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BG2 Improved GUI


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#1 Insomniator

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Posted 08 October 2020 - 03:39 PM

File Name: BG2 Improved GUI
File Submitter: Insomniator
File Submitted: 09 Oct 2020
File Category: BG2 Improved GUI

This mod is a collection of GUI/sound/engine improvements and tweaks to make Baldur's Gate II more friendly and easy to play. Many GUI components were backported from Beamdog's Baldur's Gate I/II: Enhanced Edition.

Readme  |  Forum  |  GitHub


Components

  • Loot panel
  • Colorize icon of not memorized scrolls
  • Hide "Write magic" button for already known spells and for opposition schools
  • Show HitPoints on NPC/Party when pressed TAB key
  • THAC0 and Damage info on Inventory screen
  • Weapon Damage Range on Character Sheet
  • Dark portraits on party when dragging not allowed items
  • Total Roll info on Character creation screen
  • Journal with fold/unfold quests
  • Grayscale background on Pause
  • Smart Hand off slot
  • Disable Equipping Off Hand Weapon for BG1
  • Show NPC's active effects on right mouse click
  • Extended Items/Quest/Spell/WorldMap messages
  • Extended roll/damage combat text
  • Do not clear drained spell slots
  • Show Hit Points/Action/Weapon on Portrait
  • Legacy of Bhaal/Heart of Fury difficulty mode
  • Block Door/Portals/Area Escape if enemy is in sight (difficulty tweak)
  • Allow enemy to bump invisible/invulnerable party members (difficulty tweak)
  • Restore BG1 Style Greeting
  • Highlight Active Zones/Points
  • Double Mouse/Scroll Render Rate
  • Fast LOAD/SAVE Screen
  • Disable Auto-Save when transiting Areas
  • x2 Scaled Graphics for HD Resolutions
  • Shift Subtitles Below Movie Frame
  • Improved Store&Bag Interface
  • Exchange "Turn Undead" and "Pick Pockets" buttons for Cleric/Thief multiclass
  • Disable 'Special Abilities' button if all abilities are used
  • Spell Sequencer Panel
  • Innate/Ability/Spell Description Screen on Right Click
  • Disable Portrait Icons Added by Class Abilities/Equipped Items
  • Custom hotkeys
  • Colored Selection Circles
  • New Spell Selection Overlay Menu
  • Borderless World Map
  • Show Float NPC Names ('Alt' key)
  • Auto Switch Spell Book between Priest and Mage
  • Additional Character Information on Record Screen
  • Normalize Sound Volume
  • Freeze/Unfreeze sounds when game paused/unpaused
  • Synchronize voice with text in dialogs
  • Restore BG1 Casting Sounds
  • BG2 clear voice(without background effect/noise) Casting Sounds for Innate Casting
  • Neverwinter Nights Casting Sounds for Wizard Spell Level 9 and Priest Spell Level 7
  • Restore BG1/BG2 XP Limits
  • Add Pause To Save Game
  • Additional Icons on Portrait (improved invisibility, blur/mirror image, morale break)
  • Restore BG1 human movement speed
  • Smooth "fast-moving objects" animation
  • Alternates Path Search algorithm (Party Bumpable When Moving)
  • Allow switching weapon at Stealh mode


Click here to download this file

#2 jastey

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Posted 08 October 2020 - 11:21 PM

Very impressive!



#3 Gwendolyne

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Posted 09 October 2020 - 02:34 AM

In a hurry to test it. Congrats!


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#4 jastey

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Posted 10 October 2020 - 11:45 AM

Insomniator: I hid the duplicated topic.



#5 Insomniator

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Posted 14 October 2020 - 07:37 AM

Renamed to BG2 Impoved GUI, added new 2 featiures (Colorize icon of not memorized scrolls + Hide "Write magic" button for already known spells and for opposition schools) and merged with one of my old mod



#6 jastey

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Posted 14 October 2020 - 08:01 AM

Again: wow!

I have to admit that I think the title doesn't show the gems inside, but I also lack ideas for a more descriptive mod title.



#7 The Imp

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Posted 14 October 2020 - 08:08 AM

but I also lack ideas for a more descriptive mod title.

