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BGT 1.19: bugs and typos thread


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#21 Lunareon

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Posted 28 February 2019 - 08:45 AM

Strong English incoming.

 

Just started TOB in 1.18 (since i have started Trilogy on it) and encountered bug with companion interjections during dialogue, the same as here:

 

https://sorcerers.ne...oilyness.22474/

 

The problem is with Imoen, Jaheira and Edwin lines on Sarevok appearing, that didnt launch and break the dialogue.

I am using many tweak mods - SCS, Ascension, Tweak Anthology, Fixpack, TOBex and understand that problem is probably here, not with BGT, but i would really like to fix this if possible.

I am playing Trilogy for month and idea of dropping all companions to skip their bugged lines is unthinkable, its BG, not Diablo.

 

I have tried to uninstall suspicious mods but bug is still there, even on clean 1.18 or 1.19.

 

___________________

 

Hm, the problem has gone after I have used Import game feature in Tob menu. I guess Trilogy auto import BG2-TOB is broken, because:

1) Saves with autoimport also shows in Sod-menu, not Tob one which is strange. Solved after Import feature.

2) I didnt receive Seldaryn Amulet after beating Irenicus. Shadowkeeper solves this but still.


Edited by Lunareon, 28 February 2019 - 09:15 AM.


#22 The Imp

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Posted 28 February 2019 - 10:16 AM

1) Saves with autoimport also shows in Sod-menu, not Tob one which is strange. Solved after Import feature.
2) I didnt receive Seldaryn Amulet after beating Irenicus. Shadowkeeper solves this but still.
1.. if this refers to the Siege of the Dragonspear, which lacks the t, and non-capitalized D, ... has more to do with Windows and the save folder association, rather than the games themselves. And incase you are not familiar, the SotD can import non-EE games just like the BG2EE can... but you can't really do it in the reverse. As the SotD has a BG1EE engine backing it up, which is just the BG2EE engine in itself... of course all depending on engine versions and other hullaballoo.
2.. has multiple reasons it to not show up.. we first need a weidu.log's content to actually say things for sure... list of mods and no component list has a fairly big failure facture.
Strong English.. hah hahahhaha. I mean, you must have failed the lore -check.

Edited by The Imp, 28 February 2019 - 10:17 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#23 Lunareon

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Posted 28 February 2019 - 10:39 AM

I am a bit confused about EE part, I wrote about 1.18 version in the beginning, so yeah i am using classic BGT.

 

And i am almost 100% sure that this import problem still exists in 1.20, doubt that it has something to do with mods (I dont have anything cheesy with new content or locations). I tried my save on clean 1.18 and 1.19 versions - bug is still there.

Here is my Weidu log http://www.filehost.pt/52lm

 

Would be glad to hear about someone others walkthought and if they had this problem or not.


Edited by Lunareon, 28 February 2019 - 10:49 AM.


#24 Bishop

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Posted 25 April 2019 - 11:08 PM

sorrry my english is poor

i intall BGT 1.19

i find the store in flamefist area can't sell things to BG2

Could this be a potential bug?

 

I've done some testing about this.

 

With BGT 1.18 installed:

In BG1, southwest part of baldur's gate city, there are two merchants from BG2, and one of them called "enge".

Player could sell items to them in BG1, and buy them in BG2.

 

With BGT version above 1.18(1.20 for example):

The two merchants are not from BGT, they are just generic "storekeeper" in BG1.

 

When testing, installed mods only include: fixpack(latest) & bgt. Here's weidu log of 1.18.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v13
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)


#25 The Imp

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Posted 26 April 2019 - 06:27 AM


sorrry my english is poor
i intall BGT 1.19
i find the store in flamefist area can't sell things to BG2

Could this be a potential bug?
 
I've done some testing about this.
 
With BGT 1.18 installed:
In BG1, southwest part of baldur's gate city, there are two merchants from BG2, and one of them called "enge".
Player could sell items to them in BG1, and buy them in BG2.
 
With BGT version above 1.18(1.20 for example):
The two merchants are not from BGT, they are just generic "storekeeper" in BG1.


There's a specific mod that adds "merchants" to BGT that's used to cheat and allow you to bring your BG1 items into the BG2 portion... BUT it's not part of the standard BGT-weidu !
But you could also just cheat a bag of holding to BG1 portion of the game, and then leave it to a safe map before you leave the BG1 portion, and then just retreave it the same way you would get it in BG2... cheat or finding the specific bag of holding, as all of them use different .itm files and .sto files. But what you can't do is to take them into the transition as that will empty the bag.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#26 Bishop

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Posted 26 April 2019 - 08:07 AM


sorrry my english is poor
i intall BGT 1.19
i find the store in flamefist area can't sell things to BG2

Could this be a potential bug?
 
I've done some testing about this.
 
With BGT 1.18 installed:
In BG1, southwest part of baldur's gate city, there are two merchants from BG2, and one of them called "enge".
Player could sell items to them in BG1, and buy them in BG2.
 
With BGT version above 1.18(1.20 for example):
The two merchants are not from BGT, they are just generic "storekeeper" in BG1.

 

There's a specific mod that adds "merchants" to BGT that's used to cheat and allow you to bring your BG1 items into the BG2 portion... BUT it's not part of the standard BGT-weidu !
But you could also just cheat a bag of holding to BG1 portion of the game, and then leave it to a safe map before you leave the BG1 portion, and then just retreave it the same way you would get it in BG2... cheat or finding the specific bag of holding, as all of them use different .itm files and .sto files. But what you can't do is to take them into the transition as that will empty the bag.

Thanks for your clarification, which let me have a better understanding of the transfer mechanism between BG1 and BG2.

And "bag of holding" way really helps when someone decides to solo BGT.



#27 The Imp

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Posted 26 April 2019 - 08:25 AM

... way really helps when someone decides to solo BGT.

Well, missing 90% of the games really an option you probably should have... but really not that important. And the amount of ...

cheese-varieties.jpg


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#28 Sergio

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Posted 05 May 2019 - 12:39 AM

Please, take a look at this topic:

http://www.shsforums...gt-spawn-tweak/


Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.