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[MOD] The Darkest Day z


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#41 shadowlich

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Posted 11 March 2016 - 10:10 AM

This means the TDD stuff is prior to defeating Irenicus - the transition to ToB is from Ellesime - not from Rusty Scabbard after the TDD quest. Correct?

 

Yes

 

 

(I never play this part in original TDD and) I didn't see anything from TDD Ellisime dialog looking like a transition to ToB so her transition is only from vanilla BG2


Edited by shadowlich, 11 March 2016 - 10:11 AM.


#42 Roxanne

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Posted 11 March 2016 - 10:44 AM

This means the TDD stuff is prior to defeating Irenicus - the transition to ToB is from Ellesime - not from Rusty Scabbard after the TDD quest. Correct?

 

Yes

 

 

(I never play this part in original TDD and) I didn't see anything from TDD Ellisime dialog looking like a transition to ToB so her transition is only from vanilla BG2

In original TDD the transition to ToB is NOT done by Ellesime. Instead Ellesime starts the quest (you now gave to Elhan). The consequence of this was, that between the defeat of Irenicus and the transition to ToB there was the TDD quest and the chance to stay in Amn and finish some other quests, enhance equipment etc before being transferred to ToB (by a TDD character instead of Ellesime).

I understand the reason for your design is to stay away from Suelle2.dlg. The downside of it is, that there is now no interlude between Irenicus defeat and the transition to ToB anymore...

You defeat Irenicus - talk with Ellesime (maybe some additional banter from some mods prolonging the Ellesime talk under some conditions) - and you move to ToB. One long un-interruptable sequence from the point you start Irenicus battle in hell until you are in ToB.

 

NB - I need to re-write my own mod's contents that was using the additional timespan as well. Not sure if any other mod is affected by the change.


The Sandrah Saga

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#43 Roxanne

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Posted 11 March 2016 - 11:00 AM

I found the new trigger to start the quest

1 Go talk to Elhan, short vanilla dialog occurs

2 Talk to Ehlan a second time, this time he will ask you if you want to go to  Candlekeep, this is the start of the OnsetoftheDarkestDay

 

Maybe it would be better to swap 1 + 2. When i did the first talk, he advised me to go fight Irenicus, no hint why I should bother him again - if I follow his advice in 1, I will never see the quest...

 

Also, just storywise, it is not a very good solution. You were called to assist the elves in a crucial battle - at the critical point in the battle, the leading general sends you far away on a long external mission while his city is in highest danger???

 

Just a suggestion - Let Ellesime give you the quest after your return from hell. however separate this part of her dialogue from the rest. If you accept the quest, everything works as before in TDD - only the final transition to ToB will be removed. Instead you return to Ellesime after TDD - you start the original Suelle2 dialogue sequence with all its interjections from other mods and you transit to ToB. This way you avoid the interference with other mods in Suelle2 while retaining the additional gameplay between Irenicus defeat and ToB.


The Sandrah Saga

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#44 shadowlich

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Posted 11 March 2016 - 11:08 AM

Ok, I'll try to do as you suggest

 

What annoys me is to test it. Have to install/uninstall mod, goto hell, defeat Irenicus, come back to Ellisime to have the starting dialog...

Have to dig variables/triggers to see I can sort of "mock"/shortcut it...

 

Be right back in 2-3 weeks !



#45 Roxanne

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Posted 11 March 2016 - 11:44 AM

Ok, I'll try to do as you suggest

 

What annoys me is to test it. Have to install/uninstall mod, goto hell, defeat Irenicus, come back to Ellisime to have the starting dialog...

Have to dig variables/triggers to see I can sort of "mock"/shortcut it...

 

Be right back in 2-3 weeks !

Hey, this was just one person's suggestion, why not wait what other testers say?

 

Also, to test it, you simply jump to ar2812, there is no check for triggers in all of Ellesime's non-modded dialogue (the entry into that area implies that you have defeated Irenicus, as otherwise you cannot legally enter here.)

 

By the way - I started your current version. I am in Candlekeep - had the initial dialogues there. Those dialogues all mention the defeat of Irenicus and the saving of the elves etc, so they all reflect that you do this quest after Irenicus, i.e. with your changes to Elhan, those dialogues would need some overhaul as well (just check Karan or Elvenhair for example).


Edited by Roxanne, 11 March 2016 - 11:59 AM.

The Sandrah Saga

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#46 Roxanne

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Posted 11 March 2016 - 12:17 PM

Further observations:

DD1000.are search map allows you to walk everywhere in the southern part of the map (e.g. on the water - unless it is supposed to be frozen and intentionally...)

