One addition re issue with golems.
It looks like appropriate immunities (to +3 and lower weapons and elements) are given to golems by "Improved Shadows and Shadow Dragon (by Vlad)" component. It could be ok for SoA/ToB parts of the game where you can grab +4 and better weapons before you encounter bone golems (for example, before Tanner quest) , but in BG1/ToSC such enemy type is owerpowered (unbeatable without cheats?).
If we recall that BG1 part suggested to have party at ~11 lvl at the end of the ToSC (maybe a couple of levels higher according to DSotSC, NTotSC, BH and other mods) and rebalanced items, this is definitely the conflict of the mods content .
To sum up, DSotSC is made not aware of NEJ/VC. VC Bdash component "Improved Shadows and Shadow Dragon (by Vlad)" isn't aware of DSotSC and all of it results in having owerpowered enemies. So, couple of DSotSC quests are (almost) unbeatable due to enemies that couldn't be honestle beaten by PC. The only way to beat those quests honestly - slip by those golems under invisibility.
Re workarounds. Sergio in his wonderful reviews suggested that it won't be very lore friendly and interesting to install DSotSC, so we are all waiting his impressions of NEJ and other large content mods (BoneHill, SoS, CtB, RoT and of course NEJ, even if I think, this is good mod).
Maybe it would be Ok to choose one: VC+NEJ or DSotSC. Maybe it also would be Ok to add warnings re DSotSC+VC or just not install "Improved Shadows and Shadow Dragon (by Vlad)" component of VC if DSotSC is detected.
Edited by EvilMax, 19 January 2020 - 03:55 AM.