Maybe you could use another class' animations ?No, monk's animation cannot support 2 handed weapons, 2 weapons or weapon + shield.
Monk Changes
#121
Posted 29 July 2004 - 07:33 AM
#122
Posted 30 July 2004 - 12:24 AM
You should ask Dave Gaider for details, though (at least, Ascension Balthazar has for reasons unknow a staff + 3 among his quick weapons)
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#123
Posted 30 July 2004 - 12:39 AM
Indeed, and he can use it as well - we could take a look at that later on.Ascension Balthazar has for reasons unknow a staff + 3 among his quick weapons
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#124 -Guest-
Posted 31 July 2004 - 02:19 AM
What effects does inner time have on missiles\traps? Are they slowed down as well.
#125
Posted 02 August 2004 - 08:41 AM
Indeed. With good tactics, a new Refinements monk can become DANGEROUS. Still, one of my prime goals was to uphold balance, and all their new abilities were developed in this light. The only "overpowered" ability is Inner Time, but it has MANY prerequisites, and one needs to sacrifice many other nice abilities to get that one. Plus it has some disadvantages too, although they are nothing compared to the gained benefits.That's a lot of cool new powers
All missile weapons (be it normal or enchanted missile) are catched by the monk and thrown back to the source with the same speed and accuracy. Traps work as usual.What effects does inner time have on missiles\traps?
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#126 -Guest-
Posted 02 August 2004 - 10:04 AM
#127
Posted 04 August 2004 - 12:07 AM
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#128
Posted 10 August 2004 - 12:06 AM
- Diamond Soul/Perfect Self: need a better effect, immunity to 1st level spells won't do. I accept 3rdE effects too. Note: it should be a permanent passive ability.
- Finger of Venom: will be modified to Finger of Destruction, or something similar. The "magical poison" thingy wasn't the best choice, really. It will work the same way, only the description and some of the icons/bams will change. Still, I'm waiting for a few ideas on the new name, etc.
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#129 -Tengu-
Posted 10 August 2004 - 12:55 AM
You asked for alternative.
I one comic book I saw a "monk" special attack, I don't remember the name, but it worked sort of "ultimate quivering palm" .The vibration caused by the hit not only shattered bones but "microwaved" the victim's guts, causing horrible damage. I think this description might explain all the nasty effects you have planned for this attack, plus it is fitting for an evil monk.
#130
Posted 10 August 2004 - 05:49 AM
#131
Posted 10 August 2004 - 09:35 AM
#132
Posted 10 August 2004 - 09:59 AM
#133
Posted 11 August 2004 - 12:25 AM
Edited by Feanor, 11 August 2004 - 01:50 AM.
#134
Posted 11 August 2004 - 12:33 AM
Indeed. This ability keeps reducing the victims CON and Save vs. Death scores until it expires.I also saw once in a kung-fu movie a monk able to affect someone's muscles with his hits. Quite ressembling with Finger of Destruction, if you ask me
Eh.diamond soul: gains all the res of aasimons
No, too magical.Diamond Soul - level drain immunity
Hmm, still not perfect.Diamond Soul : immunity to slay
To be honest, I'd like to add something similar to the 3rdE counterpart of Diamond Soul/Perfect Self. Could you comment this idea (after checking on those abilities in IWD2 for example)?
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#135
Posted 11 August 2004 - 01:58 AM
The closest I've ever seen n a martial arts film to this stuff would be the variations on Iron Shirt technique, where the practioner becomes highly resistant to all forms of damage until the shirt is "broken", usually by finding the practitioners one unproteted point.
You might be surprised at how much out and out magic is to be found in some Hong Kong martial arts films.
#136
Posted 11 August 2004 - 05:05 AM
as i said perhaps some of the resistances of aasimons and a few spell like abilities per day would fit.
#137
Posted 11 August 2004 - 06:43 AM
To be honest, I'd like to add something similar to the 3rdE counterpart of Diamond Soul/Perfect Self. Could you comment this idea (after checking on those abilities in IWD2 for example)?
From the SRD:
Diamond Soul (Ex): At 13th level, a monk gains spell resistance equal to her current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk?s spell resistance.
Perfect Self: At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk?s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn?t have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.
So, make it a mix of Hardiness and Resist Magic?
Not sure how it's less magical than level drain immuity.
#138
Posted 11 August 2004 - 07:45 AM
#139
Posted 11 August 2004 - 08:40 AM
Well, looking at those descriptions again, the only other ability that matches up with Perfect Self (as per TG's request) in BG2:TOB would be immunity to normal weapons. That's an ability that CHARNAME may already have in TOB, and at any rate it's almost completely worthless anyway, as nothing worth worrying about in TOB uses normal weapons.I don't know if giving the monks more an ability with resist magic effect it's a good idea, because they already have magic resistance.
#140
Posted 11 August 2004 - 10:09 AM
We want stuff that fits, not stuff to powerplay, in principle.
Edited by Littiz, 11 August 2004 - 10:09 AM.
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