 

Here again, the whole conversation with Alustriel reflects that the PC has already defeated Irenicus and by this partly set the events of the quest in motion.


Edited by Roxanne, 11 March 2016 - 12:25 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#47 shadowlich

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Posted 11 March 2016 - 01:19 PM

DD1000.are search map allows you to walk everywhere in the southern part of the map (e.g. on the water - unless it is supposed to be frozen and intentionally...)

I stupidly replaced ice color...  :whistling:

 

 

Here again, the whole conversation with Alustriel reflects that the PC has already defeated Irenicus and by this partly set the events of the quest in motion.

If dialogs talk about Irenicus, I think it's better then to do as original TDD (but i 'll wait 1 week for other players)

As you can see I never really read dialogs, coding and killing dragons is enjoyable enough for me  :blush:


Edited by shadowlich, 11 March 2016 - 01:20 PM.


#48 Roxanne

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Posted 11 March 2016 - 01:53 PM

Some more

- Area ARPO08 is missing, it has not been imported by TDDz from TDD/are folder? CtD when trying to enter from ARPO05. (You could decide to remove the transition, the area is not really needed - just the inside of an unused hut).

 

- The transition from Easthaven to Amn is an impovement well done. Much better to receive the Rusty Scabbard hint this way. The fat man at Suldarnessalar was very often missed (forum threads are full of that).


Edited by Roxanne, 11 March 2016 - 01:58 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#49 Roxanne

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Posted 11 March 2016 - 03:31 PM

Some more

- Area ARPO08 is missing, it has not been imported by TDDz from TDD/are folder? CtD when trying to enter from ARPO05. (You could decide to remove the transition, the area is not really needed - just the inside of an unused hut).

 

- The transition from Easthaven to Amn is an impovement well done. Much better to receive the Rusty Scabbard hint this way. The fat man at Suldarnessalar was very often missed (forum threads are full of that).

Finished the quest

- the conversation with Mary Magus at the end is erroneous. (when you return from the floating citadel) . She tells you to continue your journey from her house in the south (i.e.ARPO10). The transition from ARPO10 to MM5102 is activated but CtD as MM5102.are does not exist (is not imported from TDD). Anyway, this hint and activation should not exist at all with TDDz as this was the old transition to ToB (you went to MM6102, then to the next area, talked to Mary Magus again and she started MoveToExtension, i.e.(former)transition to ToB). Rather Mary should send you back to Suldarnessalar to continue against Irenicus (or, if you decide to change Ellesime like proposed above, it should lead the party back to ar2812 for the final Ellesime talk, including other mod contents (if added)  and transition.

 

It looks like either way, there are some changes required as how this episode could work in EET.

a) If you let Elhan trigger, than after the Citadel the party needs to return to fight Irenicus - the Mary transition to ToB must be disabled.

b) If you give Ellesime the trigger after Irenicus you may either

- b1) use her again to complete other mods stuff, give reward for saving her town and perform transition to ToB OR

- b2) you put everything into a single Ellesime meeting and let Mary do the ToB transition (like in old TDD)

 

If you decide on a), there is also some clean-up in the dialogues required as they all hint to Irenicus defeat, which has not yet happened in this variation.

 

I hope this is helpful.

 

PS I have stored a savegame from which I can always start a testrun of a new mod version if that helps you.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#50 subtledoctor

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Posted 11 March 2016 - 09:01 PM

I think Roxanne's advice is good - doing the mod content between Suldenesselar and Irenicus is not ideal, it really makes no sense, he is poised for his ultimate victory and you jaunt off in some other adventures?

Moving the trigger away from the Ellesime dialog makes sense for technical reasons, but it really would be best if the mod could be triggered after you beat Irenicus.

#51 Roxanne

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Posted 11 March 2016 - 11:43 PM

Some more

- Area ARPO08 is missing, it has not been imported by TDDz from TDD/are folder? CtD when trying to enter from ARPO05. (You could decide to remove the transition, the area is not really needed - just the inside of an unused hut).

 

- The transition from Easthaven to Amn is an impovement well done. Much better to receive the Rusty Scabbard hint this way. The fat man at Suldarnessalar was very often missed (forum threads are full of that).

Finished the quest

- the conversation with Mary Magus at the end is erroneous. (when you return from the floating citadel) . She tells you to continue your journey from her house in the south (i.e.ARPO10). The transition from ARPO10 to MM5102 is activated but CtD as MM5102.are does not exist (is not imported from TDD). Anyway, this hint and activation should not exist at all with TDDz as this was the old transition to ToB (you went to MM6102, then to the next area, talked to Mary Magus again and she started MoveToExtension, i.e.(former)transition to ToB). Rather Mary should send you back to Suldarnessalar to continue against Irenicus (or, if you decide to change Ellesime like proposed above, it should lead the party back to ar2812 for the final Ellesime talk, including other mod contents (if added)  and transition.

