
0x4114 NumTrappingSpellLevelGT(O:Object*,I:Level*,I:Amount*)
0x4115 NumTrappingSpellLevelLT(O:Object*,I:Level*,I:Amount*)
0x4116 OriginalClass(O:Object*,I:Class*Class)
0x4117 HPLost(O:Object*,I:Hit Points*)
0x4118 HPLostGT(O:Object*,I:Hit Points*)
0x4119 HPLostLT(O:Object*,I:Hit Points*)
0x411A Assign(S:Statement*,I:Type*ArgType,I:Local*)
0x411B Eval(S:Expression*,I:Type*ArgType,I:Loc*)
0x411C E(I:Num1*,I:Num2*)
0x411D GT(I:Num1*,I:Num2*)
0x411E LT(I:Num1*,I:Num2*)
0x411F CheckStatBAND(O:Object*,I:Value*,I:StatNum*Stats)
0x00A1 SpellCastOnMeRES(S:Spell*,O:Caster*)
0x0091 SpellCastRES(S:Spell*,O:Object*)
0x00A6 SpellCastPriestRES(S:Spell*,O:Object*)
0x00A7 SpellCastInnateRES(S:Spell*,O:Object*)
 



#9 The Imp

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Posted 03 September 2015 - 08:02 AM

Probably TRIGGER.IDS stuff messing with See()? :unsure:
It likely that the script starter won't have the See at the trigger, so it can then start the dialog half a map away.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#10 -Rick Rickson-

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Posted 03 September 2015 - 08:06 AM

Probably TRIGGER.IDS stuff messing with See()? :unsure:
It likely that the script starter won't have the See at the trigger, so it can then start the dialog half a map away.

If this is the case, how would I go about checking it and fixing the error (presumably adding a check for see())? I am not very (read; basically at all) adept at messing with dialogue files or scripts.



#11 Lollorian

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Posted 03 September 2015 - 08:10 AM

Yeah you're right - IIRC the 3 kobolds do not initiate dialogue on their own :unsure: You're supposed to click on them to chat.

 

I think we can drop this on BP because I have the vanilla Larry only has WTASIGHT.BCS as its script (and we all know what BP does to this particular script)

 

If you want to try fixing this, grab your override's (or gen_biff's) LARRY.CRE and attach it here - that will tell us what script it uses (then we can rename a vanilla WTASIGHT.BCS to that script so you can test :P)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#12 -Rick Rickson-

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Posted 03 September 2015 - 08:14 AM

Yeah you're right - IIRC the 3 kobolds do not initiate dialogue on their own :unsure: You're supposed to click on them to chat.

 

I think we can drop this on BP because I have the vanilla Larry only has WTASIGHT.BCS as its script (and we all know what BP does to this particular script)

 

If you want to try fixing this, grab your override's (or gen_biff's) LARRY.CRE and attach it here - that will tell us what script it uses (then we can rename a vanilla WTASIGHT.BCS to that script so you can test :P)

http://www.filedropper.com/larry

Here ya go



#13 Lollorian

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Posted 03 September 2015 - 08:18 AM

DW2MP0GE.BCS :o (That's an SCS script)

 

Could you copy and rename a WTASIGHT.BCS to this and put it in your override and go to the kobolds again please?


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#14 Roxanne

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Posted 03 September 2015 - 08:20 AM

Yeah you're right - IIRC the 3 kobolds do not initiate dialogue on their own :unsure: You're supposed to click on them to chat.

 

I think we can drop this on BP because I have the vanilla Larry only has WTASIGHT.BCS as its script (and we all know what BP does to this particular script)

I know this question does not belong here BUT can you please enlighten poor me what BP REALLY does to this script other than making hundreds of creatures in the game act unpredictable??? And why does it do that??? Is there any thread dealing with it?

If you want to try fixing this, grab your override's (or gen_biff's) LARRY.CRE and attach it here - that will tell us what script it uses (then we can rename a vanilla WTASIGHT.BCS to that script so you can test :P)

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#15 -Rick Rickson-

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Posted 03 September 2015 - 08:25 AM

DW2MP0GE.BCS :o (That's an SCS script)

 

Could you copy and rename a WTASIGHT.BCS to this and put it in your override and go to the kobolds again please?

I did this, removing the original DW2MP0GE from its biff folder and replacing it with a renamed WTASIGHT, and it did not fix the problem.

Darryl talked to me first (which is different), however Larry still talked to me afterwards. This is as soon as I enter the zone, from the complete opposite side of the map, as usual.



#16 Lollorian

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Posted 03 September 2015 - 08:28 AM

Yeah you're right - IIRC the 3 kobolds do not initiate dialogue on their own :unsure: You're supposed to click on them to chat.

 

I think we can drop this on BP because I have the vanilla Larry only has WTASIGHT.BCS as its script (and we all know what BP does to this particular script)

I know this question does not belong here BUT can you please enlighten poor me what BP REALLY does to this script other than making hundreds of creatures in the game act unpredictable???

Exactly that - BP changes the vanilla combat scripts a lot (and I've not exactly looked at what it does - the new scripts have ~500 lines so I think you can forgive me on that one :P)

 

WTASIGHT is a vanilla combat script (also WDASIGHT, MAGEXX, and whatnot - but WTASIGHT is the most common script used by most BG creatures telling it what to do when something is it its sight) - BP changes most WTASIGHT instances to point to it's own scripts (usually starting with BP - it also has it's own version of WTASIGHT called BPWTASGT)

 

But something in BP's scripts gets totally messed up in a BWP installation and you have your unpredictable creatures and stuff (have a look at micbaldur's thread for examples of unpredictability :lol:)

 

As for dealing with it - micbaldur reports stuff and we make BP not patch those particular creatures... which is the most we should do short of not installing BP at all.

