Swashimoen component
#1
Posted 01 January 2004 - 02:48 PM
This component alters Imoen's "starting files", so it takes effect when you pick her up
in Irenicus' Dungeon, recover her in Spellhold, or summon her in ToB from the fate spirit.
With the exception of the first case, she comes with 5 mage levels and an undone level-up,
so you can decide to preserve that next weapon proficiency for a better future use (when
you have enough XPs to reactivate the swashbuckler class at once).
So, if you already surpassed that 5th level in Chapter 1, you get another chance!
After all, she gets lobotomized, sort of
2)Why and What
Why turn Imoen into a Swashbuckler/Mage?
Because it is a more fitting type of thief for her: more charming, more stylish, and most
importantly one that doesn't learn how to backstab (*that* would be really unfitting given
the story of the main characters!).
On top of this, she should be more fun to play, and slightly more useful in combat.
What are the changes, exactly?
-Starting XPs: They are now 161,000 XPs at the start (end of BG1 + TotSC.)
This means that she starts as a Swashbuckler - exactly at level 10 - immediately dualled
to mage.
She won't really be much help in Irenicus' Dungeon (actually this may make it more interesting,
but hey, she still has Magic Missile!!)
-She now has a CORRECT number of points in her thieving abilities. The ones she already
knew have been increased a little, Detect Illusion has been left at zero (well, zero means
zero...). The main difference is in Set Traps. She *can* now try to use them! After all, she
can find and disarm them so well already..
-Weapon proficiencies have been left with a generic distribution. Using future mage-points,
she can play a "stereotypical" dual-wielding swashbuckler (sword and dagger?), or decide to
aim for the traditional Staff of the Magi + Short Bow combo.
But this time she can specialize.
-When rescued at Spellhold, she'll have less XPs compared to the orginal game, and she
will have lost the spells learnt before (this also happens in the normal game).
Bring some scrolls
Imoen still receives a boost in XPs, for the torture and experience she went through but not
as large as in the original game.
Ever forward, my darling wind...
#2
Posted 02 January 2004 - 01:47 AM
~ Edge, Panzer Dragoon Saga
#3
Posted 02 January 2004 - 03:43 AM
urm...i've made a thief/wildmage illegal version...thief dual to wildmage...
but hey, aerie can't be a cleric/mage, only half elves can do that...
swishy...
i've always loved that slang...
great!!! looking foward to mod release...
urm...did you or someone else make a bard imoen too???
Darth...
Darth Gizka...
#4
Posted 02 January 2004 - 08:29 AM
How about a half-orc barbarian version?urm...did you or someone else make a bard imoen too???
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#5
Posted 02 January 2004 - 05:32 PM
urm..nope, the half orc nalia was bad enough...How about a half-orc barbarian version?urm...did you or someone else make a bard imoen too???
http://thedragonlair...hp?image_id=843
Darth...
Darth Gizka...
#6
Posted 03 January 2004 - 07:53 AM
Back to the topic now.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#7
Posted 13 January 2004 - 07:01 PM
But let me just clear something up, when you get her in Irenicus' dungeon, she will be lvl 10 swashbuckler and lvl 1 mage, am I right? And then when you get her in the asylum she will be lvl10/lvl5? or is she just a lvl 10 swashbuckler in irenicus' dungeon?
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#8
Posted 14 January 2004 - 01:20 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#9
Posted 14 January 2004 - 07:23 AM
I expect her to be quite fun and effective (especially with Rogue Rebalancing Mod), but still she will need some time and patience.
At start you'll really lack her abilities if you're not a thief yourself, and you will have to find some other ways to deal with Irenicus' traps...
(I mean, it's not that everytime we get imprisoned, we HAPPEN to have all the needed means to evade, right? )
Ever forward, my darling wind...
#10
Posted 17 January 2004 - 01:28 PM
<Minsc> Yes?
<Charname> You see that trap over there? The one with the skull painted on it?
<Minsc> Yes
<Charname> Go and trigger it would you?
But what about in the starting dungeon? What levels will she have?
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#11
Posted 18 January 2004 - 03:47 PM
Sorry, I thought it was evident from the doc
Practically she's a mage level 1......
IIRC I just gave her magic missile
Ever forward, my darling wind...
#12
Posted 19 January 2004 - 02:49 PM
Well its what I assumed, but I wanted to clear it up. And how about adding chromatic orb to that? I like that spell - dunno why10/1,
Sorry, I thought it was evident from the doc
Practically she's a mage level 1......
IIRC I just gave her magic missile
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#13
Posted 20 January 2004 - 01:45 AM
Ever forward, my darling wind...
#14
Posted 01 March 2004 - 03:12 PM
#15
Posted 02 March 2004 - 05:59 AM
*That* said, likely it is compatible already.
This component alters just her CRE files, while a "romance" mod should alter her scripts and dialog files: I don't think it would have valid reasons to change file names or references.
In truth this component also requires the Revised HLAs System (since an issue raised by this version of Imoen happens to be solved by the Use Scrolls scripting engine), but again, I don't see what might clash here.
(one never knows, of course).
Ever forward, my darling wind...
#16
Posted 03 March 2004 - 08:31 PM
I'll be the first to say that Lord Mirrabo's Imoen romance mod is an atrocious interpretation of her character. Any self-respecting Baldur's Gate 2 fan should stay away from it if they value their sanity. Far away.Do you plan to ensure compatibility with Lord Mirrabbo`s Imoen romance mod?
~ Edge, Panzer Dragoon Saga
#17
Posted 05 March 2004 - 09:55 AM
And, while I don`t know how Imoen`s character was actually portraid, it seems to be one of the best worked out mods ever created and there is no way anyone can convince me otherwise.
#18
Posted 05 March 2004 - 02:35 PM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#19
Posted 06 March 2004 - 01:23 AM
Sir, yes sir!Aaaaalright guys, back to topic!
It`s going to be an optional component, right?
#20
Posted 06 March 2004 - 12:14 PM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.