 

It looks like either way, there are some changes required as how this episode could work in EET.

a) If you let Elhan trigger, than after the Citadel the party needs to return to fight Irenicus - the Mary transition to ToB must be disabled.

b) If you give Ellesime the trigger after Irenicus you may either

- b1) use her again to complete other mods stuff, give reward for saving her town and perform transition to ToB OR

- b2) you put everything into a single Ellesime meeting and let Mary do the ToB transition (like in old TDD)

 

If you decide on a), there is also some clean-up in the dialogues required as they all hint to Irenicus defeat, which has not yet happened in this variation.

 

I hope this is helpful.

 

PS I have stored a savegame from which I can always start a testrun of a new mod version if that helps you.

Heureka!

This may be the solution to preserve most of the original idea as discussed before while incorporating your new idea of Elhan giving the quest and leaving Ellesime untouched.

 

1. Revise Cut60a.bcs (which is triggered by Irenicus death in Hell) by replacing

.....

.....

PlaySound("EFF_M21")
        Wait(1)
        StartCutScene("tz_cut59a")
END

2. Create tz-cut59a.BCS by making a copy of Cut59a.bcs with revised lines

:::::::::

Wait(1)
        LeaveAreaLUAPanic("AR2800","",[4400.3200],N)
        LeaveAreaLUA("AR2800","",[4400.3200],N)
        ActionOverride(Player2,LeaveAreaLUA("AR2800","",4400.3200],S))
        ActionOverride(Player3,LeaveAreaLUA("AR2800","",[4400.3200],SSW))
        ActionOverride(Player4,LeaveAreaLUA("AR2800","",[4400.3200],S))
        ActionOverride(Player5,LeaveAreaLUA("AR2800","",[4400.3200],SSW))
        ActionOverride(Player6,LeaveAreaLUA("AR2800","",[4400.3200],S))
        MoveGlobal("AR2800","A7Afaaq",[495.316])
        Face(N)
        ActionOverride(Player2,Face(N))
        ActionOverride(Player3,Face(NNE))
        ActionOverride(Player4,Face(NNW))
        ActionOverride(Player5,Face(NNE))
        ActionOverride(Player6,Face(NNW))

        Wait(1)
        FadeFromColor([20.0],0)
        EndCutSceneMode()

SetGlobal("tzqueststart","ar2800",1)

ActionOverride("suelhan",StartDialogueNoSet([PC]))
        END

 

3. Let Global("tzqueststart","ar2800",1) trigger the Elhan dialogue to get the TDD quest

- If the player accepts, the mage is coming to get him to Candlekeep

- if the player declines the quest, then the dialogue starts original Cut59a, thus transporting you onward to Ellesime and back to original storyline (DONE with this branch) >>>starts ToB

 

4. All of the TDD quest can stay as in your current version until Mary Magus last dialogue.

 

5. Revise dialogue DDMary state 3 >>> instead of the mapnote and current cutscene make Mary start original Cut59a instead  - this will transport the party to Ellesime and back to original storyline (DONE with this branch) >>>starts ToB


Edited by Roxanne, 11 March 2016 - 11:43 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#52 Roxanne

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Posted 08 August 2016 - 06:03 AM

There is still an error in ARPO10.bcs

 

Spoiler

 

This block should be deleted, it opens a door into a none existing area. That was the old transition in TDD to ToB which is no longer valid in TDDz.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#53 Maciuszek

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Posted 27 August 2016 - 02:57 PM

Hi guys I have an issue. When I check the map left by the halfing at city gates my game crashes. I use bg worlmap 10.2.1. Any ideas?



#54 Roxanne

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Posted 01 February 2017 - 09:35 AM

http://www.shsforums...on/#entry592835


The Sandrah Saga

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#55 -ToTDGnoob-

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Posted 08 April 2017 - 08:37 AM

Hello everyone, I have encountered a bug I believe for TDD, specifically for the trollford hills quest (see 5.4 from this walkthrough)

 

http://www.geocities...an3001/tdd.html

 

The prison key was never dropped by the dwarf (so I clua consoled it after trying to find the item code in the directory) but then later on when the girlfriend gets kidnapped, she is not where she is meant to be.