Well, rather than needing a descriptive title, how about adding a few pictures to the post to show off. With say vanilla vs mod edited in the same picture. Not seperate pictures! Aka just use the mspaint to combine the two.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#8 Gwendolyne

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Posted 14 October 2020 - 08:14 AM

Just in time. I was just about to transfer it to GitHub. ;)

Will be done tonight.


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#9 Azazello

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Posted 14 October 2020 - 05:31 PM

These sound so intriguing, will love when I can try out the various features.
 
Perhaps I'm missing something ... is it supposed to be 'Impoved' or 'Improved'?

   

#10 jastey

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Posted 14 October 2020 - 10:57 PM

I guess it's "improved" - I read the title several times without noticing the typo.

#11 Almateria

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Posted 15 October 2020 - 08:43 AM

Its short for impoverished, which what the corpses will be after I loot them all with the loot panel

#12 Insomniator

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Posted 16 October 2020 - 12:02 PM

Again: wow!

I have to admit that I think the title doesn't show the gems inside, but I also lack ideas for a more descriptive mod title.

Hi Jastey,

 

"Improved" - was first what come to my head, i dont know english enough to name it perfectly, i like probably better and fancy names like "reloaded/tweaked/remixed/expanded"  :)


Edited by Insomniator, 18 October 2020 - 01:40 PM.


#13 Insomniator

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Posted 16 October 2020 - 12:12 PM

Next component mostly done, there is new 6 fields:
first column for Main Hand, second for Off Hand
1) THAC0
2) Damage Range
3) Approx Damage / (max-min rolls)/2 + static bonuses
 
Armor and HitPoints moved slightly down

Design is ugly and no labels due lack of space (i'm not artist, made background in paint)

Attached Images

  • thac.PNG

Edited by Insomniator, 16 October 2020 - 12:13 PM.


#14 Insomniator

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Posted 19 October 2020 - 09:50 AM

New in v2.5:

5) THAC0 and Damage info on Inventory screen
6) Dark portraits on party when dragging not allowed items
7) Total Roll info on Character creation screen



#15 Vlan

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Posted 23 October 2020 - 12:38 PM

This is fucking awesome.



#16 Insomniator

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Posted 23 October 2020 - 02:04 PM

Last component will be more readable&friendly journal.

why "last" - i have no more ideas what can be possible to impove in old BG2 GUI


Edited by Insomniator, 23 October 2020 - 02:09 PM.


#17 Vlan

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Posted 25 October 2020 - 05:20 AM

Last component will be more readable&friendly journal.

why "last" - i have no more ideas what can be possible to impove in old BG2 GUI


Is it possible for you to change the position of the portraits? Something I always wanted to have in BGT was a IWD2 kind of HUD like I created with Photoshop here:

 

Removing the right and left bar is a standard feature of this game, but man, if you actually could pull of the portrait position change...

 

Screenshot-3566.png


Edited by Vlan, 25 October 2020 - 05:21 AM.


#18 Insomniator

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Posted 27 October 2020 - 12:53 PM

Is it possible for you to change the position of the portraits? Something I always wanted to have in BGT was a IWD2 kind of HUD like I created with Photoshop here:
 
Removing the right and left bar is a standard feature of this game, but man, if you actually could pull of the portrait position change...

Portraits always places on own panel, it is possible to only change position of panel (on your screen portraits on main game screen, such tricks are almost impossible on bg2).
You can try yourself change X,Y, Width and Height in NearInfinity (or other tool) by editing guiw*.chu (or guibase.chu ?).
I dont know what happens, but i think if you will resize all bottom panels (inventory, textlog,,,,) you will get
free space in right down coner and fit portrait's panel to this place. You need also move buttons/controls on panels too.

From engine's point of view maybe need change some place in code if place of portrait panel was hardcoded



#19 Vlan

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Posted 28 October 2020 - 02:20 AM

I already tried to work on it, but there is a lot of weird stuff happening when trying to move stuff out of its original position. The right side where the bar is located for example just becomes void, producing grahpical glitches when you hover over it, and sadly .MOS does not support transparency either. I am lacking way too much knowledge for handling stuff like that.


Edited by Vlan, 28 October 2020 - 02:21 AM.


#20 Insomniator

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Posted 28 October 2020 - 04:10 PM

Updated to v3.0: added Journal with fold/unfold quests
Updated to v3.1: added Grayscale background on Pause

Edited by Insomniator, 29 October 2020 - 02:58 AM.