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Some mod in BWS is giving lots of NPCs mirrors.


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#1 HalfCelestial

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Posted 01 July 2018 - 10:35 AM

I'm not sure what mod does this, but in my megamod install there's some component that gives many NPCs an item called DW#HASPT and puts it on their off-hand slot, which is a mirror that gives them the chance to reflect gaze attacks.

 

It's annoying because it's removing the off-hand weapon or shield of many NPCs, and it also gives them a physical mirror visual effect on them constantly which I find a bit off-putting. I can't figure out where this component comes from.

 

Do any of you know where this comes from, or how I can find this out?


Edited by HalfCelestial, 01 July 2018 - 10:46 AM.


#2 Lassal

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Posted 05 July 2018 - 09:00 AM

setup-stratagems.exe?


SetGlobal("BodhiRomance","GLOBAL",2)

 

Mods:

Vampire World for EET - http://www.shsforums...-world-for-eet/

Mercenaries of Sword Coast for EET - http://www.shsforums...-coast-for-eet/

Pregnancy for EE/EET - http://www.shsforums...or-bg1bg2eeeet/

Caelar's Fall for EET - http://www.shsforums...2-caelars-fall/

Bank of Baldurs Gate for EET - http://www.shsforums...s-gate-for-eet/


#3 jastey

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Posted 05 July 2018 - 12:03 PM

There is also a discussion here with a bit more info.



#4 VanLeer

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Posted 05 July 2018 - 12:23 PM

The reason is SCS component Potions for NPCs having this code

LAF clone_item STR_VAR item=~misc02=>dw#haspt~ editstring=~droppable=>0~ END

It creates a dummy item from an existing file Misc02.itm = mirror.

 

SCS installs very late in the sequence of mods and some earlier mods can apply changes to the item before.

 

For example, the reflect gaze effect for mirror is added by either Aurora mod or Deepgnomes mod if you have one of those installed. These mods allow you to use the mirror in the shield slot. But that added effect just makes the flaw in the SCS code visible, the source is SCS not using a unique item but a clone.



#5 HalfCelestial

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Posted 06 July 2018 - 10:50 AM

Yes, I confirmed that having Deepgnomes installed with Potions for NPCs creates that problem.