 

" Leave the cabin and head east to the fairie grove area (x3780 y3170). Speak to Gorreck, and your discussion will end in a fight.(no change there then. Makes me wonder what the point of charisma is). He has some easy friends to dispatch whom you can loot for gold and very minor treasure. Move to the body on the ground and talk to Keris. Pick up her body, exit the map square and return to the Umar Hills tavern."

 

I spoke to Pebble and left cabin and went to location but couldn't find her. Went back to speak to Dinan but of course he is silent.

 

Is there a way to trigger Gorreck in that area along with the girlfriend? 

 

Thank you



#56 Roxanne

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Posted 08 April 2017 - 08:58 AM

Hello everyone, I have encountered a bug I believe for TDD, specifically for the trollford hills quest (see 5.4 from this walkthrough)

 

http://www.geocities...an3001/tdd.html

 

The prison key was never dropped by the dwarf (so I clua consoled it after trying to find the item code in the directory) but then later on when the girlfriend gets kidnapped, she is not where she is meant to be.

 

" Leave the cabin and head east to the fairie grove area (x3780 y3170). Speak to Gorreck, and your discussion will end in a fight.(no change there then. Makes me wonder what the point of charisma is). He has some easy friends to dispatch whom you can loot for gold and very minor treasure. Move to the body on the ground and talk to Keris. Pick up her body, exit the map square and return to the Umar Hills tavern."

 

I spoke to Pebble and left cabin and went to location but couldn't find her. Went back to speak to Dinan but of course he is silent.

 

Is there a way to trigger Gorreck in that area along with the girlfriend? 

 

Thank you

C:SetGlobal("tz_dinquest2","GLOBAL",4)


The Sandrah Saga

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#57 -ToTDGnoob-

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Posted 09 April 2017 - 01:23 AM

Perfect thank you so much, that worked perfectly. Feel satisfied completing that quest now. :)



#58 -VibeJR-

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Posted 19 February 2018 - 10:27 AM

hi, sorry for the necropost. I'm doing a BWS/TDD run, all the quest worked fine until the last.

I did *NOT* get the quest from elhan, but from ellissene after the irenicus fight.

After i went to the village, talk with the kid, went to the inn, talk to the keeper and then the girl upstair, went out talked with the wizard, the traveller (he give me the letter) and the ranger, i went back to akhtala but i cannot find Weslun Tane. I searched all temples, i had a clean save right after irenicus battle so i tried a couple of times but I never got the npc to spawn and give me the wardstone.

If anybody could give me the wardstone code i can try to spawn it and see if i can keep continuing the quest, otherwise I'll have to start again with a clean install (i can't do anything else to advance)



#59 Roxanne

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Posted 19 February 2018 - 11:02 AM

hi, sorry for the necropost. I'm doing a BWS/TDD run, all the quest worked fine until the last.

I did *NOT* get the quest from elhan, but from ellissene after the irenicus fight.

After i went to the village, talk with the kid, went to the inn, talk to the keeper and then the girl upstair, went out talked with the wizard, the traveller (he give me the letter) and the ranger, i went back to akhtala but i cannot find Weslun Tane. I searched all temples, i had a clean save right after irenicus battle so i tried a couple of times but I never got the npc to spawn and give me the wardstone.

If anybody could give me the wardstone code i can try to spawn it and see if i can keep continuing the quest, otherwise I'll have to start again with a clean install (i can't do anything else to advance)

Weslune is in the Lathander temple on the platform in the rear. If not

C:CreateCreature("DDPLOTA2")

 

otherwise

C:CreateItem("DDPLOTA2")

 

The scenario you describe is the original game plot, not the modified TDDz one. Are you even playing an EE game?

 

Anyway, my codes will be valid just the same. Just with CluaConsole: instead of C:


Edited by Roxanne, 19 February 2018 - 11:03 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#60 -VibeJR-

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Posted 20 February 2018 - 02:22 AM

Thank you for your reply, your codes worked great and I was able to finish the quest. I had to find the code for Mary Magus' room and she warped me to ToB, like the old quest. It's like I have old and new TDD content together.

I did a couple of tries and Elhan is asking me to go to candlekeep aswell, and Imoen start a dialog line I didn't have by talking to Ellessine. If I started the quest by talking to him I probably wouldn't have had this problem,  but I'm glad I solved it somehow.

Actually I'm on latest Beamdog version, i bought the game a month ago, but it's 10+ years I'm not playing BG and I probably messed up something during BWS. I'm glad this was the first big issue I had tough!

I'll do a clean install now that SoA is over and I'll pay a lot more attention in what content I'm going to download. Do you still reccomend BWS or is it better looking for every single mod by myself? Sorry for the little OT, I don't wanna spam and I thank you in advance for your reply.