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BGT Spawn Tweak


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#1 skellytz

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Posted 21 December 2019 - 07:08 AM

BGT Spawn Tweak v1.0
Download | Readme | GitHub

This little mod for Baldur's Gate Trilogy allows you to tweak the parameters of the area spawn points to change the difficulty of the encounters.

Installation steps
1. Install Baldur's Gate Trilogy (v1.21 or higher required).
2. Copy setup-spawntweak.exe and the folder spawntweak to your game directory.
3. Open spawntweak/config.ini, read the descriptions and tweak the parameters to your liking.
4. Run setup-spawntweak.exe to install the mod with the configured parameters.

Compatibility notes
BGT Spawn Tweak is fundamentally incompatible with other BGT spawn mods, such as BGSpawn or BGT Tweak Pack component "Altered Spawns".

Available tweaks
* Spawn difficulty modifier
* Maximum number of creatures per spawn point
* Delay between entering an area and spawning
* Spawn probability
* Deactivate the spawn point after spawning once
* Disable all spawns

Difficulty calculator
To calculate the desired spawn difficulty, use the spawning formula and the creature power level list below.
 

No. spawns = (Spawn Difficulty * Avg. Party Lvl * Party Size) / Creature Power Lvl (rounded down)

 

CRE: KOBOLA_A  LVL:  3  HP:  4  XP:    7
CRE: KOBOLA_B  LVL:  3  HP:  4  XP:    7
CRE: KOBOLA_C  LVL:  3  HP:  4  XP:    7
CRE: KOBOLA_D  LVL:  3  HP:  4  XP:    7
CRE: KOBOLA_E  LVL:  3  HP:  4  XP:    7
CRE: KOBOLDA   LVL:  3  HP:  4  XP:    7
CRE: KOBOLD_A  LVL:  3  HP:  4  XP:    7
CRE: KOBOLD_B  LVL:  3  HP:  4  XP:    7
CRE: KOBOLD_C  LVL:  3  HP:  4  XP:    7
CRE: KOBOLD_D  LVL:  3  HP:  4  XP:    7
CRE: KOBOLD_E  LVL:  3  HP:  4  XP:    7

CRE: XVART_A   LVL:  4  HP:  7  XP:   15
CRE: XVART_B   LVL:  4  HP:  7  XP:   15
CRE: XVART_C   LVL:  4  HP:  7  XP:   15
CRE: GIBBER2   LVL:  4  HP:  4  XP:   35
CRE: GIBBER    LVL:  4  HP:  8  XP:   35
CRE: TASLOI    LVL:  4  HP:  8  XP:   35
CRE: DOGWI     LVL:  4  HP:  9  XP:   35

CRE: SKELET03  LVL:  5  HP:  8  XP:   65
CRE: SKELETS   LVL:  5  HP:  8  XP:   65
CRE: SKELET_A  LVL:  5  HP:  8  XP:   65
CRE: SKELET_B  LVL:  5  HP:  8  XP:   65
CRE: SKELET_C  LVL:  5  HP:  8  XP:   65
CRE: ZOMBIE_A  LVL:  5  HP: 15  XP:   65
CRE: ZOMBIE_B  LVL:  5  HP: 15  XP:   65
CRE: ZOMBIE_C  LVL:  5  HP: 15  XP:   65
CRE: ZOMBIE_D  LVL:  5  HP: 15  XP:   65
CRE: ZOMBIE_E  LVL:  5  HP: 15  XP:   65

CRE: HOBGOA_A  LVL:  6  HP:  8  XP:   35
CRE: HOBGOA_B  LVL:  6  HP:  8  XP:   35
CRE: HOBGOA_C  LVL:  6  HP:  8  XP:   35
CRE: HOBGOA_D  LVL:  6  HP:  8  XP:   35
CRE: HOBGOA_E  LVL:  6  HP:  8  XP:   35
CRE: HOBGOB_A  LVL:  6  HP:  8  XP:   35
CRE: HOBGOB_B  LVL:  6  HP:  8  XP:   35
CRE: HOBGOB_C  LVL:  6  HP:  8  XP:   35
CRE: HOBGOB_D  LVL:  6  HP:  8  XP:   35
CRE: HOBGOB_E  LVL:  6  HP:  8  XP:   35
CRE: BANDIT    LVL:  6  HP:  8  XP:   65

CRE: BGWOLF    LVL:  7  HP: 24  XP:   65

CRE: GNOLL     LVL:  8  HP: 15  XP:   35
CRE: GNOLL_B   LVL:  8  HP: 15  XP:   35
CRE: GNOLL_D   LVL:  8  HP: 15  XP:   65
CRE: GNOLL_A   LVL:  8  HP: 18  XP:   65
CRE: GNOLL_E   LVL:  8  HP: 22  XP:   65
CRE: DOGWA     LVL:  8  HP: 17  XP:   65
CRE: FLIND     LVL:  8  HP: 19  XP:  120

CRE: IRONGU    LVL: 10  HP: 23  XP:  120
CRE: WORG      LVL: 10  HP: 26  XP:  120

CRE: BEARBL    LVL: 12  HP: 25  XP:  175
CRE: OGREGR    LVL: 12  HP: 19  XP:  175
CRE: IRONELIT  LVL: 12  HP: 26  XP:  240

CRE: WOLFDI    LVL: 14  HP: 33  XP:  125
CRE: GHOUL     LVL: 14  HP: 15  XP:  175
CRE: SPIDHU    LVL: 14  HP: 18  XP:  270

CRE: KOBCOMM   LVL: 20  HP:  7  XP:   35
CRE: JELLYGR   LVL: 20  HP: 16  XP:   65
CRE: HOBELITE  LVL: 20  HP: 16  XP:   95
CRE: JELLGR    LVL: 20  HP: 25  XP:  275
CRE: WOLFDR    LVL: 20  HP: 33  XP:  650
CRE: OGREBERZ  LVL: 20  HP: 50  XP:  650

