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The Worst Feedback Thread Ever


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#21 Baltrek

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Posted 23 April 2004 - 09:45 AM

I was under the impression that Quest Spells had been brought up by TGM before, and that they were planning on mimplementing them the same way?

Dunno, it was a while back, I may be wrong.

#22 Littiz

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Posted 24 April 2004 - 01:01 AM

Indeed, I've said my part. Let TGM read this thread and we'll see if something is adjustable.
Anyway, about the area stuff, even spells like Chain Contingency have no area marker or something. I really think that things look fine this way.

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#23 T.G.Maestro

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Posted 25 April 2004 - 11:16 PM

First of all, thanks for your suggestions Sim!
I think most of your original questions/problems have been answered by now, lets see:

It's interesting, but I don't really see the justification for making them usable while Shapeshifted. If I can't cast level 1 spells while I'm an Iron Golem, why can I cast level 10 spells?

See the post of Littiz, I couldn't have said it better.

See my comment about Volcano draining a caster while Earthquake doesn't

Volcano is the druids most powerful spell ever. It clearly damages nature, and uses its most terrible powers to deal with opponents. And since a druid is tightly connected to Nature, I thought we should point to this connection, and that the druid partially "feels" the damage he causes - even if it serves a greater good. Again, I tried to suggest players that Volcano is only used in times of the greates peril - something like Nature's Wrath, but that spell "asks" Nature to deal with the enemies in her special way ;) .
And about the Volcano animation: I think a full-area Firestorm effect will be added in v2, as it was originally intended.

about the area stuff, even spells like Chain Contingency have no area marker or something. I really think that things look fine this way.

I agree, not every area effect spell should have a clear, visible effect. Unmodded BG2 uses the same logic.
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#24 -Notmrt-

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Posted 20 May 2004 - 04:55 AM

Critisism is always a good think if its justified and well phrased :D i personaly had no problem with things but i can see where these suggestion would help improve teh mod :D

#25 T.G.Maestro

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Posted 20 May 2004 - 10:33 AM

i personaly had no problem with things but i can see where these suggestion would help improve teh mod

Just go on and tell me your suggestions ^_^ .
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#26 Rathwellin the Bard

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Posted 20 May 2004 - 10:37 AM

I suggest that if Littiz gets to add a Sword Angel NPC to Refinements that you get to add an Assassin or Cleric/Assassin just to keep things even.

:P

#27 T.G.Maestro

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Posted 20 May 2004 - 10:42 AM

Heh, the one seen in the FanArt forum maybe? :rolleyes: :lol: :P
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#28 Rathwellin the Bard

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Posted 20 May 2004 - 10:45 AM

Exactly!!!!!


:P :lol: :o

#29 -Notmrt-

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Posted 20 May 2004 - 10:47 AM

hehe naw i was just trying to balance out the argument ;) ill give you my critism when im done playing ;) j/k but seems good so far only a few niggles with it which are totaly about the way i play :D so well done

#30 T.G.Maestro

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Posted 20 May 2004 - 11:07 AM

well done

I'm glad to hear, thanks ;) .
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