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#161 T.G.Maestro

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Posted 20 August 2004 - 02:12 AM

Probably the most fitting effect is Immunity to mind affecting stuff

Nice to see that we agree here. Entirely. ^_^

I'd still be cautious since it would be permanent (as TGM says) and all other passive, "introductive" HLAs have rather weak effect. I'd prefer to remain on that course.

Again, I agree. So once again, what do you all think about implementing that "outsider" part? We could clearly add a few downsides (see the description of the original P.Self ability!) to balance out the "mind-effecting" bonuses.

Also, in general, the argument "it's the only class not having X" gives me very little desire to grant it X now.
Balance is also in the fact that each character has not access to some stuff, and need other party members to cover such areas

No need for a long comment - we've come to total agreement here ;) .
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#162 Feanor

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Posted 20 August 2004 - 04:37 AM

QUOTE 
Probably the most fitting effect is Immunity to mind affecting stuff


Nice to see that we agree here. Entirely.


So do I. :P

So once again, what do you all think about implementing that "outsider" part? We could clearly add a few downsides (see the description of the original P.Self ability!) to balance out the "mind-effecting" bonuses.


Uhm, I don't see any downsides in the Perfect Self description...

  QUOTE 
Also, in general, the argument "it's the only class not having X" gives me very little desire to grant it X now.
Balance is also in the fact that each character has not access to some stuff, and need other party members to cover such areas


No need for a long comment - we've come to total agreement here


Totally agree. Every class has its advantages and weaknesses. Maybe the monk is not immune to level drain, but it has other nice immunities. We can't give him all... ;)

#163 T.G.Maestro

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Posted 20 August 2004 - 04:44 AM

I don't see any downsides in the Perfect Self description...

Wrong, it has one: "The monk will become vulnerable to spells that repel extraplanar creatures."
Take a look at the original description of the feat in IWD2! ;)
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#164 Feanor

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Posted 20 August 2004 - 04:51 AM

Ups, I looked at the description posted here by BobTokyo...

#165 Rathwellin the Bard

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Posted 20 August 2004 - 04:57 AM

The IWD2 stuff was based off of D&D 3rd & there were no-major downsides there. The monk was considered a "native outsider" as opposed to a true outsider. True Outsiders couldn't be ressurected but native ones could for instance.

In fact as the son of a diety & a FR native the PC is already technically a 'native outsider.'

Edited by Rathwellin the Bard, 20 August 2004 - 04:57 AM.


#166 Schatten

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Posted 20 August 2004 - 01:11 PM

I don't see any downsides in the Perfect Self description...

Wrong, it has one: "The monk will become vulnerable to spells that repel extraplanar creatures."
Take a look at the original description of the feat in IWD2! ;)

hmm...... what spells would hurt the monk, then? i know that in 3ed you can summon an outsider or control one from the enemy but bg2 has no such things. what would the negative effect be then? and i think the pos effect, if its only the mind spells,is not sooo big that there is need for a super big negative effect.
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#167 T.G.Maestro

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Posted 22 August 2004 - 02:47 AM

hmm...... what spells would hurt the monk, then? i know that in 3ed you can summon an outsider or control one from the enemy but bg2 has no such things. what would the negative effect be then? and i think the pos effect, if its only the mind spells,is not sooo big that there is need for a super big negative effect.

As you say, there are no spells in BG2 to do that - as I said, this would be a cosmetical downside. But of course, it isn't really needed - it was only an idea. We can always release Perfect Self with a few Mind-shielding effects.
After our discussions with Paolo, there is a high chance that Insignificance will be removed from the final monk table, and will be replaced by another new HLA (I'll post the description later, once we come to an agreement).
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#168 Littiz

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Posted 23 August 2004 - 12:10 AM

I've been working a bit with the new stuff lately.
Unfortunately some of the new abilities have, um, technical flaws.
Some bearable, some not.

We'll work for solutions, but as a general rule I'm reluctant to put in the mod stuff that doesn't properly work (especially when it happens at the expense of something that was already in -_- )

We'll see, but the new stuff for monks might differ somewhat from what has been announced.
Work should continue next week, since TGM will be away some days ;)

Ever forward, my darling wind...


#169 Feanor

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Posted 23 August 2004 - 07:45 AM

Unfortunately some of the new abilities have, um, technical flaws.
Some bearable, some not.


Which one ? :huh:

#170 Littiz

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Posted 23 August 2004 - 02:11 PM

Well, Second Wind seriously risked to be entirely removed from the list.

Anyway, Littiz's Thoughtful, Brilliant and Timely Intervention saved the whole team again, and we now have a perfectly and splendidly working version of Second Wind.
It still triggers at 10% HPs, and it does expire after triggering once (or after 5 hours otherwise, ATM). B)
A "Hurrą!" for our hero!

(well, in truth I also have to thank Caedwyr and Igi for a good technical hint I read some time ago :P)

Inner Time also has some flaws, not as much serious to say the truth... in fact I already seem to hear TGM trying to corrupt me, arguing that they can be accepted, that they won't ruin the gaming experience, that they're not SO bad...
No no, he can't have me, promise :D :P

Edited by Littiz, 23 August 2004 - 02:13 PM.

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#171 T.G.Maestro

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Posted 01 September 2004 - 03:52 AM

I already seem to hear TGM trying to corrupt me, arguing that they can be accepted, that they won't ruin the gaming experience, that they're not SO bad...
No no, he can't have me, promise

Gods, how many times he said this before...! :rolleyes:
Heads up faithful followers, everyone will be pleased at the end B) .

Ehm, even Littiz. ;) :P

Edited by T.G.Maestro, 01 September 2004 - 03:52 AM.

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#172 Feanor

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Posted 06 September 2004 - 08:20 AM

Moderators, can't you move the new HLA table of the monk at the beginning of the thread, where it should be ? ;)

#173 T.G.Maestro

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Posted 06 September 2004 - 08:43 AM

Discussed in PM. As soon as we decide the final contents, they'll be documented and updated in the main thread.
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#174 T.G.Maestro

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Posted 16 September 2004 - 04:47 AM

As it was laready told in another topic, the new monk table will lack Insignificance, but they'll be able to choose a few additional picks of the Quivering Palm innate, up to the maximum of 3 I guess.
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#175 Jinnai

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Posted 08 October 2004 - 08:28 PM

TGM:
You still using Balthazar's stances for the mod? I hope not :(
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#176 Littiz

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Posted 09 October 2004 - 07:01 AM

Here's the new Monk table
(it's completed and working by now):

-Shadowless Kick*
-Dragon Fist* -----------(requires: Shadowless Kick*)
-Tiger Strike* -----------(requires: Dragon Fist*)
-Quivering Palm*--------(requires: Dragon Fist*)
-Finger of Destruction*-(requires: Dragon Fist*, excluded by: Second Wind*)
-Inner Time*-------------(requires: Faster than the Eye*)
-Evasion*
-Greater Evasion*-------(requires: Evasion*)
-Second Wind*-----------(requires: Monk Regeneration*, excluded by: Finger of Destruction*)
-Chant*-------------------(requires: Diamond Soul*)
-Ethereal*----------------(requires: Diamond Soul*)
-Faster than the Eye*--(requires: Greater Evasion*)
-Displacement*----------(requires: Ethereal*)
-Monk Regeneration*---(requires: Diamond Soul*)
-Diamond Soul*

Ever forward, my darling wind...