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Universal lesser mage robes


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Poll: For which classes/kits should they be useable? (26 member(s) have cast votes)

For which classes/kits should they be useable?

  1. They should be available for all classes/kits (4 votes [15.38%])

    Percentage of vote: 15.38%

  2. They should be available for everyone, except Kensais and Shapechangers (2 votes [7.69%])

    Percentage of vote: 7.69%

  3. They should be available for mages and monks only (7 votes [26.92%])

    Percentage of vote: 26.92%

  4. Leave them for mages only (13 votes [50.00%])

    Percentage of vote: 50.00%

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#41 T.G.Maestro

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Posted 11 February 2004 - 11:53 AM

didn't you say you wanted this component as it makes monks look better?

They only give monks unique colorsets, but no avatar change of course. <_<
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#42 Caveman

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Posted 11 February 2004 - 12:30 PM

A robe is a robe is a robe...I say let the monks have them(no to the kensai) as is. If a certain type of robe has an effect on spellcasting(ex:Robe of Venca) let that enhancement just be unused in the case of monks. A high level monk may not really need the AC bonuses offered by some of the mage robes, but the ones that protect against the elements would help out. No need to go to all the effort to create a new "armor". Don't get me wrong, it would be nice to have dedicated robes for monks(more attacks per round, etc. vs. lower spellcasting time) After all, in most cultures, the traditional garment of a monk is a robe, not breeches and a tunic. Mages not being able to cast spells in armor. Now that's an interesting concept since clerics can do it in full plate. But as they say, "rules are rules". No further comment... (That's what I think... :))

#43 T.G.Maestro

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Posted 11 February 2004 - 01:07 PM

A high level monk may not really need the AC bonuses offered by some of the mage robes, but the ones that protect against the elements would help out

I doubt monks should ever use the greater mage robes, like that of Vecna. Those are highly enchanted clothes, and there IS a good reason why only mages have the knowledge how to use their powers.

it would be nice to have dedicated robes for monks

I intend to drop in some for v2. I don't know the method, but we shall see.

Mages not being able to cast spells in armor. Now that's an interesting concept since clerics can do it in full plate

That is because clerics only need to address their gods and call for its aid in form of divine magic. Mages at the same time need to use their hands and bodies to perform different moves and gestures in order to cast an arcane spell.
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#44 Echon

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Posted 23 February 2004 - 12:39 PM

That is because clerics only need to address their gods and call for its aid in form of divine magic. Mages at the same time need to use their hands and bodies to perform different moves and gestures in order to cast an arcane spell.

That is not true. Priest spells have verbal, somatic and material components much like wizard spells.

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#45 T.G.Maestro

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Posted 24 February 2004 - 07:16 AM

That is not true. Priest spells have verbal, somatic and material components much like wizard spells.

Still, their power is "granted" to them, and they only have to use the special gestures and verbal components to "activate" the specified spell effect. Mage's spellcasting is much more different, they ahve to form the arcane energies by themselves, which requires greater precision in technical details.
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#46 Echon

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Posted 25 February 2004 - 01:09 AM

Player's Handbook, Chapter 7 (Magic), p. 111:

"Both wizards and priests use the same rules for casting spells. To cast a spell, a character must first have it memorized. If it is not memorized, the spell cannot be cast. The caster must be able to speak (not under the effects of a silence spell or gagged) and have both arms free. [...] Once the casting has begun, the character must stand still. Casting cannot be accomplished while riding a roughly moving beast or a vehicle... [...] During the round in which the spell is cast, the caster cannot move to dodge attacks. Therefore, no AC benefit from Dexterity is gained by spellcasters while casting spells. Furthermore, if the spellcaster is struck by a weapon or fails to make a saving throw before the spell is cast, the caster's concentration is disrupted."

It seems to me they cast spells in pretty much the same way, although their spells come from different sources.

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#47 T.G.Maestro

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Posted 25 February 2004 - 02:15 AM

Again, I'd like you to recognize the difference between the required concentration from these two classes: wizards must use their own mind and concentration to shape the spells, while clerics only need to address their gods by activating the required formulas. The difference between their spellcasting lies in minor technical details - wizards need to use much more complicated gestures to cast spells. Clerics only activate the spells, the channeling part is done by their gods.
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#48 Caedwyr

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Posted 25 February 2004 - 09:01 AM

We have to make some distinction in how the process works, otherwise all the arguements about spellcasting penalties for wizards with armor make no sense whatsoever since priests can cast spells in full plate.
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#49 Echon

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Posted 25 February 2004 - 09:25 AM

We have to make some distinction in how the process works, otherwise all the arguements about spellcasting penalties for wizards with armor make no sense whatsoever since priests can cast spells in full plate.

Maybe the gods grant them the ability to cast spells while wearing armour.

Again, I'd like you to recognize the difference between the required concentration from these two classes: wizards must use their own mind and concentration to shape the spells, while clerics only need to address their gods by activating the required formulas. The difference between their spellcasting lies in minor technical details - wizards need to use much more complicated gestures to cast spells. Clerics only activate the spells, the channeling part is done by their gods.

Where does it say so?

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#50 T.G.Maestro

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Posted 25 February 2004 - 11:47 AM

The core descriptions of spellcasting methods leave many areas unexplained. Players are free to fill these holes, with fitting theories, I keep doing the same. ;)
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