Weapon attack animations
#1
Posted 19 January 2004 - 11:03 AM
Refinements v2 has been released!
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#2
Posted 19 January 2004 - 11:10 AM
OK, I'll take a look at the weapon types, decide on the animation weights, and email the code over to you and Littiz.
This seems to be the default animation sets by weapon type (though some are different). Animations are overhand/backhand/thrusting:
Axes: 50/50/0
Blunt weapons (maces, clubs, flails, morningstars): 50/50/0
Daggers: 0/20/80
Halberds: 0/35/65
Hammers: 65/35/0
Spears: 33/33/34
Staves: 10/70/20 is most common though there are lots of variations
1H Swords: Split between 50/50/0 and 10/25/65
2H Swords: 60/40/0
Out of these, probably the only changes I would recommend is moving spears to 10/20/70, standardizing staves to 10/70/20, short swords to 10/25/65 and other 1H swords to 50/50/0. Comments, suggestions?
Your suggestions on spears is good, though I would change the staves standard to 20/70/10 or 30/60/10.
Short swords could do well with a 25/35/40.
And I think there should be at least SOME thrusting animation for long swords (but not for bastard swords!), something like 45/45/10.
Refinements v2 has been released!
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#3
Posted 19 January 2004 - 11:38 AM
TGM, those adjustments are fine with me.
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#4
Posted 19 January 2004 - 02:07 PM
We've come to an agreement then . Please post this component to Littiz as soon as you manage to implement the code, so we can see if it can make it into v1.TGM, those adjustments are fine with me.
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#5
Posted 19 January 2004 - 02:46 PM
Also, Im not sure if this is this is the sort of thing you would look to include in this mod, but Katanas are two handed weapons, not one handed like they are in BGII. I just thought that if you limited them to two handed it would make them a bit more balanced (I mean, come on, who wants to use a two handed sword if you can dual weild something that does the same thing but is faster? This is in exception of course to paladins and their carsomyr )
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#6
Posted 19 January 2004 - 03:09 PM
Turning katanas into two-handed weapons would result in one thing - people not downloading BG2 Refinements . While you're absolutely right, katanas are the favourite weapons in BG2, there are a bunch of very powerful and well-enchanted katanas in the game (despite everything what the description says about these "rare" blades).Im not sure if this is this is the sort of thing you would look to include in this mod, but Katanas are two handed weapons, not one handed like they are in BGII. I just thought that if you limited them to two handed it would make them a bit more balanced (I mean, come on, who wants to use a two handed sword if you can dual wield something that does the same thing but is faster?
Still, I'm considering the option to make katanas a bit harder to use for v2: some DEX requirements, etc..
Refinements v2 has been released!
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#7
Posted 19 January 2004 - 03:29 PM
integrate the dex requirements with the dex and stat requirements for the new kits and you won't hear any complaints...Turning katanas into two-handed weapons would result in one thing - people not downloading BG2 Refinements . While you're absolutely right, katanas are the favourite weapons in BG2, there are a bunch of very powerful and well-enchanted katanas in the game (despite everything what the description says about these "rare" blades).Im not sure if this is this is the sort of thing you would look to include in this mod, but Katanas are two handed weapons, not one handed like they are in BGII. I just thought that if you limited them to two handed it would make them a bit more balanced (I mean, come on, who wants to use a two handed sword if you can dual wield something that does the same thing but is faster?
Still, I'm considering the option to make katanas a bit harder to use for v2: some DEX requirements, etc..
Darth...
Darth Gizka...
#8
Posted 19 January 2004 - 03:51 PM
In terms of spikes and warhammers, typically they would face opposite the head. So a swinging motion would still be needed to bring them into play.
UU, stop trying to get free stat points.
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#9
Posted 19 January 2004 - 10:56 PM
urm...nope, i was saying that if you want to make minimum dex and str requirements to wield katanas, then make them the minimum dex and str requirements to pick one of the new kits like sword angel...or for that matter the minimum requirements to pick kensai...and no one will mind, since you've got to meet those requirements to pick one of the new kits, or kensai anyway...Idobek's tweak pack already contains a 2H katana component so I don't think it's something we need to implement with refinements.
In terms of spikes and warhammers, typically they would face opposite the head. So a swinging motion would still be needed to bring them into play.