CRE: CARRIO    LVL: 25  HP: 22  XP:  420
CRE: BEARBR    LVL: 25  HP: 41  XP:  420
CRE: WOLFWI    LVL: 25  HP: 45  XP:  975
CRE: ANKHEG    LVL: 25  HP: 52  XP:  975

CRE: GHAST     LVL: 28  HP: 29  XP:  650

CRE: GHOULLOR  LVL: 30  HP: 48  XP: 1000
CRE: WOLFVA    LVL: 30  HP: 50  XP: 2000

CRE: DOPPLE    LVL: 35  HP: 31  XP:  420
CRE: ETTERC    LVL: 35  HP: 40  XP:  650

CRE: WEREWO    LVL: 40  HP: 35  XP:  420
CRE: SPIDGI    LVL: 40  HP: 35  XP:  450
CRE: BEARCA    LVL: 40  HP: 50  XP:  650
CRE: SPIDWR    LVL: 40  HP: 27  XP: 1400

CRE: OGREMA    LVL: 50  HP: 41  XP:  650
CRE: SPIDPH    LVL: 50  HP: 44  XP: 1400
CRE: WOLFWEGL  LVL: 50  HP: 51  XP: 1800
CRE: FGOLEM    LVL: 50  HP: 40  XP: 2000
CRE: SPIDSW    LVL: 50  HP: 45  XP: 2000

CRE: JELLOC    LVL: 60  HP: 41  XP:  270
CRE: JELLMU    LVL: 60  HP: 65  XP: 2000
CRE: JELLYMU   LVL: 60  HP: 65  XP: 2000

CRE: BATTHO    LVL: 80  HP: 58  XP: 4000
CRE: DOPPGR    LVL: 80  HP: 65  XP: 4000

Edited by skellytz, 21 December 2019 - 03:36 PM.


#2 Arthas

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Posted 21 December 2019 - 09:11 AM

You won't believe it, but I was  looking for information about this mod right now when I saw that you published a topic related to it. 

- I was checking this website: https://tamrielfound...ate-experience/
On the part related to BGspawn, it recommends to install everything but the vampiric wolf lord; do you agree?

- Is there a way to have the spawn as original bg1 + TOSC without ruining the spawn in BG2? I would like an "authentic" experience if it is available.


Edited by Arthas, 21 December 2019 - 09:15 AM.


#3 skellytz

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Posted 21 December 2019 - 09:25 AM

- I was checking this website: https://tamrielfound...ate-experience/
On the part related to BGspawn, it recommends to install everything but the vampiric wolf lord; do you agree?

BGSpawn is incompatible with BGT Spawn Tweak. I don't recommend installing them together.

 

Is there a way to have the spawn as original bg1 + TOSC without ruining the spawn in BG2? I would like an "authentic" experience if it is available.

Yes, BGT v1.21 already includes the original BG1TotSC spawns. You don't need any additional spawn mods.



#4 Arthas

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Posted 21 December 2019 - 09:39 AM

Oky, thanks.

So... if BGT spawn tweak are already like the original experience, wouldn't a mod like the one you published be useful more for modders, rather than players? (for certain areas they may add)

Did anyone publish a series of values/tweaks on the .net that could justify altering the experience?


Edited by Arthas, 21 December 2019 - 09:43 AM.


#5 skellytz

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Posted 21 December 2019 - 09:56 AM

So... if BGT spawn tweak are already like the original experience, wouldn't a mod like the one you published be useful more for modders, rather than players? (for certain areas they may add)

The spawns in BGT v1.21 without BGT Spawn Tweak should work like in the classic BG1TotSC. BGT Spawn Tweak allows you to modify the spawn point parameters in the BG1 areas eg to make the encounters more difficult.
 



#6 The Imp

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Posted 21 December 2019 - 10:57 AM

And the BGSpawn's is completely different mod. An ancient try at making a more representative of the original, along with a lot of others.

 

.. wouldn't a mod like the one you published be useful more for modders, rather than players?

You don't need to see eye to eye with the skellytz, doesn't make his work any less useful for the right person. And you don't then need to install the mod.

Just cause you are a good enough to be a human, doesn't make you a person. -Said the cannibal.


Edited by The Imp, 21 December 2019 - 11:01 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#7 Arthas

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Posted 21 December 2019 - 12:24 PM

So... if BGT spawn tweak are already like the original experience, wouldn't a mod like the one you published be useful more for modders, rather than players? (for certain areas they may add)

The spawns in BGT v1.21 without BGT Spawn Tweak should work like in the classic BG1TotSC. BGT Spawn Tweak allows you to modify the spawn point parameters in the BG1 areas eg to make the encounters more difficult.
 

okay thanks. If you use this mod, please publish your "choices" - I'm curious.



#8 skellytz

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Posted 21 December 2019 - 01:03 PM

okay thanks. If you use this mod, please publish your "choices" - I'm curious.

I'd use the defaults first. They normalize all BG1 spawn points to:
* highest number of spawned creatures found in the original game (10 creatures)
* lowest spawn delay found in the original (2 sec)
* retain the original probability (85%)
* always reactivate the spawn point
* bump up the difficulty of low-level areas from 1 to 2 (highest found in the original)
 
This already makes the encounters more interesting because the original spawn points typically have the spawning cap set around 2-5 creatures. I wouldn't necessarily go crazy on the difficulty modifier and max. number of creatures because all these extra spawns will get stuck trying to encircle your tank and you'll be farming too much XP early in the game ^_^ You could also use something like Ding0 Experience Fixer to offset the bigger number of spawns.