 

@Rick: Drop the renamed file into your OVERRIDE not into the biff folder :)


Edited by Lollorian, 03 September 2015 - 08:32 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#17 -Rick Rickson-

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Posted 03 September 2015 - 08:33 AM

Yeah you're right - IIRC the 3 kobolds do not initiate dialogue on their own :unsure: You're supposed to click on them to chat.

 

I think we can drop this on BP because I have the vanilla Larry only has WTASIGHT.BCS as its script (and we all know what BP does to this particular script)

I know this question does not belong here BUT can you please enlighten poor me what BP REALLY does to this script other than making hundreds of creatures in the game act unpredictable???

Exactly that - BP changes the vanilla combat scripts a lot (and I've not exactly looked at what it does - the new scripts have ~500 lines so I think you can forgive me on that one :P)

 

WTASIGHT is a vanilla combat script (also WDASIGHT, MAGEXX, and whatnot - but WTASIGHT is the most common script used by most BG creatures telling it what to do when something is it its sight) - BP changes most WTASIGHT instances to point to it's own scripts (usually starting with BP - it also has it's own version of WTASIGHT called BPWTASGT)

 

But something in BP's scripts gets totally messed up in a BWP installation and you have your unpredictable creatures and stuff (have a look at micbaldur's thread for examples of unpredictability :lol:)

 

@Rick: Drop the renamed file into your OVERRIDE not into the biff folder :)

D'oh.
 I knew that :P

 

Tried it (the right way, this time...), still didn't fix the problem. Larry talked to me first again, though. Which is good, since I always liked Larry best.



#18 -Rick Rickson-

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Posted 03 September 2015 - 08:38 AM

Yeah you're right - IIRC the 3 kobolds do not initiate dialogue on their own :unsure: You're supposed to click on them to chat.

 

I think we can drop this on BP because I have the vanilla Larry only has WTASIGHT.BCS as its script (and we all know what BP does to this particular script)

I know this question does not belong here BUT can you please enlighten poor me what BP REALLY does to this script other than making hundreds of creatures in the game act unpredictable???

Exactly that - BP changes the vanilla combat scripts a lot (and I've not exactly looked at what it does - the new scripts have ~500 lines so I think you can forgive me on that one :P)

 

WTASIGHT is a vanilla combat script (also WDASIGHT, MAGEXX, and whatnot - but WTASIGHT is the most common script used by most BG creatures telling it what to do when something is it its sight) - BP changes most WTASIGHT instances to point to it's own scripts (usually starting with BP - it also has it's own version of WTASIGHT called BPWTASGT)

 

But something in BP's scripts gets totally messed up in a BWP installation and you have your unpredictable creatures and stuff (have a look at micbaldur's thread for examples of unpredictability :lol:)

 

@Rick: Drop the renamed file into your OVERRIDE not into the biff folder :)

D'oh.
 I knew that :P

 

Tried it (the right way, this time...), still didn't fix the problem. Larry talked to me first again, though. Which is good, since I always liked Larry best.

If this makes a difference, the only WTASIGHT.BCS which turned up in my install was also in the biffing folders - it is 202 lines. May or may not be the original you are talking about. Don't have a vanilla file to compare it to, without extracting one from the original game files.



#19 Roxanne

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Posted 03 September 2015 - 08:40 AM

Yeah you're right - IIRC the 3 kobolds do not initiate dialogue on their own :unsure: You're supposed to click on them to chat.

 

I think we can drop this on BP because I have the vanilla Larry only has WTASIGHT.BCS as its script (and we all know what BP does to this particular script)

I know this question does not belong here BUT can you please enlighten poor me what BP REALLY does to this script other than making hundreds of creatures in the game act unpredictable???

Exactly that - BP changes the vanilla combat scripts a lot (and I've not exactly looked at what it does - the new scripts have ~500 lines so I think you can forgive me on that one :P)

You are forgiven - I gave up myself trying to understand what somebody wanted to achieve here other than to make battles more interesting. My big mistake was to assume a vanilla combat script was a safe way to assign to the masses of minions I introduced with my own mod - now I need to revise all those creatures with probably my own (vanilla-style) combat script (sigh).

WTASIGHT is a vanilla combat script (also WDASIGHT, MAGEXX, and whatnot - but WTASIGHT is the most common script used by most BG creatures telling it what to do when something is it its sight) - BP changes most WTASIGHT instances to point to it's own scripts (usually starting with BP - it also has it's own version of WTASIGHT called BPWTASGT)

 

But something in BP's scripts gets totally messed up in a BWP installation and you have your unpredictable creatures and stuff (have a look at micbaldur's thread for examples of unpredictability :lol:)

 

As for dealing with it - micbaldur reports stuff and we make BP not patch those particular creatures... which is the most we should do short of not installing BP at all.

 

@Rick: Drop the renamed file into your OVERRIDE not into the biff folder :)


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#20 -Rick Rickson-

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Posted 03 September 2015 - 09:20 AM

Thanks for everyone who tried to help - I have to leave now, and since this issue really isn't a major problem at all, but rather a minor inconvenience/immersion breaker, I am going to probably just live with it for the time being and hope it goes away when I do my next reinstall.

If you guys have any more possible solutions, don't hesitate to post them - I'll be glad to give them a whirl since this might work and of course help other people who may encounter the same issue as well.

I will check the thread every so often.