UU, stop trying to get free stat points.
this would also discourage people from choosing katanas if they choose to play fighter, straight class, or possibly an elven dual class...
Darth...
Darth Gizka...
#10
Posted 19 January 2004 - 11:36 PM
Refinements v2 has been released!
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Member of The Silver Star team.
#11
Posted 20 January 2004 - 12:44 AM
When I thought about this today I arrived at the same conclusion. Even if you made it an optional component I dunno whether I'd install it Perhaps make them one handed but deal 1d12, or 2d6, or something like that? (This is an optional componenet of course) Either/or add some more powerful ones to the game...Turning katanas into two-handed weapons would result in one thing - people not downloading BG2 Refinements . While you're absolutely right, katanas are the favourite weapons in BG2, there are a bunch of very powerful and well-enchanted katanas in the game (despite everything what the description says about these "rare" blades).
Still, I'm considering the option to make katanas a bit harder to use for v2: some DEX requirements, etc..
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#12
Posted 20 January 2004 - 01:35 AM
Since there are no durability modifiers in BG2, this one is not an option . Still, some negative bonuses should be applied to such weapons.
Ideas are welcome.
Refinements v2 has been released!
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#13
Posted 20 January 2004 - 05:20 AM
This is why so many people get high stats while generating elven rangers--minumum stats are ~13-14 for just about everything.
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#14
Posted 21 January 2004 - 04:27 PM
that might be fine in a non magical katana...but a magic weapon shouldn't break...I'd rather add a few disadvantages to them than boost them with further bonuses. Normally katanas are extremely fragile - if you swing them in a wrong way, or make them clash to another weapon (lets say, a morning star) directly, it would only result in a broken blade..
Since there are no durability modifiers in BG2, this one is not an option . Still, some negative bonuses should be applied to such weapons.
Ideas are welcome.
i mean everyone normally carries some non magic weapons for dealing with protection from magic weapons, right???
so i would be entirely willing to let non magical katanas break more often than regular longswords, since they are more fragile...but not the magical ones please...not unless replacements are easy to come by...
like the +1 and +2 katanas, but not the irreplaceable ones like celestial fury...
Darth...
Darth Gizka...
#15
Posted 22 January 2004 - 10:59 AM
Refinements v2 has been released!
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Member of The Silver Star team.
#16
Posted 22 January 2004 - 11:59 AM
I'm not sure if I'm entirely onboard with the idea of fragile katanas, especially magicked ones. Something more interesting would be giving crushing weapons a chance to break unmagicked armor, shields or swords. I know this wouldn't be much of a change, since magic weapons fall out of the sky in BG2 (and +12 hackmasters in ToB) but it seems a more reasonable component.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#17
Posted 22 January 2004 - 12:13 PM
OH no...no...no...By all means--I just wanted to veto UU's idea of increasing class/kit stat requirements; the net effect would be higher stats.
I'm not sure if I'm entirely onboard with the idea of fragile katanas, especially magicked ones. Something more interesting would be giving crushing weapons a chance to break unmagicked armor, shields or swords. I know this wouldn't be much of a change, since magic weapons fall out of the sky in BG2 (and +12 hackmasters in ToB) but it seems a more reasonable component.
i was NOT suggesting that the stat requirements for various kits be changed at all...i was merely suggesting that the minimum requirements to use a katana match the EXISTING stat requirements for sword angel and other kits, like kensai...
for example, suppose the minimum dex for kensai is 13 (i don't know off the top of my head)...then the minimum requirement for a katana is changed to 13...
so a fighter, or multiclass, who wants to use katanas has a good shot at being able to use them, but is probably going to go for kensai kit to make sure he can use them...and it takes good stats as a fighter to use katanas at all...
see? its not a burdensome restriction, but it gently prods a player to go for one of the kits to be a katana wielder...
Darth...
Darth Gizka...
#18
Posted 22 January 2004 - 12:42 PM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#19
Posted 22 January 2004 - 01:13 PM
of course...it would be cheesy otherwise...Ah, got it; I misunderstood. That makes sense.
urm...urm...urm...what, me be cheesy??? never!!!
Darth...
Darth Gizka...
#20
Posted 22 January 2004 - 02:54 PM
You forget what happens when you get ability drained by something. Quite annoying, if you ask me.for example, suppose the minimum dex for kensai is 13 (i don't know off the top of my head)...then the minimum requirement for a katana is changed to 13...
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.